Eliz Marbly

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Everything posted by Eliz Marbly

  1. "De-Optimization" of Ships

    I won't say golem pilots are bad pilots; Its more of if you want to make the golem work in incursion context; 1) you need to know what to shoot/ where to anchor (shoot reverse order to maximise dps) 2) you need to change your golem fit to maximized its effectiveness (not allowed for line pilots) 3) you need to know take risk in tcrcs (aka bastion the entire site) 4) you are also limited to battleship targets in terms of effective application (nowadays the frigate/cruisers are the bottlenecks in terms of site times) If you happen to fly with @Venus Aeternum in a golem previously he does them perfectly; pulling aggro even over that badged kronos pilots in the entire site Henceforth if you don't maximise all the above points; you are basically a vindicator w/o webs (2.4k dps) instead of a paladin (3.2k) or kronos (4k) you could potentially be flying 5) Main purpose of Kronos is basically just DPS. Golem can TP while doing slightly lesser dps but do remember missile main weakness is the travel time. Sure the target painter can help blooming the sig but in current fleet status there are only 1 or 2 golems in fleet at any time. 2 TP wont help to vastly improve site times if i were to compare to webs in terms of utility. Missile trade application time for max damage application. Thats why by the time your first missile hit the the rats; its died and you wasted next 3 cycles of missile damage whereby the other marauders does instant application (thats why you shoot reverse order but you dont get the benefit of the fleet focus fire) That's why the a golem can bastion all the way in a tcrc if it jumps immediately once the ountuni is down; allowing the rest of the marauders to safely bastion until end of site. Given the missile travel time compared to instant application of other marauders; golems are further degraded in terms of contests given how fast rats die. That is why golem is not an end game marauder hull for incursion in this one focus situation. The initial implementation of the golem into WTM was to serve as a bridge for people who was already golem trained but doesn't want to fly the starters ships and allow them to transition to the other marauders much quickly namely Kronos, Paladin and Vargur. Hence that is why its was initially placed in DPS (Optimal) instead of Mar DPS. It was not meant to be an end-goal marauder class otherwise we would have lumped it in Mar DPS or Mar Sniper. The following link above was in the wtm in game channel MOTD from December until we did a recent change to streamline the wtm ships. However the new incoming patch might cause the golem to become more relevant but WTM CC will need to test them before deciding any changes to the golem. I hope you understand what i'm trying to bring across the reason why golem are bad for incursion and not saying golem are for bad pilots. Rather it requires a lot effort and knowledge in order to maximise their effectiveness; otherwise its just a bad platform to use for the end game incursions especially in 1 focus situation where we contest other communities basically every day
  2. WTM Exchange Program

    If it become a full fledged program I will probably charge 31.5m for doing the exchange
  3. WTM Exchange Program

    I will like to trial an rigged hull exchange program should the next focus be not be an island. What will happen is that when the focus spawn, you may contract your rigged hull to Cass Lockheart at janice price and subsequently similar rigged hull will be contracted to the dockup system with the same janice price. If you contract your blinged stuff with it; I will reject that contract. Definition of rigged hull means t2 guns/logi reps + rigged hull (for marauders other highslot modules are currently accepted as long its not blinged (eg. peace reps) https://janice.e-351.com/ I will entertain only contracts originating from the previous focuses and not from any trade hubs because that means you are lazy. At the moment I have 1 kronos 1 vindi and 2 scimi available for exchange KRONOS - Ryoin Iwaira VINDI SCIMI (Clarification: This is my personal trial and its not related to WTM apart from the fact I'm an FC for them) The exchange contracts at the dockup system will be up within 24hr of the focus spawn
  4. Eliz Abyssal Shop 3.0

    new gyros and heat sinks for sales
  5. Eliz Abyssal Shop 3.0

    Eliz Abyssal Shop 3.0 To start this thread rolling again I'm selling 2 cpu green 30% heat sinks BOTH SOLD
  6. Eliz Abyssal Shop 3.0

    Both heat sinks sold; stay tuned for more high quality abyssal modules
  7. Eliz Abyssal Shop 2.0

    Abyssal Radiation Sinks Modules will be updated once ESI pulled my assets EDIT: Done. Anything more than 24% will be given module link unless requested. Price negotiable 24.4% https://mutaplasmid.space/module/1034118846452/ 24.8% https://mutaplasmid.space/module/1034133479774/ 1.7b SOLD 23.7% SOLD
  8. Eliz Abyssal Shop 2.0

    Forum Moderator please lock or delete the thread thanks
  9. Eliz Abyssal Shop 2.0

    sorry sold out long ago
  10. Eliz Abyssal Shop 2.0

    WTS 30% heat sink 1.2b https://mutaplasmid.space/module/1035827927117/ Price negotiable
  11. Saturday Logi School

    To the 2 ppl who came for the logi school; thank you and hope to see u in future fleets soon
  12. Saturday Logi School

    Hi there Eliz here. I kindly ask for permission to hold a logi school on Saturday 1115 Eve Time (should the focus last that long.) I understand that should there be fleet forming at the said time; I will stand down the logi school after all isk is king. This logi school while do not require specific ships to attend but if you could bring your incursion ships or logi ships; that will be ideal to understand how sites being run from logi/dps/fc perspective.
  13. Scorpion Navy issue Useable?

    Can we get the topic locked since the question got answered; pretty please thanks
  14. Eliz Abyssal Shop 2.0

  15. Eliz Abyssal Shop 2.0

    WTS Abyssal Heat Sinks Sold individually or as a set for 2.5b (Will enable you to fit 2nd TE in WTM Paladin) https://mutaplasmid.space/module/1035635002956/ 500M https://mutaplasmid.space/module/1035393693493/ 700M https://mutaplasmid.space/module/1035826296807/ 700M https://mutaplasmid.space/module/1035822986471/ 700M SOLD OUT
  16. "Can I bring my Vargur?"

    We do accept a wide variety of ship hulls compared to TDF but we do expect you to upgrade to the optimal hulls as soon as possible. What the people in discussion asking you to invest in NM since you came from TDF; they assumed you already had the skills required to cross over easily and getting that optimal hull gives you more time on our upgrade policy. Secondly please read the vargur guide if you intend to fly that. As long as you follow the guide and don't greed an additional bastion cycle; you are mostly safe. When you get into the fleet in your machariel; see what the marauders do and make your judgement. Seeing is believing right? https://tinyurl.com/WTMVargur
  17. "Can I bring my Vargur?"

    Bastion is THE reason why marauders are the meta in incursions right now and asking for a non-bastion marauder is just wasted dps I would rather bring another vindicator with webs to do 2.3k dps instead of your vargur. The purpose of the MJD is also important as a emergency mtac or as aggro consolidator in tcrc due to how we fly our vargur. So we expect our marauders to pull aggro and as such we expect them to have certain skills trained so as to keep them safe and secondly competitive due to the 1 hs focus. If you really insist on flying a vargur then wait for your skills to finish first and use mach for 30 in fleet hours before switching to optimal hull (nm/vindi/marauders) or use the nm
  18. TLDR Leshak Guide

  19. TLDR Leshak Guide

    Hi there, you might be wondering why I posting this when niki has a great guide on leshak. When I fly leshak, I usually refer to the guide as I usually fly logi. However the guide can be too wordy for quick references hence this guide. So for those who want the complete guide, click here. If not, let's begin! GENERAL TIPS 1. Use common sense please! 2. Always listen to FC! 3. Leshak is a snowflake 4. Precursor BS V is very important (than Spec V) 5. Always Occult, Mystic when u enter site or burning to anchor spot 6.Ship is all about spooling up aka shoot the ship as long as possible (Exceptions: Spawn Trigger and Outuni) Avoid Spawn Trigger; Primary Outuni 7. Break spool of Mystic if you can get 20 cycles of Occult on targetted ship 8. Need to burn? Just burn as you have cap stability 9. Keep target @ 15km range. >20km, start adjusting position (burn) 10. Always shoot something (preferably cruiser and above) 11. Utility slot not important but if possible armor reppers are good choice provided your not limited by CPU 12. If contested you can overheat your gun continuously 13. Depending on fleet comp, you might have to adjust targets 14. Call out spool targets to prevent leshaks spooling on same target 15. Expect damage aggro especially TCRC so lookout and broadcast on time. You might even save AAA or other leshaks with remote armor reppers 16. Only possible fleet role for Leshak (Not ideal) is VVV (lack of agility and occasional gun range problem) Site Guide True Power Provisional Headquarters (TPPH) First Pocket Mystic Outuni, burn to Occult range of Osti (tag 5) Shoot Occult whatever in range while burning to gate Sniper Lite - Replace Outuni with Vylade Fleet Lite - Occult Ountuni > healthiest Osti Second Pocket Mystic first Antem, burn to Occult Osti (tag 4) Burn to Third Gate and shoot whatever is left Sniper Lite - burn to Occult 2nd Antem Super Sniper Lite - Shoot Mara (Stay stationary) Fleet Lite - Mystic Mara, burn to Occult Osti (tag 4) Third Pocket First Wave Mystic last Romi and burn; 2 choices Help HHH - Shoot Romi backwards Shoot Osti (tag 3) - DO NOT SHOOT LAST OSTI Anchor Position - 80km from beacon; 20km from tower Second Wave Occult 2nd Last Osti (Tag 6) > Romi or whatever is left Fleet Lite -Primary Intaki and follow above statement Third Wave Occult last Outuni then one Osti then whatever is left Tower spawned = drone on it = bio break Nation Rebirth Facility (NRF) First Wave Mystic last Vylade, burn to last Osti and Occult Anchor Position 75km beacon, 45km to right of tower Sniper Lite - Primary Vylade Super Sniper Lite - Shoot Mara (Stay stationary) DPS Lite - Anchor on VVV to shoot Osti next wave Second Wave Occult Yulais even w/o tags Burn to next DPS anchor spot (VVV) DPS Lite - Shoot Osti backwards Anchor Position: Burn to right of tower 20km away Third Wave Occult Yulais, then whatever left Start burning to first anchor spot when 3 ships are left Anchor Position 75km beacon, 45km to right of tower Fourth Wave Mystic last Outuni Burn to Yulais but stop at 30km away from AAA (logi range) Mystic Yulais and Occult Osti/Whatever is left DPS Lite - Occult Osti backwards Fleet Lite - Outuni > Last Intaki > Osti True Creations Research Center (TCRC) Mystic last Outuni and start burn to tower Occult tower as soon as possible and keep firing while hugging fellow Vindis and Leshaks Tower 50% hull, lock up tag X (schemael and auga) Tower 20% keep drones and align to broadcast If you do it correct, you will definitely catch damage aggro so on time broadcasting is IMPORTANT to stay alive in TCRC The Kundalini Manifest (MOM) Burn to Kund and shoot first tag Osti meantime. Otherwise first tagged Arnon Do not bump Kund and keep at range 15km Shoot Occult on Kund and never stop shooting it even when jammed Advanced Tips 1. Leshak requires heavy isk investment so go all out to bling it (Abyssal Sinks, Abyssal LSE, Augmented Ogres) Abyssal Sinks (>1.14x dmg mod, 7% ROF) cost 150-250m each (22.7-23%) Anything higher than 23% you will looking at 500-2b each. Click here for available contracts. Abyssal LSE (>3200HP) cost 200-500m. You need all the shield buffer you can get! Click here for available contracts 2. When contested, you can overheat much easier compared to other ships. TCRC contesting will come down to how you manage overheat on your gun 3. Mobile Depot with Sensor Booster + ECCM Script for anti-jam for TCRC. Swap MWD with sensor booster and swap back when tower at 50% hull. Do it at your own risk Implants (Personal Opinion) 6 EO-606 7 Ogdin's Eye Coordination Enhancer 8 EM-806 9 RF-906 (6%) / Pashan's Turret Customization (7% for 5b) 1. Above Implant Set is suitable for pilots that cross-trained in other ships (eg. logi dps sniper) with the choice of slot 1-5 and 10 up to you. 2. If Leshak/Bowhead Pilot, consider High-grade Ascendancy Set for slot 1-5 + WS-618 for slot 6 (The new warp patch effectively makes this set equal or if not better than the above set; 4.86 AU/s) 3. If pure leshak pilot only, you MIGHT want to consider HG Mimesis Implant Set as the other sets’ higher damage potential doesn’t offset the long spool time. Hope this TLDR Leshak guide helps you as much as it has helped me thus far. PS: If you really need a super condensed TLDR Leshak guide, please refer to Dav post below [Updated 16/10/19] Minor Site Additions; MG Mimesis Set, Warp Speed Patch [Updated 07/01/20] Minor Site Additions; HG Mimesis Set
  20. Eliz Abyssal Shop 2.0

    WTS Abyssal Webs and Rad Sinks
  21. Scouting school today at 10:00 eve time

    1hr before dt?
  22. WTS Shield rigged Vindicator

    Frodel it would be better you show the shield rigged vindi fit?
  23. Incursions for alts

    Welcome to WTM! If you have enough isk then I suggest either the Nightmare/Vindicator Alpha Fit listed in the fitting website but otherwise Hyperion or Bhaalgorn is good for the time being
  24. Eliz Abyssal Shop 2.0

    ALL SOLD OUT
  25. Eliz Abyssal Shop 2.0

    23+% rad sinks https://mutaplasmid.space/module/1035351209865/ https://mutaplasmid.space/module/1034136172754/ https://mutaplasmid.space/module/1034133479149/ https://mutaplasmid.space/module/1032612105674/ https://mutaplasmid.space/module/1035351203116/ https://mutaplasmid.space/module/1034118844050/ https://mutaplasmid.space/module/1034616779135/ https://mutaplasmid.space/module/1032759585745/