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Rainz last won the day on December 11 2021
Rainz had the most liked content!
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66 ExcellentAbout Rainz
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Advanced Member
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2 Fully fit WTM kronos in amarr. 5.5bil each
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@Eliz Marbly would you take 2b ?
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Generally with the ships - if you can fit the item and use it - you have the required skills. There are some ships (marauders/T3) that we do require specific skills for - but these ships require you to submit to a skill check before you are authorised to fly them. As for LC level, there is a lvl4 fit Scimi so that's OK. Xing up with a basi while being lvl4 also becomes obvious when the Basi pilot is either continually not repping (this does get checked regularly while on a fleet), or broadcasting for cap (basis shouldn't need cap unless they have the Outuni). People Xing up in different fits than they are flying also gets picked up regularly via ship scanning - and is a bannable offence I might add! Implant sets however are very hard to / impossible to police. They are also very easy to forget (hell, I forgot my booster implant yesterday in nikkis fleet!) Like I say, I do like the idea - and the fit as far as I can see right now would work. However requiring implants for it to work is just a no no. Saying that - as @Charr Coal mentioned - once you get to L badge you can X up with it, and its up to the FC what he does with it.
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As an FC, I can tell you I do not want ANY fit where I need to start checking up on the implants in peoples heads! We need the implant for the booster - fine - we can easily tell when this is missing from the boost amounts. How do we tell an implant is missing form a logis head - instantly making that logi a lot less viable. Its painful enough having to check people abyssals, but having to confirm implants in peoples head is just extra not needed work. I like the idea - but the policing of an implant set makes it a hard no from me.
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Welcome back and look forward to seeing you in fleet. Make sure to start running you read through the guides - honeslty it doesn't take that long. Aftr a few sites the muscle memory will come back and you'll be right back at it!
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Just remember to read the guide for marauders for the basic marauder skill requirement, and then there is some additional recommended skills per marauder. A lot of people rush to get into the hull, and leave behind the supporting skills such as acceleration control, surgical strike, thermodynamics, advanced target management etc etc.