Lord Sarevok

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Lord Sarevok last won the day on April 21

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About Lord Sarevok

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  1. EDENCOM Ships

    I've been playing around with the Thunderchild in Pyfa and really can't get it up to anything viable. At max skill and highest DPS, it's 487 gun dps and 107 from augmented hobgoblins. That's a potential 487*5+109 = 2544 DPS, which is on the level of a vindi, but that's only when it can consistently hit 5 targets. Considering half our time is spent bashing a tower, that would drop down to 596 DPS... which is less than a max skilled version of anything else in fhe fleet except for a booster. Considering that after that, it still has 1 open High slot, 4 med slots and 2 rig slots, it's probably going to be mission running powerhouse (and probably mid to large scale PvP too).
  2. EDENCOM Ships

    For HQs, I doubt it, but if they can apply to frigs, I could see these things tearing through Vanguards...
  3. Serving cap broadcast, a better method?

    Keep in mind that exactly in the times where you get multiple broadcasts, you want the service to be spread. If there's 10 broadcasts in a minute (likely on the way to the anchor spot in TPPH 3rd room), it's much more important that everyone has SOME cap to get them moving RIGHT NOW, than getting anyone up to 70%. That mach with low cap skills can burn to his anchor spot just fine on 2-3 cycles from 1 basi and just regen once he gets there. Approaching your proposal from the other side: a cycle from a T2 transmitter takes around 3.5s after boosts (sorry, don't have the exact numbers here at work). 3 cycles would take 10.5 seconds. If there's 10 broadcasts, it would take 105 seconds (i.e. over 1,5 minutes) to get to the last their cap. (probably more, because server ticks probably add 1-2 seconds to every switch-over for every basi, so closer to 2 minutes). That's way too long for someone to have to sit on a beacon... I could see this work great in a fleet op optimal ships with high-skilled pilots that know how to manage their cap and can keep fighting down to 10% cap and then have enough to coastto their spot. But in a fleet where that's true for only half your pilots and some of the others are Rokh and Maels who, at 30% cap are 2 MWD cycles away from capping out, it's probably won't work that great. And like Malcolm just pointed out, it's a way to clear kinda-sorta clear the worst of a backlog when stuff gets out of hand.
  4. What can we expect?

    The weird thing is... Hoboleaks indicates that current Sisi build has T2 invulns (and some other resist amps) getting MORE resists... So I'm confused... I'm kinda exited about the 15% extra dps from Void, though... Optmal vindi should gain 300dps.
  5. Which frigate you will fit after escape bay patch?

    If you're going for extra cargo, might as well go full cargo expansion, I'd say...
  6. Changes to Large Remote Capacitor Transmitter

    Yup, we're working on it in Slack already
  7. Newbro's Request

    To expand on that: if we let one person salvage in fleet, everyone and their alt (including mine) will want to join in on the extra ISK and it would be a complete mess...
  8. niki's take on the WTM Leshak

    Just did the maths for the Mimesis, too: Still 145 seconds to out-DPS a non-mimesis Leshak.
  9. niki's take on the WTM Leshak

    Mid-grade Mimesis implants stats are available now. Seems to be the same reducting in spool-up, just more max dps. Since we've already concluded it takes more than 2 minutes on the same target to out-dps a non-Mimesis Leshak (see my previous post): do NOT buy the implants for incursion running!
  10. TLDR Leshak Guide

    Mimesis mid-grades are on hoboleaks now. Looks like the same -33% ramp-up per implant, so the only thing that would change is the max output after several minutes of shooting. So totally pointless for our purposes. It'll still be 145 seconds to out-dps an un-implanted Leshak.
  11. TLDR Leshak Guide

    Low grade Mimesis only pays off after about 2,5 minutes of shooting. It's NOT good for us. (Mid grade isn't on Pyfa yes, so can't do the math there) Also Shield Slave sets might be in the not-too-distant future, so maybe don't spend billions on a set when you can get a better one in a few months.
  12. Something curious

    This bit is totally normal for a completed site: It won't despawn until there's no one left on grid. I'm assuming he killed the NPCs, but have no idea about the tower. I'm guessing it respawned at some point because a timer got tripped in the code for the site somewhere?
  13. niki's take on the WTM Leshak

    For anyone considering getting a Mimesis implant set for incursion Leshak... don't. It's 134s to equal non-Mimesis Leshak with both ships having max skills and a Pashan 7% RoF implant. About 145s without the implant. You could maybe bring it down to 120 or 130 seconds, but that would still mean the only time the implant set it better, is during a long tower bash. And while that sounds nice, a lot of time, you're shooting enemy ships, which all die way faster than 2 minutes.
  14. Scheduled Triglavian Invasion Science Fleets

    ^^ see above, except 2nd of july and focus will probably be Deninard
  15. Scheduled Triglavian Invasion Science Fleets

    Time & Date: 1st july 2019, whenever Sarevok has had breakfast (probably around 7:00, maybe earlier) Comms: WTM Teamspeak Doctrine: Shield Accepted Ships: Basilisks, T2/T3 cruiser, WTM battleships, other battleships along those lines Dockup: Whatever invasion that doesn't have status "scouts reported" is closest to the latest incursion dock-up (currently Silen) Content: Looking for large roaming fleets and major conduits. Will do Adjacent and Minor if we don't have enough basilisks. Goals: Have fun, make ISK. Please note: I've changed the recommended basi in the Warp to me Invasions channel to be more easily refitted from WTM fits. (just add T2 invulns)