My approach has been:
1. Double click in space anywhere (preferably in the direction your AAA will anchor in future) and light prop mod.
2. Apply reps to those who need it; If in a Basi and Outunis are on grid provide cap over reps.
3. Set up the cap chain.
4. Set up orbit on AAA
1. If you are a Basi and not moving then you are not lockable so your cap buddy can't cap you.
2. Your own tank comes first. That means moving > repping. And unless it is a TCRC you can't rely on the AAA being there / broken invuln. You don't want to be sitting still trying to lock things or look for an anchor.
3. A logi level 5 can coast cap for >40 seconds and apply good reps while not getting cap. The cap chain is over-rated. That means you are providing at least 1 rep and 1 cap to an outuni target irrespective of what is going on with the cap chain until the point where your AB is about to go off.
Next comment on Staggered Reps: I go for unstaggered reps to start with. ie I don't want to wait half a cycle to start a repper on a hard switch just to get staggered reps (unless you know DPS is light). Most pilots reaction times and the cycle times of their reppers get randomised over time so with 6 logi there is staggering of reps among the fleet to some degree anyway. If reps have not caught - staggering doesn't matter and you want full reps (staggering only makes a difference if you rep to >100% and some reps are not applied). Once reps have caught and you see >70% Shield then you can set up the staggered rep. Most of the time when DPS stabilises I end up playing whack-a-mole with 0, 1 and occasionally 2 active reppers in a TCRC with 1 rep activating when I see red on a target and then immediately decycling (It's only in 6 logi TCRCs that logi needs to run 3 or 4 reppers continuously)