J3di Master Yoda

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Posts posted by J3di Master Yoda


  1. Can't edit top post myself, so just be aware that price has changed, it is now JitaBuy. Which makes it change from BuildCost +5% to somewhere between +7 and +12% depending on the hull, since margins dropped a lot with marauders becoming the price-efficient option compared to faction battleships for HS PvE.


  2. Things he didn't mention: we have a waitlist system, and the queue for dps ships is kind of long (can be between 10 minutes and 2 hours depending if you're in a peak timezone), so you may want to tag in advance if you know you have limited time to play. Especially during week-ends, as they're are more people in queue waiting to join, and due to the way incursions function, we generally only run one fleet at a specific moment. (Unless there is additional FCs available to run a 2nd one which would be running different sites in a neighbouring system.)


  3. @MailDeadDrop @Imelda Virpio If you want to help build things, you need to have the skills to do so (building T2 hull/T2 components/doing reactions), your own component blueprints and reaction formulas (no sharing, which means no stealing, which means no fucking up other builders) so about 500M to 1.4B of investment, and enough money to get materials to build your first hull and pay for the jobs (about 1.1 to 1.3B) since it's payment on delivery.

    If you got any question just hit me up on discord, only reason I wouldn't answer would be sleeping/petting the cat.


  4. On 19/09/2021 at 8:45 AM, Ewert said:

    they seem to be almost always Vindis with cap issues anyways.

    Well, that's because they're always burning to targets everywhere, and they'll probably have abyssal webs rolled for range, cheapest of those being the ones with red roles on cap consumption if you want both good range and strength rolls.

    Also people volunteering for roles tend to be regular line pilots with upgraded mods everywhere, and upgraded damage mods means even more cap consumption.


  5. On 14/09/2021 at 11:49 AM, Zloki77 said:

    is it worth it to go to Type X?

    Depends. If you plan on getting a marauder later, definitely not, because they are CPU tight and you'll want a gist in there to have as much CPU as possible for damage mod abyssal rolls.
    If you don't plan on getting a marauder, then it depends if you're still struggling with capacitor. If yes, then maybe it's worth upgrading, as the Core consume less per cycle.

    But I'd probably go upgrade damage mods/shield hardeners before switching the prop mod, as honestly the Gist-X is totally fine.

    • Like 1

  6. There is one for DDD (Hunting Rabbits) and one for MTAC (JumpTAC) because those roles are importants.

    VVV/AAA are kind of meh, we have a proposal about removing them and just telling people to learn the anchor positions, because we still have sandy people 150+ hours in, only following the guide and not being proactive. And HHH is just doing untagged targets or reverse order, so...

    Also we got a subforum in the Command Core section for proposals.

     


  7. If you go for any marauder later on, be aware that we require more than just enough skills to get inside. List of skills required available in the post below, it also includes link for guides for each hulls, and if you're done training everything and got the fit, you can apply with the link at the bottom, then there is a bit of training to be done with backseats, should take about two hours, depending on site types availability.

     


  8. 24 minutes ago, caribou said:

    i tried my best on the dps side but honestly Nightmare doesnt have a great dps compare to other ships in the fleet :( I didnt see any other ship in the list that are sniper with much more dps, did i miss any?

    Paladin or Vargur, but those are really skill intensive. Nightmare is the best sniper ship you can get that is not a marauder.


  9. @Letsgetiton here is the marauder thing Rainz mentioned:

    It includes links to hull-related guides (anchoring, recommended skills, etc), but to apply for flying marauder with us you need at least the required skills listed in the main marauder post.

    • Like 1

  10. 1 hour ago, caribou said:

    about buying ship, i guess there is decent market near your place?

    New focus can spawn literally anywhere, but a bit over 50% to actually be near Amarr. But Amarr prices are significantly higher than Jita prices, so best buy at Jita and move the things when new focus spawns.

    Check the "how not to die while moving bling" guide if you're not T2 fitted.

     


  11. Can't seem to find the "Edit" button, so here is the price update (2021/05/10):

    • Kronos: 1.036 B (Jita 1.749 B)
    • Paladin: 1.107 B (Jita 1.907 B)
    • Vargur: 1.120 B (Jita 1.905 B)
    • Golem: 1.196 B (Jita 1.892 B)

    Also build of the first hulls have begun. Slowly because toons are still skilling up reaction slots.


  12. This is the Cheaper Marauder Initiative.
    Marauder prices are stupidly high, because of industrial players inflating t2 mat prices twice in a row. This project aims to make it easier for incursion runners to get into a marauder by making those available at almost build cost.

    Project status: Running (click to see waitlist)

    How does it work:

     

    • No upfront cost!
    • Hull deliveries at Jita, unless i find a good, cheap and reliable logistic group to move things to dock-up for a correct price!
    • Price calculated at contract creation.
    • Price is Build Cost +5%, to fund a bigger stockpile of base materials.
    • Contract is up 1week.


    Price Estimation (before +5%):

    • Kronos: 1.113 B
    • Paladin: 1.172 B
    • Vargur: 1.183 B
    • Golem: 1.256 B

    Price updated: 2021/06/24


    Frequently Asked Questions!
    1. How do I order a hull?
    Project is ran by J3di Master Yoda, and graciously hosted by Xoceac in his Incursion Supplies discord, in the #marauder-initiative channel, feel free to come take a look there. Everything will be run from discord, this topic is here for publicity sake. Check pinned messages in channel for more informations.

    2. What happens if I don't accept the contract while it's up?
    Well first it's going to make me fukken sad to have 1+ Billion ISKs lying around like that doing nothing. And if you do not accept the contract while it's up, the hull will be contracted to the next person in line for that specific hull, and i'll bump you back to the bottom of the wait-list at least once.

    3. How long can we expect to wait?
    Current estimate is 12 days for 4 hulls. See how much hulls at standard priority there are on the list and do the calculation.

    4. Can I get multiple hulls/what does low priority means?
    You can ask multiple hulls, but additional ones are set to low priority. Low priority means it goes up the waitlist as normal, but build will only start if there are no standard priority hulls to be built.

    5. It's my first hull but I'm still training. FC, what do?
    Ask for low prio and mention it is your first hull, and poke me again when you're done training to let me know I can remove the low prio flag. If you're already on top of the list by then, I'll start the build as soon as the current batch is done.

    6. Can I ask to have my hull changed for another one?
    Sure! But if you were in the current building batch, I'll swap you in the next batch for someone that wanted the hull I was building for you.

    How do I contribute?
    Any donation is appreciated. If you want to donate ISK or materials (full list available here), please send to corp 'Marauder Initiative' (ticker is 'X.UP').

    • Like 2
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