Eliz Marbly

Community Members
  • Content count

    446
  • Joined

  • Last visited

  • Days Won

    13

Posts posted by Eliz Marbly


  1. 5 minutes ago, Mallthus Hardbringer said:

    Golem Pilots are Bad Pilots

    I won't say golem pilots are bad pilots; Its more of if you want to make the golem work in incursion context; 
    1) you need to know what to shoot/ where to anchor (shoot reverse order to maximise dps)
    2) you need to change your golem fit to maximized its effectiveness (not allowed for line pilots)
    3) you need to know take risk in tcrcs (aka bastion the entire site)
    4) you are also limited to battleship targets in terms of effective application (nowadays the frigate/cruisers are the bottlenecks in terms of site times)

    If you happen to fly with @Venus Aeternum in a golem previously he does them perfectly; pulling aggro even over that badged kronos pilots in the entire site

    Henceforth if you don't maximise all the above points; you are basically a vindicator w/o webs (2.4k dps) instead of a paladin (3.2k) or kronos (4k) you could potentially be flying
     

    14 minutes ago, Mallthus Hardbringer said:

    Golems are useless at range

     

    31 minutes ago, Mallthus Hardbringer said:

    Golems don't do anywhere near the damage of the other Marauders/DPS.

     

    5) Main purpose of Kronos is basically just DPS. Golem can TP while doing slightly lesser dps but do remember missile main weakness is the travel time. Sure the target painter can help blooming the sig but in current fleet status there are only 1 or 2 golems in fleet at any time. 2 TP wont help to vastly improve site times if i were to compare to webs in terms of utility. Missile trade application time for max damage application. Thats why by the time your first missile hit the the rats; its died and you wasted next 3 cycles of missile damage whereby the other marauders does instant application (thats why you shoot reverse order but you dont get the benefit of the fleet focus fire)
    That's why the a golem can bastion all the way in a tcrc if it jumps immediately once the ountuni is down; allowing the rest of the marauders to safely bastion until end of site.

    Given the missile travel time compared to instant application of other marauders; golems are further degraded in terms of contests given how fast rats die. That is why golem is not an end game marauder hull for incursion in this one focus situation.
     

    32 minutes ago, Mallthus Hardbringer said:

    After training Marauders 5, I immediately started training for Paladin.  However, not before W2M decided to list a marauder in a column other than MAR DPS (MAR stands for Marauder BTW). I realize the game changes, but this really? 

    Let people know that in X months, Marauders will no longer be considered a Marauder >.<.

    Had I known I would have stayed suboptimal for 250 hours and become a Paladin or Kronos.


    The initial implementation of the golem into WTM was to serve as a bridge for people who was already golem trained but doesn't want to fly the starters ships and allow them to transition to the other marauders much quickly namely Kronos, Paladin and Vargur. Hence that is why its was initially placed in DPS (Optimal) instead of Mar DPS. It was not meant to be an end-goal marauder class otherwise we would have lumped it in Mar DPS or Mar Sniper. 

    The following link above was in the wtm in game channel MOTD from December until we did a recent change to streamline the wtm ships. However the new incoming patch might cause the golem to become more relevant but WTM CC will need to test them before deciding any changes to the golem.

    I hope you understand what i'm trying to bring across the reason why golem are bad for incursion and not saying golem are for bad pilots. Rather it requires a lot effort and knowledge in order to maximise their effectiveness; otherwise its just a bad platform to use for the end game incursions especially in 1 focus situation where we contest other communities basically every day

     


  2. I will like to trial an rigged hull exchange program should the next focus be not be an island.

    What will happen is that when the focus spawn, you may contract your rigged hull to Cass Lockheart at janice price and subsequently similar rigged hull will be contracted to the dockup system with the same janice price. If you contract your blinged stuff with it; I will reject that contract. 

    Definition of rigged hull means t2 guns/logi reps + rigged hull (for marauders other highslot modules are currently accepted as long its not blinged (eg. peace reps)

    https://janice.e-351.com/

    I will entertain only contracts originating from the previous focuses and not from any trade hubs because that means you are lazy. At the moment I have 1 kronos 1 vindi and 2 scimi available for exchange

    KRONOS - Ryoin Iwaira

    VINDI

    SCIMI

    (Clarification: This is my personal trial and its not related to WTM apart from the fact I'm an FC for them)

    The exchange contracts at the dockup system will be up within 24hr of the focus spawn

    • Upvote 1

  3. Hi there Eliz here. I kindly ask for permission to hold a logi school on Saturday 1115 Eve Time (should the focus last that long.)
    I understand that should there be fleet forming at the said time; I will stand down the logi school after all isk is king.
    This logi school while do not require specific ships to attend but if you could bring your incursion ships or logi ships; that will be ideal to understand how sites being run from logi/dps/fc perspective.
     

    • Like 2
    • Upvote 2

  4.  

    7 minutes ago, Linwood Davion said:

    The reason I don't want to fly a Vindi is because of the terrible time I had in TDF. I've sold my Vindi and was told to bring my Mach to WTM because they are friendly and welcoming and the first thing I was greated by sounds of discuss and told to get out of it and fly a ship worse than my Vargur.

    We do accept a wide variety of ship hulls compared to TDF but we do expect you to upgrade to the optimal hulls as soon as possible.
    What the people in discussion asking you to invest in NM since you came from TDF; they assumed you already had the skills required to cross over easily and getting that optimal hull gives you more time on our upgrade policy.

     

    19 minutes ago, Linwood Davion said:

    Now I have made an assumption that is because due to it being easy to mess up and get yourself killed if you bastion incorrectly just before a switch or MJD yourself into doom


    Secondly please read the vargur guide if you intend to fly that. As long as you follow the guide and don't greed an additional bastion cycle; you are mostly safe. When you get into the fleet in your machariel; see what the marauders do and make your judgement. Seeing is believing right?

    https://tinyurl.com/WTMVargur


  5. Bastion is THE reason why marauders are the meta in incursions right now and asking for a non-bastion marauder is just wasted dps I would rather bring another vindicator with webs to do 2.3k dps instead of your vargur.

    The purpose of the MJD is also important as a emergency mtac or as aggro consolidator in tcrc due to how we fly our vargur. 

    So we expect our marauders to pull aggro and as such we expect them to have certain skills trained so as to keep them safe and secondly competitive due to the 1 hs focus.

    If you really insist on flying a vargur then wait for your skills to finish first and use mach for 30 in fleet hours before switching to optimal hull (nm/vindi/marauders) or use the nm 


  6. Spoke to me earlier regarding freebies to wtm fleet upgrade. While this is not an official WTM program; I believe hes doing this out of his own goodwill. However big ticket modules however will given only once or twice per spawn to keep johen croes isk balance healthy. So all such request please direct to Cass Lockheart evemail. Should anyone attempt to hijack this goodwill; rest assured I will make sure you will face consequences.