Charr Coal

Line Commander
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Charr Coal last won the day on August 15

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About Charr Coal

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  1. WTB Shadow Serpentis/Republic Fleet Modules

    You probably already know that but don't use that DCU on same character you advertising here, it'd be gank magnet and ofic. mods are not covered by SRP.
  2. Blobert's TPPH Basi Experiment

    3 cycles is bad. waste a LOT of module uptime during deactivating/reactivating. its bad when basi only cap broadcasts (and you know thats how 3rd room is so broadcasts abundant) should add in rookie guide/logibro speech "never have your CC idle longer then your locktime" sigh. maybe should focus of them capping at all, and for pro-tactics for general public its to early. though we do have apt logi squads sometimes.
  3. Blobert's TPPH Basi Experiment

    I think you're right dark. All-5-but-Logi-4 Basi 1xT2 Minimal fit would cap out in 1:17min by itself. But solution is ez. "If your number i red, you always cap down. Experiment pertains only up caps which acts as combat cap in 1-2 tpph." Also, in 1st room tpph each particular basi never need two combat caps on outuni target because for 1 outuni 1 cc is enough. The issue with this tactic may be if when inexperienced basi continue to rep then cap out themselves. Solution is less ez. Basi "pro" mode is to be turned on (may be in MotD) only when FC trust CCC, and CCC confirms he trust his logi wing. Pilot awareness is the key. We could add more fancy tactics to pro mode later on, like for instance dropping chain on TPPH tower bash (though refitting 0/6 there is much more effective but with no refit, 2cc is still twice more then 1) Upside is huge. FC could reduce CC number from 4+ for TPPH (which they prefer to run with nowadays). This increase scimi links number and TPPHs are sites where links help most because of lot of burning to targets.
  4. Logi Agro

    May it soon happen that no-chaining-up be permitted officially in 1-2 tpph? If so wonderful news, I honestly did that mmm several times (almost every time I could and fleet was cap hungry) when I had basi chain buddy I knew wouldn't mind and be spooked. It works. If pilot is in control of situation, everything works. I didn't pull on purpose with logi because it would have given fleet members wrong impression of something bad and dangerous happening, or worse, it would give newbro logi an impression it is normal for logi to pull aggro (these different things). By itself, if pilot is in control pulling certain waves to proper position, its like Zane said, it helps and danger is ~nonexistent, and getting to gate in time - tell my 1k+ m/s basi its slowest ship in fleet. But I still rather not do it in logi, because misunderstandings outweight benefit in my book.
  5. niki's shop

    But niki liked the idea. Makes my mind wander
  6. Wait List Manager / Fits

    Try VPN? Maybe you are using particular antivirus/firewall which are same for both devices, if so try to temporary disable them
  7. EDENCOM Ships

    or bait yellow blinking ibis, they going to shoot them i think
  8. Interested in Seeing What Others Play

    Fallout 4, Eve, IceWind Dale, MoO-2
  9. Fitting a Signal Amplifier to a Basi

    I like that fit! My one is -0.01 cap unstable with meta incoming:( what you get for building tight.
  10. Llith's Bad Ass Abyssal shop

    yeah these getting better, getting close!
  11. Llith's Bad Ass Abyssal shop

    LSE is good, I'd recommend it:) But but what about entropic sinks?
  12. Cap Stable Vindi (Alpha only, probably heresy)

    If I get the topic starter right, he uses optimal fit already (with core-x), just swapped guns to meta4 from t2 and dmg rig rather then rof, right? If that's so, implants are the way to go. And there is major choice for you: performance inside sites, or fast warp/gating in. If you choose 1st, genos+speed implant in slot 8 may be your endgame choice. If 2nd, you'll eventually get ascendancies + cap implant in slot 8. I also see genos as cheaper safer and more universal way, because it add a lot of tiny useful bonuses. It even helps at taking gates because of added agility. Or CCP would add shield pirate implants, and that would change the entire meta. 3rd, cheap way: if you have 32.8 stability with genos which give 4.5% cap, check EM-804 4% cap implant. It would be an order of magnitude cheaper then other solutions and may just get you there. There are more sophisticated ways, but they wouldn't look good. 5th, best way: fly a lot. Learn superior piloting, managing cap, broadcast cap preemptively when there are less broadcast going yet (like, top up in early 2nd room tpph, and not in 3d, where all the hungry ships drop to 30% together). Don't forget in positions. Logi like in positions, and thus like you, and thus everyone gets happy!
  13. WTB abyssal entropic sink cheap

    Noone has it? something cheap, preferably below 5bil
  14. WTB abyssal entropic sink cheap

    9.3+ rof, while dmg and cpu dosen't matter. reasonable price. pm/eve mail offer
  15. Drone damage research

    Did you too measure them somehow Brok? Because on Romis Wasp really performed noticeably better then Ogre, while on battleships results were mixed (possibly need more statistics on battleships). Skillwise it probably would be right to add, all log collecting had been done with drone navigation and sharpshooting skills at 5, which may have benefited ogres a bit more then others. Interesting notion about shield layer. Its definitely plus for these ship that operate further from their drones.