Lightsong the Bold

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About Lightsong the Bold

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  1. Newbro's Request

    Since when is drone scavenging while not in fleet a bannable offence? Obviously taking drones from fleetmates is not allowed, but if you aren't in fleet WTM cannot reasonably expect to have you return others' drones. I have been on WTM fleets where we scooped TDF drones left in a 1st room TPPH and this was not considered a problem. I would expect TDF or any other group to scoop drones left by WTM in a similar circumstance. Bottom line, some FCs might refer to them as "drone thieves" but you shouldn't expect anyone not in fleet with you to give you back any drones you lose. This is a public group which means that generally anything you do outside of the community shouldn't be addressed in the rules.
  2. Newbro's Request

    Just follow the fleet and pick up lost drones. The money is better.
  3. A Question About SRP

    Yeah izumi covered everything very nicely
  4. A Question About SRP

    Okay so this thread is now just leading me to think that this is actually a very seriously vague thing that needs to be clarified if officers/ FCs are possibly dissagreeing about how this works, because if that is the way its done Jeremy then Vargun's math doesn't check out, and in his example the payout would not be a full 2 billion, but rather 1.5 billion as I mentioned. Just a simple "your coverage level covers you up to that amount for the (white/red) value" I think this is a pretty important clarification to make because if the coverage is only good for total value and not just destroyed value, there are probably a lot of pilots purchasing lower SRP coverage who think they are going to be okay if they lose a ship but may recieve next to nothing. A logi for example who dropped over 300 million in loot would recieve 0 SRP unless they paid in that day.
  5. A Question About SRP

    This helps a lot and is consistent with how it had been explained to me before so it sounds like I had it right to begin with. The calculation a few people were suggesting was used would only pay out 1.5 billion in such a scenario, as the value of returned loot 500mil + the 1.5 SRP would equal the coverage level. Glad to know that's not how it's done, though it still would be nice to get a more specific wording for that in the SRP corp bio with all the other teems and conditions
  6. A Question About SRP

    So the question came up today in WTM local about how coverage levels for SRP funcion. My understanding prior to the discussion was that coverage levels were for the amount destroyed. (e.g. If you had 2 billion coverage and your 3 billion ship dropped 1 billion in loot you would still receive full coverage because the destroyed value was below 2 billion) After this conversation I am more inclined to think that coverage is based on total value (in other words, the SRP corporation considers the value of modules that were returned as part of the SRP payment, and in the above example, you would be paid out only 1 billion for your 2 billion of coverage) Whichever of these is true, I think it could use some written clarification. The most detailed explanation of the SRP I have seen on the forum is the rookie guide, which leaves this detail completely vague. The bio on the SRP corporation is similarly vague.
  7. 100% Loot Drop Event

    Good Point
  8. 100% Loot Drop Event

    For those who don't know, smartbombs have no effect on wrecks, so yes it is possible to loot after a SB gank. Smartbombing only enough to kill logi and hoping the rats will kill the battleships has certainly been done. From what I understand it has never been particularly successful. My opinion is that it is a terrible strategy. The call from FC as soon as it is clear smartbombs will kill logi in such a scenario should be to broadcast a warp to and in all likelyhood only 1 or maybe 2 battleships will actually be scrammed by rats, and the rest of the fleet will warp off safe. You are looking at trading probably 10 SB battleships for (if the gankers are fairly lucky) all the logi and 3 battleships (and all the wrecks will be inside a live site and difficult to loot) Dont get me wrong, I'm sure the paperwork on that is still hell for the incursion FC, but from the gankers' POV it's not an amazing victory unless the rats happen to pick their targets well, and even then it is a pain in the ass to get the loot out. Gankers don't like plans that rely on luck. The only efficient way to do it that I can see is to essentially pipe bomb the entire fleet outside the site as they land. (targeting a single well chosen battleship is another way but unless the hq system is in a 0.5 or 0.6 it doesn't make sense because you could just gank battleships as they move through the pipe systems which is easier and cheaper) With a spy in comms or a very good scout you could get your fleet into system just as the target finishes a TCRC, when they may be too distracted to see a 30-40 person local spike, and then you warp to their beacon right before they do, and wait there for the fleet to land. As soon as they land you start locking them up. Each SB Battleship should have a few scrams. about 6 seconds after the first battleship lands you start smartbombing and scramming everything. You need enough smartbombs to do probably 120k damage. 150k for safety. In a 0.8, as I said, I'm guessing between 30 and 40 SB Battleships should do it. About 15-20 seconds after the smartbombs start 2 haulers warp on grid; they should land just after everything is dead and the bombing has stopped (everything includes all those shiny ascendency pods) Hauler 1 loots all the wrecks and jettisons cargo. Hauler 2 picks it up and warps off.
  9. 100% Loot Drop Event

    The HQ system is in a 0.8, so it would take probably 40 smartbombing battleships to clear out a fleet. If you figure 100mil per ship, thats a 4 billion investment. (which is fucking huge for a gank fleet) It might be fairly profitable still even at tha cost, but with so many easier targets out there nobody is likely put in that amount of effort unless they have motivations outside of just the ISK.
  10. Standard Praxis Fit?

    I'm well aware of that and I'm not trying to be critical of management's decision to not allow the ship. I just found this thread and realised I have a fit that challenges the assertion made above that the praxis puts out less dps than T1 WTM fits.
  11. Standard Praxis Fit?

    So I got my start in incursions running in a Praxis with the EVE Uni Vanguard group and I fell in love with the ship. When TDF announced their Praxis fit I went and flew a Praxis with them for a week and played with fits until they figured out that I wasn't really particularly new and a Praxis probably shouldn't have an X-type MWD or TII guns on it and told me to fuck off and buy a Nightmare. I flew a pretty stupid praxis on the fun fleet a few months ago with WTM as well, so I'm one of only a few pilots to fly this hull with a WTM fleet. Suffice to say I've done quite a bit of theorycrafting on this ship. me and the Praxis have a bit of a love affair and I've probably flown one in more incursion sites than about anyone else in new eden. On to the point of this post... The blaster hyperion does not do 300 DPS more as was stated above by Naveth. I have a shield & blaster Praxis fit that has better tank, very slightly better cap stability, identical tracking, and better dps than the entry hyperion with gallente battleship at lvl 4, for 70 million less than the entry hyperion. Dissadvantages are that it is 300m/s slower, the fit is tighter on CPU, and a larger % of the dps is from drones. (Whether the drone DPS ratio is really a negative isn't something I'm completely sure about but it's at least worth noting) The obvious additional advantage though is the lack of required battleship skills, which is especially noteworthy given that WTM does not require a battleship skill to 4 and most hyperion pilots likely have this skill at 3 or lower. The Praxis fit and the current Entry Hyperion fit for comparison: [Praxis, Wannabe Hyperion] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Drone Damage Amplifier II Damage Control II Tracking Enhancer II Tracking Enhancer II 500MN Quad LiF Restrained Microwarpdrive Adaptive Invulnerability Field II Adaptive Invulnerability Field II Adaptive Invulnerability Field II Large Shield Extender II Large Shield Extender II Republic Fleet Large Cap Battery Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L Heavy Ghoul Compact Energy Nosferatu Large Hybrid Burst Aerator II Large Core Defense Field Extender I Large Core Defense Field Extender I Federation Navy Hammerhead x2 Federation Navy Ogre x3 [Hyperion, Hyperion Entry/Alpha] Tracking Enhancer II Tracking Enhancer II Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Adaptive Invulnerability Field II Adaptive Invulnerability Field II Large Shield Extender II Pithum C-Type EM Ward Amplifier 500MN Quad LiF Restrained Microwarpdrive Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L Heavy Ghoul Compact Energy Nosferatu Large Hybrid Discharge Elutriation I Large Anti-Thermal Screen Reinforcer I Large Core Defense Field Extender I Federation Navy Ogre x5 So the tank is a bit hamfisted sure, but it works. Like I said, the praxis is a shield ship and you can do a lot with 7 midslots. The CPU is pretty tight as well for a new player, but the nos isn't really very useful on either ship so it should be fine to pull that off. With Maxed out skills this Praxis pulls 1247 DPS The Hyperion with Gallente battleship to 4 and otherwise maxed skills gets 1196. With all 5 skills the Hyperion hits 1261, only 16 DPS higher than this Praxis. As for shields... This Praxis gets 105k ehp, 71.1k in shields. Min resist 72.8. Average Resist 72.8. The entry hype has 98.8k ehp. 54.9k in shields. Min resist 70.0. Average resist 73.65. Without the 2nd LSE it still hits 90k ehp. 55.3k in shields. It's quite a bit less hull buffer than we might like but the shield ehp is actually still fine at that level so it shouldn't feel squishy to the logi. (and if it blows up who cares it costs 135 mil)
  12. Juan Carlos' P R A X I S fleet 25th May 1800

    [Praxis, Drunk Fleet] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Drone Damage Amplifier II Damage Control II Tracking Enhancer II Tracking Enhancer II Tracking Enhancer II Large Compact Pb-Acid Cap Battery 500MN Y-T8 Compact Microwarpdrive Optical Compact Tracking Computer EM Ward Field II Thermal Dissipation Field II Pith B-Type Kinetic Deflection Field Pith X-Type Explosive Deflection Field 425mm Prototype Gauss Gun 425mm Prototype Gauss Gun 425mm Prototype Gauss Gun Festival Launcher 425mm Prototype Gauss Gun 425mm Prototype Gauss Gun 425mm Prototype Gauss Gun Large Hybrid Burst Aerator II Large Anti-EM Screen Reinforcer I Large Anti-Thermal Screen Reinforcer I Federation Navy Hammerhead x2 Federation Navy Ogre x3 Tracking Speed Script x1 Caldari Navy Antimatter Charge L x1200 Copper Firework x50 Thoughts? Tank is slightly lower in ehp but with stupid high resists.