Greetings!
I have been doing incursions extensively before the on-grid booster change (with max dps, all logi, max minnie/amarr bosters, didn't like snipering). Then I took an arrow to the kn... went on a break.
Now I'm looking into getting back to eve (oh .. how things have changed!) and the Claymore OGB fit I flew is no longer viable ... I started to put together some fits for shield boost. Looking at minmatar ones, Claymore/sleipnir.
My pondering on Claymore vs Sleipnir are about these lines:
Claymore:
PROS:
Can fit a cheaper tank to reach 100k EHP and 70+ shield resists (as per requirements)
CONS:
What the heck to fit in the spare highs...?
Shield Reps: too short range to be useful, large ones are difficult to fit
Armor/hull reps: useless 99% of the time, also if the target ship is saved, the logi armor rep drones will work fine over a slightly longer period of time
Ship is bonused to missiles, missiles are not ideal
Sleipnir:
PROS:
Ship bonused for turrets
Medium artis can be successfully fitted, max dps out of the 3 artis + drones+implants can reach 450+ DPS, projection to close (10k) up to mid range (30-45k). Also since they are mediums, they have relatively decent tracking to assist on frigates (but is no DDD material due to lack of webs and slow with afterburner - bout 600 m/s with boosts, 500+ something without)
Looks nicer in space (totally subjective, but I have a soft-spot for the ship model since my early days)
CONS:
Expensive tank: -1 mid slot compared to Claymore, means it kinda needs 2x deadspace invulns to get 100k+ without boosts, and 70+ resists
Fitting is very tight, especially on CPU, T2 guns are difficult (read: expensive) to fit
...soo...I'm leaning towards the Sleipnir ... but am I missing something ? I keep seeing Claymore being mentioned as booster ... but what kind of fit are in use on it ?
Related: how would one go about to obtaining 'approved booster' status ?