
Margaret Kennedy
Line Commander-
Content count
48 -
Joined
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Last visited
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Days Won
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Margaret Kennedy last won the day on January 16
Margaret Kennedy had the most liked content!
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4 NeutralAbout Margaret Kennedy
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Rank
Advanced Member
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I would be interested in a scouting channel
Margaret Kennedy replied to Xoceac's topic in Warp To Me Local
Usually we use a private chat channel. I've been known to give that thing a name even You can drag more people in it. Also I'll usually add who's site went down next to the timer so if I missed one, I can just guesstimate. The benefit of a private channel is that you don't need to mess with permissions and it's not a big deal if somebody forgets to leave at the end of the fleet. -
I'll set it up when I get off work in 2.5 hours from now. I don't know how big the group is, is 50 ventures an ok number ? Or rather, how many unassembled ventures would fit in your freighter Speedrat ?
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It's a bit late for me Tani, but I am sitting on a small pile of Ventures I think 2 jumps from Hek. If you can think of a way to get them to Jita in time let me know how many I may contract to you.
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Time to move into something bigger, better an hopefully faster If you're new to Eve and would like to try out incursions, or you know someone from Minmatar descent who would like to try one, then this little puppy might just be what they are looking for. Location: Rens Fit: https://evepraisal.com/a/rieg0 [Maelstrom, Maelstrom] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Reactor Control Unit II Damage Control II Tracking Computer II Adaptive Invulnerability Shield Hardener II Adaptive Invulnerability Shield Hardener II Large Shield Extender II Pithum C-Type EM Ward Amplifier 500MN Quad LiF Restrained Microwarpdrive 1400mm 'Scout' Artillery I 1400mm 'Scout' Artillery I 1400mm 'Scout' Artillery I 1400mm 'Scout' Artillery I 1400mm 'Scout' Artillery I 1400mm 'Scout' Artillery I 1400mm 'Scout' Artillery I 1400mm 'Scout' Artillery I Large Anti-Thermal Screen Reinforcer II Large Anti-EM Screen Reinforcer I Large Core Defense Field Extender II Federation Navy Ogre x4 Tracking Speed Script x1 Nanite Repair Paste x50 Republic Fleet EMP L x16300 Optimal Range Script x1 Contact me in game or on the forum if you'd like to have this. If not sold in a few days it will go on a public contract. If you are new to eve, I highly recommend getting your Capacitor related engineering skills as well as your speed related Navigation skills up as high as possible before joining your first WTM fleets, you'll enjoy it so much more.
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I guess this will have sold by now ?
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How I spot gankers in system quickly
Margaret Kennedy replied to Mad Anii's topic in Warp To Me Local
I need a bigger screen I guess. What resolution is that ? And on what size monitor ? -
Rookie guide / Fits suggestion
Margaret Kennedy replied to Margaret Kennedy's topic in DPS Site Tactics
I think it was a Scimi. Is that rusty enough for you ? -
Rookie guide / Fits suggestion
Margaret Kennedy replied to Margaret Kennedy's topic in DPS Site Tactics
Seeing how there are kind people about who love to hand out drugs to fellow fleet members, one should actually add Biology to that list as well. -
Rookie guide / Fits suggestion
Margaret Kennedy replied to Margaret Kennedy's topic in DPS Site Tactics
Are drone skills actually important ? Or do your drones inherit the skills of the person they were assigned to ? -
Rookie guide / Fits suggestion
Margaret Kennedy replied to Margaret Kennedy's topic in DPS Site Tactics
Thanks for that @FlameTounge. Now thermodynamics isn't even on that list but it is a list. I do have my doubt about some aspects, like light drone skills for the Maelstrom even though the fitting page tells you to put heavy's on there. Or is there some kind of benifit to heavies that comes from the light drone skill line as well ? Either way it pointed out quite a few holes, so skill books were bought and now we wait, again Efficiency loading... -
Apart from the requirement to reach 100K EHP, there is very little said about required skills in both the fitting page and the rookie guide. So when the FC called upon us to overheat our guns, it took me a while to figure out that I needed thermodynamics in order to do so. I'm also going batshit crazy on Capacitor and Navigation skills, as I never seem to have enough to keep my MWD going while we slowboat to the next position. I kind of wish I'd had those before I started. So mentioning that in one of the guides might help other newcomers. Feel free to add more skill suggestions if you'd happen to have any.