Izumi Uchiya MD

Community Members
  • Content count

    947
  • Joined

  • Last visited

  • Days Won

    57

Posts posted by Izumi Uchiya MD


  1. 3 hours ago, niki lasvegas said:

    looking at losses and try to prevent them are nice, but it does not show how many actual scimi were really close

    this is a very good point and I wish we had a better way to track this. Unfortunately unless we ask commanders or pilots to report every close call, losses may be what we're stuck with. In theory, if some percentage of close calls result in death, any changes in trends should track accordingly

    or on the other hand, if they don't result in death at all maybe are not so big of a problem, but I doubt this.


  2. On 8/7/2020 at 4:11 PM, Darmarni said:

    The logi rookie guide is a good start, but it does not really touch on agro mechanics or the need for logi to let the fleet take gates before they do.

    I just added a short note to the logi rookie guide covering that point. When FC calls a TCRC full fleet in, that's the exception, as the anchor is already taking the aggro.

    • Like 1
    • Upvote 1

  3. 3 hours ago, Bubu said:

    so its fine if the ship is slightly weaker with the recommended fits then? That way I can always replace that Diag Sys with another Field Stab for more DPS

    That's fine, you need to swap the PDS to a 4th Mag Stab. As was mentioned above, you also need to swap the railguns for blasters, at least Meta 4 (Modal Megas)

    3 hours ago, Bubu said:

    But if I don't use a MWD and stay close range to brawl I don't think I have to sit and wait, on my fit I purposely swapped the MWD with a AB to stay cap stable
    Sure, I'm still slow in comparison, but lets me worry less about my cap running dry during a fight.

    You are not fast enough with an AB and will fall behind the fleet, you must fit a 500mn microwarpdrive. We recommend the Quad-Lif meta one (not T2), or better yet the relatively inexpensive Domination 500mn for even better cap stability. If you are short on cap, we have Basilisks that will feed you cap when you broadcast.

     

    3 hours ago, Bubu said:

    Dunno, I still wish and would like to use the Rokh for now while I can't fly another thing

    You can definitely fit up the Rokh and give it a try to earn some money. I agree with the others and recommend a plan to swap it for a Hyperion when you can manage it, or better yet the Vindicator which is a real star in our fleets. I look forward to having you in fleet and your ongoing improvement!

    • Like 1

  4. Hi Moloch,

    As Blobert said, the RNI fit you have shown there is acceptable in our fleets. Please be aware that while we try to allow as many players and ships as possible try out incursions, we do ask that people try to make their way into the better performing Optimal ships once they have time to collect some ISK and incursion experience from running with us. Battleship-wise, depending on your skills that might be the Nightmare, the Vindicator, or perhaps even the newer Leshak battleship.

    As for working on your fit in the meantime, I recommend you consider picking up a Pithum C-Type EM Ward Amplifier. These are very affordable right now at just 10m ISK or so, and will give you better resists than the T2 version (although the T2 is indeed still acceptable). Given how much EM damage the Incursion Sansha do, it's a high priority in our fleets and you will find that mod used on many of our advertised fits as a result for its effective and affordable benefits.

    Look forward to seeing you in fleet! Don't hesitate to reach out with further questions, that's why we're here doing what we do.

    • Like 1

  5. @Cpt Snickerdoodle Hi there, your alliance Pen Is Out was blanket banned for our safety after they participated in an incursion gank attempt. I have manually whitelisted your character in our Waitlist and main chat channel. Fair warning, any shenanigans and I will have to remove your whitelisting. I hope you will enjoy flying with us!


  6. It's intriguing. You would in theory get less skipped broadcasts if people were diligent about locking and capping every one. A couple downsides come to mind, including ones you mentioned. Biggest one to me, it requires a ton of locking, cycling and decycling cap, unlocking, repeat. I personally think that takes more time than glancing at chat and throwing a few letters in now and then. Put that on top of fairly frequent shifts in damage aggro that draw your locks, time, and attention. Put that on top of, some of our new pilots can only lock 6 people, not 10. If people are good about calling caps in the channel, I don't personally have to worry about every cap broadcast, just every third or fourth one. On average that also usually means people broadcasting get tanked up beyond just a few cycles, reducing rebroadcast frequency. To be fair, it requires communicating, and people do sometimes get skipped, can't deny it.  I don't think it 'clutters' basi chat, since that's one of few key functions the chat serves, and also helps ensure Basi pilots are paying attention to channel when safety concerns (broken chain etc) need to be addressed. Another key point, some cap broadcasts are more important and time-sensitive than others, and a Vindi may need cap NOW while I can skip and get back to that Maelstrom or RNI in a few moments. Less In-Positions for cap would be nice though, and people who didn't get tanked up enough could broadcast again for a second shot I suppose.

    I'm not exactly sold but could be interesting to try. Where were you taught to run a few cycles on every broadcast then move on?


  7. 4 hours ago, Malcolm Galora said:

    Default is shift F I believe, you can set a favorite group assigned to that shortcut by right clicking a drone group and setting as your favorite for launching.

    F is for engage. Not Shift-F, but Shift-R is the default hotkey to recall. So I set R to launch favorite group of drones, to match. The options are listed in the settings menu under Shortcuts -> Drones. Unless they changed it after release, there's no key mapped to Launch Drones by default. Unfortunately there's no hotkey for Assign Drones, still gotta use that rightclick menu :(


  8. 51 minutes ago, Anakin L said:

    " whenever there's scouts available" makes my point. Perhaps I said so too obliquely so I'll be more direct.

    Rather than trust to the luck of having scouts available, we should instead seek/arrange to always have enough scouts as diligently as we seek to have enough logi, It will make a difference. Guaranteed.

    I'd love to have guaranteed good scouts. What do you suggest to accomplish that? How many do we need?


  9. 4 hours ago, Al3xXplo said:

    In my opinion if u are a new starter Maelstrom/Machariel it's the best

    These ships are really going to struggle with meta guns and relatively low skills. The advice further above is much better, Hyperion and Vindi are an excellent route for new joiners. Rokh -> Vindi also works since it's blasters, though BS skills are different.  Salvaging is much more effort to payout compared to just paying attention and flying better in fleet :)


  10. Hi there,

    Are you using the "copy to clipboard" button in the upper right corner? When you look at any fit, look for a clipboard with an arrow in the upper right, this will put the fit into your copy-paste clipboard in standard EFT format, which is confirmed to work in game, PYFA, etc. Do not try to select the text and manually copy.

    I've marked the button you want to click in this screenshot: https://gyazo.com/3eacf1454715305ad96bdab073105798

    • Like 1

  11. Vindi is an excellent goal and uses the same battleship skills. You might consider waiting on training T2 projectile turrets until you have settled on diving into the Mach, otherwise that time is very well spent on T2 blasters for your Vindi which gets massive performance improvements with T2 ammo types.


  12. 32 minutes ago, Lightsong the Bold said:

    Okay so this thread is now just leading me to think that this is actually a very seriously vague thing that needs to be clarified if officers/ FCs are possibly dissagreeing about how this works, because if that is the way its done Jeremy then Vargun's math doesn't check out, and in his example the payout would not be a full 2 billion, but rather 1.5 billion as I mentioned.

    Just a simple "your coverage level covers you up to that amount for the (white/red) value"

    Zkill.PNG.65ea29ace40b29f69b305ff6f06a7ab9.PNG

    I think this is a pretty important clarification to make because if the coverage is only good for total value and not just destroyed value, there are probably a lot of pilots purchasing lower SRP coverage who think they are going to be okay if they lose a ship but may recieve next to nothing.

    A logi for example who dropped over 300 million in loot would recieve 0 SRP unless they paid in that day.

    Sorry, these guys have a couple details wrong. Killmail values vary drastically from trade-hub prices, and we do not use them when paying for losses. We will fix the corp MOTD to make this more clear.

    We calculate the value to be paid from actual market prices. We pay ISK (up to the coverage maximum) for "lost value" meaning stuff that is destroyed or drops that cannot be recovered (lost or stolen). If anything drops, we will try to recover it and give it back to you; something that you dropped and received back was not truly "lost", so we do not pay for those items since you got them back good as new. Anything that is destroyed or lost, we pay back with isk based on the trade hub market price of the destroyed stuff. We pay until we have replaced every item that was destroyed/lost, or you reach the coverage cap that you paid for (2b, etc). We do not subtract the value of drops from your coverage cap. Allow me to give a couple examples.

    A Basilisk that costs 700m total to purchase in Jita dies and drops 150m in loot. That pilot receives her loot back, and then there is 550m of destroyed/lost value. With free logi SRP of 300m, she receives (in addition to the returned drops) 300m isk, which means she has a 250m shortfall.  If she paid for our basic SRP coverage (10m for 2b coverage) then she would have received 550m isk + her drops. Collectively, this completely reimburses her 700m ship. She is not paid more than she lost, but exactly what she needs to, between a trip to Jita and using her returned drops, exactly replace her ship.

    For another example, a 3b Vindicator dies and drops 750m of loot, having paid for basic coverage. We return the loot and pay him the full 2b, since he effectively lost 2.25b.  We do not subtract the value of his loot from the 2b payout, but working backwards from the total value of his entire intact ship.

    If equations are more your thing, for someone with 2b of coverage, ISK Paid = (Total Cost of entire ship, rigs, mods, charges, etc) - (Value of drops returned), with a max ISK paid of 2b.

    As a general rule of thumb, about a third of your total ship value will be your hull and rigs, which are always destroyed when you die, and the remaining 2/3 will be mods, which have a 50% chance of dropping, so you want to cover at least 2/3 the value of your ship. Sometimes the loot fairy is nice and other times not so kind, so for safety most pilots prefer to cover the full value. Compared to the site payouts, SRP is pretty affordable.

    • Like 1
    • Upvote 1

  13. 9 hours ago, dustonio said:

    I have attached a partial screenshot which was taken from the bottom left of the video. As you can see under Trick or Treat, it says 100% PVP drops until 5 Nov.

    chrome_90.png

    Well shoot, that is confusing. Guess I'll have to suicide a cheap frig to the Sansha.


  14. 5 minutes ago, dustonio said:

    One thing to note is in that same video they say all destroyed player ships, not all player destroyed player ships so they kinda left that bit unknown for certain.

    Thanks for the link! I just watched it, he said "any destroyed player ship". No mention of PvE or PvP at your time stamp or for the couple minutes I just watched.


  15. 3 hours ago, dustonio said:

    I was referring to the remark that it's partly good news for incursion runners. Sansha are NPC so losses to them will still follow the ~50% RNG loot fairy algo.

    I was not at Vegas so I missed that bit. If you have a source/timestamp I'll gladly update the post.


  16. The loot fairy is kind this week! CCP has announced that from downtime on Oct 29th - Nov 5th, all player ships that are killed in space will drop 100% of their fitted modules and cargo, unlike the usual loot fairy 50% chance RNG. This is partly good news for us, as any ships that we lose to the Sansha will get much more generous drops back. However, given that incursioners are known to fly high-value ships we are also expecting a significant risk of gank events. While we try to repay loot lost to gankers on a case by case basis, everyone should be more alert to the increased risks this week to prevent unnecessary losses.

    1. LISTEN TO YOUR FC! They may have specific instructions for you, such as when to undock your ship, when to join grid, or what to do during a gank attempt, that may be out of the ordinary practices you are used to. 

    2. Stay safe! Don't linger on stations, beacons, or gates any longer than necessary.

    3. Keep your eyes open! If you are the first to see a pack of gank ships, inform the FC of what you are seeing and let them give directions. Packs of Catalysts, Taloses, Tornadoes, or Stealth Bombers are a bad sign!

    4. Shiny at your own risk. While we do our best to avoid deaths, recover loot, and replace SRPable losses, the SRP for ganks is on a case-by-case basis. No need to go back to your dusty old T1 battleships, but this is maybe not the week for those Officer damage mods or one-in-a-million abyssal rolls.

    5. Keep flying! At the end of the day, WTM is still about having fun flying incursions. While this may be a more eventful week than most, we're still going to get out there and fight the Sansha menace.


  17. 11 hours ago, Eliz Marbly said:

    Ty Lord, I'm going to place my last hope on the HG Mimesis set then :P

    100 isk bet, HG will also take 145 seconds to outdps a non-implanted Leshak. The per-cycle ramp reduction is the same for both existing sets, mid-grade just raises the max DPS further.


  18. 6 hours ago, niki lasvegas said:

    WS-618 is just a too good implant even on its own without ascendencies. Always better than EO-606.

    As a Logi enthusiast, I like the EO-606. On the Shak though, WS-618 is great, you should not need the cap so much. I am just glad nobody is saying Nomads here.


  19. 13 hours ago, Brok Haslack said:

    If you have better Afterburner Skills than myself you may well be able to get the cost down further

    If you mean the AB, a big problem is actually power grid. Even with maximum skills, you need an upgraded afterburner, a power diagnostic system, altered rigs, or power grid implants to make it fit. The fed navy AB is a good solution for this. If you mean cap, you can fit a 4th cap power relay, which potentially will let you downgrade the faction ones for less expensive t2. also check the level of your shield emissions skill, which is immensely important for all logistic ships.

    I would not say that a scimitar is ever excessively tanked in WTM. I personally dislike the three link fit with a single t2 invulnerability field, regardless of the damage control. You can swap the damage control for the cap power relay or for signal amplifier as recommended by flame, or keep it, whichever you prefer.