Victor Victor Veritas

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Everything posted by Victor Victor Veritas

  1. DPS Wisdom & Tactics

    Hello all; Good Luck and Fortune to'ya. I am hoping Vindi Vets and DPS Vets add some of their wisdom on top of this, and please take the liberty to correct anything as they see prudent. I fell in love with WTM culture of newbro friendly, ISK faucets of fun: I started this thread to remark on some of the things i picked up and allow info to be spread to newbro's (including me'self) As DPS, whether your in an Optimal Ship, or a Starter: remember the fleet counts on us: being efficient in removing dangerous DPS tags from the field, as we are the Sword of the fleet. I hope to stay on topic by sticking to Manuvering, Web calls, and general info Manuvering ----------------------------------------- The VVV Anchor should always be on your watchlist, easy right? But what happens when FC calls tag 1+2 outini/auga/deltole and you have no anchor in the pocket? BURN BABY BURN! (Turn on your MWD) You do not need to be attached by the hip especially at the beggining of a room (exeption TCRC) remember almost all FC's want Focus fire 1-X so you will generally be in the same place as the anchor anyhow. This applies in 1st rooms where the sancha are already on field, tags are up, and DPS is warping in: What I do 1st (example TPPH turn left go fast) i am spam 'E+Click' on tag 1 and as soon as i see warp meter ~40% i hit my MWD to start the burn. Then start locking your tags, i find im already hitting max speed just as the rest of the tags come in -Just remember the closing rate is fast! dont Bump nor overshoot your target (~20k out kill your mwd) and keep spamming that keep at range so you do not 'bump the targets' If your not still burnin' you can actually start to "keep at range"(E+click) to Tag 2, IF T2 is within 10k and IF Tag one(T1) is webbed.. this will help you apply more dps to T1 as you slowboat to T2(tag two) Get familliar with the Keep at range mechanic, as you get more experienced youll notice how to apply more effecient DPS, and help the fleet and you make more ISK/hr as well as BE safer. - Eve University has a great thread on Transversals, angular velocity, and general gun dynamics, as a blaster you could benefit greatly from checking it out <link> ------Web Calls. Webs help the whole fleet, especially DPS squad; in the pre-spawned pockets, down to when your VVV brings you to the next spawn, you want as many DPS targets webbed down as possible. - dont call webs after you web them imho -i would suggest precalling webs, it allows your fellow DPS to not waste time switching web targets wasting precious cooldown seconds. Be aware and know what will be in web range, and what will not. If your gonna lose a web on something, call it. WTM culture will not mind if you were mistaken, if you call "6 got away" it may allow another dps to try and catch it. Foshkey wrote an excellent article<link> (that includes pictures) regarding BS that need webs that are doing 100m/s or more. Dont forget if BS are webbed, go for them cruisers (Rommi's usually) as well, and help the HHH out. Three tips: --_Vylaids DONT NEED WEBS (Fiona helped me know that) apparently they have no acceleration module. _ While your webbing, remember to keep focus fire on your dps Tags 1-X and three is most important * dont chase after tag 9's when the rest of the dps targets are killed. You should be K.A.R on your anchor when there are 2-3dps tags left. *remember when the FC calls for 'dps burn your anchor spots' turn your MWD on and keep at range on your anchor, the fleet, and your VVV needs your blasters and webs ready and in range for the next wave.* again Spread those webs! Precall, and if there are no tags yet, STILL WEB. You can coordinate what you have webbed when the tag numbers appear. Keep and mind: listen to your FC! If the FC calls full fleet Arnons, or DPS Auga Outini Deltole Start locking them! When FC calls primaries you can lock the primaries and then lock the rest of your DPS tags when the numbers arive. Remember to keep focusing fire. Just be aware if you accidentally lock a sniper target to Unlock them. You want to help your DPS squad crush your targets before you hear Hoover telling the Snipers to "help the lazy dps out" we laugh as snipers are our friendly rivals. - dont worrie about burning to final tags when there is another spawn to come, as it is much more important to be in position for the next wave I have a blast flying with WTM (pun intended) these are just tips i gathered from learning, they are not manditory (exception: for DPS burn to your anchor spots, be with your VVV) I apologize in advance for any typos, as this was done from mobile device. Good luck n Fortune, I shall see you in Fleet! --VVR BTW<3 Whether you are a Hyperion, rohk, or vindi -* if you have blasters*- and have any questions or would like to know more feel free to get ahold of me in game, or give me a poke on TS "Victor Victor Rothwulf" - Me door is open if im around. And I will find the time. "Make them sansha's go Nowhear!"
  2. DPS Wisdom & Tactics

    Thank you all, sincerely. And i actually wanted to kick it off by asking: and recognizing that There are a lot of variables to account for; asides from a TCRC, and a "full fleet arnons" (as i imagine webs will help the Snipers Tracking, as well as DPS') : -What is the concensus regaurding DPS skipping webs over T1(tag one) in favor of T2-T10 to prevent the higher tags from running away? -Or is it best to web All DPS tags T1-web limit, As the slower the sansha move the higher the applied damage which pops them faster. I figure there is a wealth of wisdom that somone has already tested it. Cause I am in favor at what pops targets/waves quicker. Thank you in advance for input.