Darmarni

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About Darmarni

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  1. WTB Shadow Serpentis/Republic Fleet Modules

    F I have 3 Fed Navy Mag Stabs available in Dockup right now, if you're interested in those instead of Shadow Serpentis, send me a mail ingame, same character name as the forum account.
  2. Blobert's TPPH Basi Experiment

    Yep, I'm just a line pilot sharing my opinions having participated in the experiment. Whether WTM wants to experiment further with this tactic is definitely a call for command.
  3. This thread is intended to be a place to discuss Blobert's experiments with Basilisks in the first two rooms of TPPH sites. A few people were bringing these experiments up in Zane's agro thread, so I figured the experiments could use their own thread for some more detailed discussion (and to allow Zane's thread to maintain it's focus on agro). To be clear, the tactic discussed in here is experimental, and any basi pilots reading this thread should not make use of this tactic unless commanded to by their FC. For those who don't know what the experiment entails, the simple explanation is that Basilisks do not establish a cap-chain in the first two rooms of TPPH sites. Instead, both cap transfers are used to serve cap to the Outuni target, broadcasts and to any battleships that are lagging behind as they burn towards their targets and the out-gate. The standard cap-chain is re-established when the fleet arrives in the third room. To my knowledge, this tactic is only useful if all basi pilots in fleet are Logi V. My thoughts - I'm a fairly new basi pilot, but I have perfect cap skills and some cheap capacitor implants. I found the experiment easy to manage. I found I had enough capacitor to serve two cap targets, maintain hardeners and afterburner, and pulse a single rep. Having an extra capacitor transfer free provided extra flexibility with serving cap to pilots that were lagging behind the fleet due to late entrances to the room, and also to the vindis burning out to their targets. Cap broadcasts are relatively sparse in these first two rooms, so making use of the extra transfer requires the basilisk pilot to make some decisions on who would benefit most from some extra cap. The extra flexibility is great, but it comes with a price. I would caution that this tactic may cause some confusion with brand-new basi pilots. "Always cap-chain" is a much easier rule to follow than "Cap-Chain everywhere except the first two rooms of TPPHs". Furthermore, newer basi pilots are less likely to choose targets that would benefit from extra cap. Given the importance of the cap chain in ensuring fleet survival, this drawback is significant when flying with less experienced (or less attentive) basi pilots. As such, I would only recommend this tactic when flying with an experienced logi wing. They don't need to be grizzled veterens, but they should know enough about the site to have an understanding of who will need cap and why. Anyway, that's my opinion after trying out the experiment a few times. I think it has potential to speed up TPPH sites, but I am not convinced that it should be made the default TPPH strategy. I'm interested to hear what everyone else thinks.
  4. I´m the (really) new one

    Hey @Deleran Armeng, I started flying Logi with WTM about a week and a half ago, and I had not attended a logi school for the first week flying with the group. Having attended one now I definitely recommend it. That said, if you want to join a fleet and cannot wait for a logi school session, my advice is to inform your FC that it's your first time flying logi, and to not be shy with any questions you may have. I've found that "Warpto Logi" chat, and the fleet Basi and Scimi chats are generally be more than happy to adress any questions you've got. Looking forward to beating up some Sansha with you!
  5. Logi Agro

    WTM does not require logi pilots to have passed basic logi school. As a consequence, we have a lot of newbro logi pilots who are aware of practically none of the agro mechanics. The logi rookie guide is a good start, but it does not really touch on agro mechanics or the need for logi to let the fleet take gates before they do. In my case, these were not made clear to me until I made a mistake and drew agro, and even then it took making the same mistake multiple times before anyone noticed and explained what was going on and why sansha were so interested in seeing my scimitar blown to pieces. This could likely be solved by some additions to basi/scimi chat motds, or an extra paragraph of newbrospeech when pilots x-up as logi for the first time. It wouldn't have to be much either, just something along the lines of "Do your best to avoid Sansha agro by letting battleships take gates before you do, and minimizing active reps on target whilst keeping their shields stable." Optionally logi school could be made a compulsory requirement for prospective logi pilots, but I shudder to think how this would affect FCs in need of more logi.