NilesGrey

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About NilesGrey

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  1. Logi School

    Rinoa, I'll be happy to give you a private school if you want, and I'll try schedule a couple in the near future. Give me till later tonight to get it scheduled. 😀
  2. Possible Logi 3 entry Scimi

    Pretty close, yes but it's stable for a level 3 logi. Though as you guys said, it's a moot point when it takes approximately 270 days to meet minimum skill reqs (excluding skill injectors) for WTM logi and only 100 days to skill into a DPS/sniper ships it's kind of a non issue. I really want to figure out a lower/easier entry point for Logi because that's a major turn off to any new players considering getting into logi. Why skill into Logi when it takes 2-3 skill injectors to get into a DPS ship, and 10 just to hit the minimum reqs for a Logi?
  3. Possible Logi 3 entry Scimi

    I actually figured out a better option that is cap stable with 0 bling price tag of only 285.3 million: [Scimitar, Test] Power Diagnostic System II Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II 10MN Afterburner II Adaptive Invulnerability Field II Adaptive Invulnerability Field II Medium Compact Pb-Acid Cap Battery Cap Recharger II Large Remote Shield Booster II Large Remote Shield Booster II Large Remote Shield Booster II Large Remote Shield Booster II Medium Ancillary Current Router II Medium Capacitor Control Circuit II Sorry should have updated this sooner
  4. Possible Logi 3 entry Scimi

    I understand, but the barrier of time and skill is what makes it hard to get logi sometimes
  5. Possible Logi 3 entry Scimi

    I just realized I'm in the wrong forum section for this huh?
  6. Possible Logi 3 entry Scimi

    Due to a player in Warpto Logi asking about being able to fly a scimitar at Logi 3, I started playing around and discovered this as a Level 3 Logi, Level 4 Cap Management (or Level 4 Shield Emission Systems) possible low-cost entry point. This fit also doesn't require any implants to be stable. For approximately 381 million isk this modification of the Logi IV Standard Fit will get a player training naturally into fleet approximately 4 days sooner than the standard fit: [Scimitar, Logi 3] Power Diagnostic System II Dark Blood Capacitor Power Relay Dark Blood Capacitor Power Relay Dark Blood Capacitor Power Relay 10MN Afterburner II Adaptive Invulnerability Field II Adaptive Invulnerability Field II Dark Blood Cap Recharger Dark Blood Cap Recharger Large Remote Shield Booster II Large Remote Shield Booster II Large Remote Shield Booster II Large Remote Shield Booster II Medium Ancillary Current Router II Medium Capacitor Control Circuit II With Logi being such a tough entry point anything that gets them rolling into fleets faster/makes them more accessible seems like a good idea. Take a look and any suggestions/comments would be appreciated. If you guys like it what would be the right steps to add it to the approved fit site?
  7. Entry-Level Logi - "Logistics" Skill is Zero

    The ship power grid and CPU statistics for the Osprey have changed in the 2 years since this post...
  8. Proactive Cap Transfer

    Hey Logibros, I've been experimenting with a proactive Cap Transfer to reduce cap calls in NRF and TPPH sites, this should not be worried about in a TCRC. So far it seems to be very successful, at keeping the fleet moving, and I'd like to get feedback from others on their experiences with it. The process is pretty simple: LC assigns as equal a distribution of DPS ships as possible to each basi pilot in fleet. If there are 10 DPS and 4 basi's, assign 3 dps to 2 basi's, and 2 DPS to the last 2 Basi's. The LC should always take a lesser number if there is one as he has other responsibilities. The Basi pilots add those DPS ships to their watch list at the very bottom. When no outuni are present on grid lock one of the DPS ships, cap 3-4 cycles, then unlock that one and lock the next one on your list, and rotate through. Explanation of Purpose: First, reduce fleet need to call for cap, increasing efficiency. Second, how often do you see someone request cap just seconds before an Outuni spawn? If that person pulls the Outuni aggro how much does their risk increase because of their already low capacitor? If they don't pull the aggro, then how much of their DPS can they apply to the Outuni extending the duration the Outuni is on grid? Third, how often do we see 3 or 4 broadcasts for cap at the same time or within seconds of each other? If one of those broadcasts gets missed DPS drops and fleet slows down. Before people try to defend the standard way, I too occasionally don't feel like this is necessary. If you're the LC ask your basi's if they're willing to do this in Basi chat, if they aren't skip over them, if they are balance the DPS with them as much as possible. The added advantage of this is often you can catch a switch much faster because you can see it on the watch list as it happens. I know a lot of people say they don't want to be slaves to poor cap skills, but remember this is a new bro community a lot of new players pushed skills hard to get into the minimum fits to be able to join fleets. Final Note: All cap requests take precedence over this as it is just a method of reducing the flood of demand. Just a thought I've been exploring and thought I would share it with you guys.