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Everything posted by Izumi Uchiya MD
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Scimi fits. For Logi 4. Cheap fits too.
Izumi Uchiya MD replied to Brok Haslack's topic in Warp To Me Local
Everything on the Scimi is tradeoffs. Enough cap, enough PG, adding more tank or utility. The Dual CCC fits work fine, though you're fairly dependent on PDS's. Tougher to get a DCU or Sigamp on but doable. Any of those you posted work, although in general I like the CCC+ACR fits better myself. -
I'm down with the death of WWW. You can see webs in space and on the overview, and only half of the logi are in basi chat. These largely only matter in the TCRC, when you should watch any logi aggro regardless. Similarly, it's much easier to send cap to a neut target when they have a broadcast you can lock. This would favor just having a NNN'd basi broadcast instead of using the chat. On the other hand, it makes fleet nervous when the cap chain broadcasts for cap. Perhaps a Basi took the Deltole aggro but not Outunis for instance and just needs a little boost. We try to keep as much cap chain business isolated in the Basi chat so that basi pilots remember to pay attention to it, and fleet does not have to worry about it. You'll also need to consider what should happen with capping around a JJJ. I'm open to the idea, would like to hear opinions. More than anything, I think WWW and NNN help our newbie logi pilots, who are trying to learn to juggle difficult tasks, and the letters give a quick easy way to say "help, my best efforts are being undermined" and get experienced logi to assist.
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There's discussion happening. No need to close it down, but feel free to start new threads as you wish.
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Lol @Toh Kay ManifessManifess that guy posted in 2017
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Yulais are an excellent target during contests due to large sig and lower resists compared to most sansha battleships. That is likely why they do that. Disrupting our range when they have already burned there is probably a nice bonus but not the primary goal, I would guess.
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Logi ships were rebalanced several years ago. They fit and fly with notable differences from 5 years ago. That is the answer.
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Lol "back" Forums bot, set reminder one month for "There goes XO again" Good to see you buddy ?
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I added "keep the fleet history tab open" to my script when we discuss broadcasting and it works very well for me. Definitely recommend.
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[Idea] Cap Stable Basilisk; yah or nay?
Izumi Uchiya MD replied to Elathy Maricadie's topic in Logistics Tactics
Cap stable basi came under very recent discussion internally. When it comes to rolling out to the entire community there's a lot of factors to consider, but yeah it has potential. Clearly you've put some thought into the idea. If you want to continue, you might consider applying for our logi master program! -
Chat ban is removed. Welcome to WTM Kaizer!
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I agree with monkey and Alex. It's great that we have motivated logi pilots, but I wouldn't start tipping them. No more than I would tip a VVV who is in position or an MTAC that doesn't let the tower rep. We all have our skills to reason and jobs to do. You can still praise someone for doing theirs well, or shoot them some isk directly if you like.
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The secret, hidden, superior Incursion ship! :D
Izumi Uchiya MD replied to Cpt Tirel's topic in Incursion Fits
You haven't lived in a rokh until you try the 350mm rail variant. Top tier, hits hard as a Rokh -
Leshak has been approved today and will go on the WL shortly. It has a few restrictions, on top of our standard rules (damage control, 70%/100k, etc): Must Field T2 Weapons Must use 3 Tracking Enhancers Will be categorized as a sniper on the WL. You can expect to need upgraded invulns and 3x tank rigs to hit the requirements.
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The pyfa damage profile isn't weighted properly, especially for logi. At the very least, flip those numbers across the board. Probably closer to 40/30/15/15. I'm not exactly clear on this, I think you mean if it was a logi getting shot instead it would be dead and we don't want full brick mode logi. That may be true. Logi also have less applied damage due to their size and speed so don't forget that aspect. All in all a pretty thorough proposal. I'm still not a fan for the reasons above but that's one opinion.
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A couple extra notes. You don't need fancy cap transfers, this fits with 2 Large Regards. That helps a bit with the cap issues, but lower-skill pilots will feel the loss of the cap from PDS. No passive EM means that if you take an Outuni neut, your EM tank is just a Damage Control and you're gonna get hammered. EHP numbers also depend on damage flavor, and in general the Basi gets hit by far more EM/Thermal than Kin/Exp; you've replaced it with more buffer and I'm guessing are using flat 25% damage. If you went with a T2 EM rig, you'd probably be better off. Lastly, I don't favor making our logi more vulnerable given the already staggering number of losses we face; I don't think the utility of another resebo is worth it.
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Alphanumeric Juxtaposition (Lotus' Fun Fleet)
Izumi Uchiya MD replied to lordlotus's topic in WTM Events
So I gotta take these armor reps off my basi?- 5 replies
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- 1
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- rail-vindi
- 800mm-mach
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(and 1 more)
Tagged with:
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What specifically should we be covering up then? What can be left to view? I dunno about you, if the whole screen is black boxes I'm not so interested
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There's a name I recognize from way back. Not a lot has changed. Logi still keep getting dunked on during the TCRC entries, so that is something to particularly watch for if you are trying to be a next-level logi. Not overrepping and pulling aggro to yourself is also a must. There's 2 guides that cover most of what we ask logi to know today, most of which will be familiar to you: Best of luck and welcome back!
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Pro tip for Basilisks in the TCRC: after the initial entry and catching the Outuni targets with cap, when the Outunis are gone send your combat cap back to the AAA or whoever catches Deltole aggro (they will announce this with their scram). Five Deltole neuts adds up.
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Hi there, Thanks for joining us today! I am glad you enjoyed the fleet. Great suggestion, we include that during our new pilot orientation but that's a great idea to throw into the guide.
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We chose option C, have standards and give input, but leave flexibility where we can. We use Regard cap transfers as our standard, which determines our stable threshold of -64.8 (324GJ / 5s). I can assure, as one who helped develop these fits, that they are stable in chain with All 5s. There's 5 specifically: Logi Cruisers, Shield and cap emission, Cap management and operation. Your numbers tell me there is more missing than Cap emission 5 alone. You are correct, we don't know exactly the skills that every pilot brings, probably at least half aren't at 64.8, so we have closer control on fits and with these fits we have been okay. Your fit is different as it had a T2 cap transfer, which is great but burns more cap and is going to make you less stable. At that point, we require you to confirm you meet the delta. Call it arbitrary if you wish. If you can hit -64.8 the T2 transfers are fine. Your options being more skills, cap implants, or Mindflood (which you can take without issue as a logi). If you want, feel free to suggest alternative fits if you feel our standards are bad.
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I agree with the above, even allowing Logi 4 is a low standard. If people can't be bothered to train Logi 4, they probably can't be bothered to fill a lot of supports that the above fit depends on. Even with all the bling, this can only manage 3-stable when missing 1/3 of the 2 cap skills and shield emissions 5. You're using isk to cover skills deficit on a known squishy ship, it's not a good way for a newbro to start. To put it another way, if I had an excited newbro who's big on logi with at least Logi 4 in his training queue, then yeah I'd consider getting him in with this fit on a one-time basis. However, I would strongly oppose putting it on our public recommendations.
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Yep fun fleet rules exceptions usually only extend to damage dealing ships, logi continue as they are normally.
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New Guy Question - Start and End of an Incursion
Izumi Uchiya MD replied to Spacehart's topic in Warp To Me Local
Incursions usually last 5-8 days, then we have to pack up and move to the next one. After each move we try to stay put as long as possible to maximize time with fleet up. But moving is part of the Incursion be lifestyle. Your best bet is to ask in our pubic channel, or watch for us to make a move to a new focus. You can also watch Incursion timers at various websites including Dotlan. As for play time, you can wait for your turn passively using our wait-list, linked in channel, and for actually flying in fleet there are opportunities to jump in/out every 15-30 minutes, after each site. Hope to see you joining us soon!