Brok Haslack

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Posts posted by Brok Haslack


  1. Generally I found Wasps better for the Drone-ball ( Romis & the odd Battleship ). Hence why I use them.  Maybe my skills? Who knows.

    Plus Wasps have a good shield layer. Less need to broadcast them for reps then.


  2. There is no way in New Eden that this won't turn into 'bash the Incursion-runner'.

    I may well dust off my old T1's. I fly a mean Potato.

    Realistically what stopped Gankers from operating outside of 0.5's & 0.6's was the cost.  Guaranteed Death (tm) with a risky drop. Now the 'risky drop' bit is being corrected.

    As the phrase goes 'stuff that for a game of soldiers'.


  3. Sooooo....

    Warp Drive Engaged.

     

    Let's face it, wall to wall TPPH's are dull. So....

    The issue with VG's is the amount of bouncing. That hurts the tick.  But our ships just got a speed buff.

    That might allow us to VG and earn the same kinda ISK compared to HQ's. And at VG level shields have the edge.

     

    TPPH's are about 23 minutes or some-such? As well as dull.  Community or not they are hurting us.

    VG's can go 5-6 minutes per site, with a speed buff now in ( as of today ) to reduce wastage in warp.


    Yes? No?  It does take some pressure off of our fleet.


    What say you?

     



    Linked to this thread: 

     


  4. On 09/10/2019 at 3:14 AM, Davionious said:

    If you want to do something to change how logi behaves in a TCRC then burn towards the Shield Transfer Array.  If logi orbits AAA or booster on entry then some logi will end up going backwards behind the beacon (or at least not burning ahead full speed).  This is why I burn towards the STA for 10-20 seconds and then turn around and orbit AAA or booster after I have set my reps.  Many fleet calls are not optimal commands but are just dumbed down so that the same kind of ship does the same kind of thing in all the sites. 

    Preloading a TCRC does not increase its danger - it decreases it.  In a preloaded TCRC, the aggro is all consolidated on 1 target and fleet comes in 10-15 seconds earlier so that's an additional 10 to 15 seconds you have to get your stuff sorted out before aggro switches.  Aggro will not switch to logi unless the rest of the fleet is slow or the logi over reps. If I have a spare account free or a scout I always preload all TCRCs.  Preloaded TCRCs are also faster.

    I don't know anyone in TDF or TVP who ganked anyone.  

    Ah, cool. I was wary about the pre-load. Glad it's not a dirty play. We don't want those days back.


  5. Been doing this for a while now, & it has kept me out of trouble.

    In a TCRC entry if you orbit AAA at the start you may find the Vindi's are out of range at the Tower. Obviously this is pretty dangerous, so...

    Here is the suggestion.

    >  AAA goes in, & makes the call.

    >  Fleet in.

    >  Logi  establish orbits & Cap Chain. Assign Links. Rep AAA.  But you are orbiting the Booster.

    >  Keep repping folks.

    >  As the agro consolidates you'll be able to look about a bit more. Once the bumpy initial stage is done.  You'll be half way up the Tower approach; everyone is in range as you moved properly; and AAA is either in position on the Tower, or just cruising by you towards the Tower.

    >  Jump your orbit to AAA. That's it, job done.

    .

    It's nice & simple.  It's one less call for people to make in a sometimes-bumpy TCRC entry ( especially if TDF are preloading them to try & gank us ).

    Gank?  I flew with TDF originally, and they went all TVP ( I got into a right argument about it, & ended up banned ). I then flew with old ISN people for FoB's in High Sec, & ISN were ganky in their day. And then ISN people joined TDF. And now TDF preload TCRC's to increase the danger.

    Up to the FC's of course, but having one less thing for Logi to worry about ( position ) in a TCRC entry gives us more time to focus on reps.

    Since I have been doing this I have always been in range of a broadcast.
     

    .

    PS:  Loved the EOS on gate giving Armor boosts. More buffer is more buffer :)   #TripleLayerTristan





     


  6. I think the Leshak is one of the few ships we fly that is so Armor biased that it has to be 'overtanked' ( a no-no under rules & regs normally ) to get away from being an Armor-bot magnet. Obviously launching Armor bots can mess up the agro, so I think it's important that the 110k ehp level be ok.

    Swapping out mods? In-site?  Yeah, I'll pass. SRP etc. Plus I can't do that that quickly as a pilot. I'm bad at live swaps, always have been.  Fly in, make the pew-pews, & try not to explode. That's me.

    The Leshak reminds me of the Bhaalgorn & Domi Navy for how Armor-biased it is. And the TFI off the top of my head. They have to be slightly over-tanked to avoid Armor-slapping in my experience, so it's worth noting this.  Like AAA in a TCRC if you are too squishy it can get a bit embarrassing. And fatal.

    Like a Mach with Standard Drop being used ( I am now Team Varg in the Mach-Varg debate I have to say ) sometimes you just have to have the extra tank.

    A Leshak using Standard Drop would be, well, more risk than I would take let's put it that way :D


  7. On 18/03/2019 at 3:38 PM, niki lasvegas said:

    Even tho' i personally don't believe in armor reps saving anyone in WTM fleet due to the nature of the community.

    Having flown it I have helped patch ships live.  Resists average at ~55% against Layzors for Armor in our fleets, so this is just about buffer whilst Logi do their thing.

    I can squeeze in a couple of cycles of 2 T2 Armor reppers typically.  That is more buffer than the person had before.  With range being such an Issue in HQ fleets Shield Reps just won't work.

    Mmm, buffer :)


  8. On 27/09/2019 at 5:47 AM, Eliz Marbly said:

    5d8d90c6b14d2_T2Shark.PNG.6e58c2be7c9b66c47385314a4f99462c.PNG5d8d90c511213_FCShark.PNG.27c2025b44d0071d586a18446a720e34.PNG

    Abyssal rad sinks with dmg mod higher than 1.14 and ROF of 7% will get u 3K Total DPS

    (Assuming Pre BS V, Gun Spec V, SS V and Rapid V)

    If you check Jita you'll find the T2 Modders.

    Abyssal 'T2 Entropic Radiation Sink'.

    I shopped around, & was able to find 4 of them, comparable to Veres, for 400m ISK total.


  9. As someone who flies a Leshak I'd suggest the following:

    Get your gun-spec to 4 whilst saving up.

    Buy the entry Leshak ONCE YOU HAVE GUN SPEC TO 4.

    Pay your SRP.  I'm not kidding.

    First upgrade is the Thucker Shield Extender being replaced with an Abyssal that is AWESOME for hit-points ( like plus 650 hp's.  3200 hp's basic is a good place to be when you're checking contracts in Jita to find one ).  This then reacts with the rigs & fleet boost to REALLY help with Armor-slapping.  I have tested the hull in Pyfa for sig, and 5m makes no difference on such a large ship.  So Abyssal 'Republic Fleet' works.  Having flown it Pulse your MWD ( auto-repeat is off ).  That keeps you out of trouble.  Logi do fine.

    After that it's the Tracking Enhancers going Pirate.  You need these at Maximum to hit the Cruisers.

    Then you get damage mods that are great for both damage amount & rate of fire ( Abyssal 'T2' ).  CPU isn't a priority, as you can wangle the Utility slots in the highs to cover that ( Auto-Targ 1 is like 2 power 2 cpu, and gives you 2 extra locks ).

    After that?  Shield Slaves are looking rather nice. They aren't out yet, but when they come out I may well be investing.

    'shaks don't have to warp fast, that's the thing. They're there to kill Battleships & Towers.  Mobile in site sure, but they do not need to be fast for warping.

    I have Zor's Hyper & an Ogdins in my pod too.

    Slot 9 Rate of Fire Implant will help.

    Armor Implant in slot 10 will help. Shak's have a large Armor layer, so you really do see that extra %.

    Slot 6 for me is currently navigation.  To help with Pulsing the MWD.  It does work well.

    And when you're looking at 110k ehp with a Shield Layer that works you really get to enjoy the hull.

    .

    Shield 'Shaks aren't cheap.  If you want Cheap use a Vindi.  I see the Shield 'Shak I have as the flagship of my operation.


    Brok.




    Note:  Abyssal 'item' is the Basic Item with some decent dice-rolls on it.
     


  10. Just to say I am now Logi 5, so have upgraded my Scimi to this one.

     

    [Scimitar, Cheap Date - Logi 5]
    Damage Control II
    Dark Blood Capacitor Power Relay
    Dark Blood Capacitor Power Relay
    Dark Blood Capacitor Power Relay

    Federation Navy 10MN Afterburner
    Adaptive Invulnerability Field II
    Adaptive Invulnerability Field II
    Remote Tracking Computer II
    Remote Tracking Computer II

    Large Remote Shield Booster II
    Large Remote Shield Booster II
    Large Remote Shield Booster II
    Large Remote Shield Booster II

    Medium Ancillary Current Router II
    Medium Capacitor Control Circuit II

    Light Hull Maintenance Bot I x4
    Light Armor Maintenance Bot I x5

    Tracking Speed Script x2
    Nanite Repair Paste x500
    Optimal Range Script x2


    ....

    Says 450m on the estimate.  The upgrade was not back-breaking, and I have a Damage Control. If you have better Afterburner Skills than myself you may well be able to get the cost down further :)


  11. New to 'Shaks?

    Once you're bought your first entry-level 'shak you need to thin about Mods.

    I think the first upgrade ( my view ) is the Abyssal Shield Extender. It REALLY helps.

    After that, once you've patched your tank, you then get the shinies in for the Low Power slots.  I went Tracking THEN DPS. Tracking first, to hit the thing.

    The Abyssal Shield Extender is a win though.  Mutagened Republic Fleet or Thucker can work well.


  12. The Hull-bots & Armor-bots are there for patching someone up live. So that if they get a heavy switch a second time ( think Leshaks in a TCRC ) their passive buffers are at maximum again.

    So rep-rate is needed.  Maximum bots.

    And, sadly, Logis just don't have the drone bay for other stuff.

    My opinion anyway.


  13. On 17/08/2019 at 5:55 PM, Izumi Uchiya MD said:

    Everything on the Scimi is tradeoffs. Enough cap, enough PG, adding more tank or utility. The Dual CCC fits work fine, though you're fairly dependent on PDS's. Tougher to get a DCU or Sigamp on but doable. Any of those you posted work, although in general I like the CCC+ACR fits better myself.

    Apologies, missed your reply there. 

    This. Trade-offs.

    My thinking is that a Scimi who can hold 4 reps for a bit less time, because they have gone for tank, can survive. Where-as a dead scimi in a TCRC holds zero reps.

    If I'm wrong then fair enough.


  14. If we can get enough people into entry-level Leshaks, because of shield 'slaves' making them safer, then we stand a better chance in TCRC. That's the bottom line as I see it.  There will always be tricky waves, but the Leshak is just too big a game-changer. We need them too.

    And if we run VG's for fun then that is R & R for tired pilots.

    With Pith B's I see:  77/77/83/86

    With Pith A's I see:  79/79/84/87 . Only an extra 6k ehp.

    If Shield Slaves give me an extra 40% shield layer then... I'm pretty sure that that is more than 6k extra ehp. It should be about 20-25k more ehp.

    Team Shield 'slaves' ftw! 

     

     

     


  15. Personally, at this stage, I have a Bowhead in each empire.

     

    As I tend to move Scimi, Basi, & DPS, to focus. Logi 5 is in training.

    With the EU daytime-to-evening time-zone being a bit weak at present it's hard to cover losses.

    I think Shield 'Slaves' would be better than 'mega bling'. Simply because of how many Nulseccers will be reactivating their High Sec stuff due to Blackout.

    Plus we have Armor layer. Buffer. Before we even hit hull. I think dual Pith B's plus shield 'slaves' will do the job.

     

    That's just my view really, but bankrupting newbs if they get ganked is not gonna help anyone.  Bling-dependency doesn't fix this IMHO.  Not with the Nestor - Leshak balance so against us.  Hard Switches kill ships, I agree, but that Nestor factor means... We need to think differently.  Shield Slaves is 1 pod for all hulls, & pods can run from ganks pretty quickly.

    And I very much doubt that a set of Shield 'slaves' will be cheap.

     


  16. Pith A prices are horrendous, & we have time-zone issues now with FC's.

    I think realistic targets help.  I'm daytime to evening EU, so can only cobble together so much.

    Also...

    In September shield 'Slaves' are coming. That will help.  1 clone to cover multiple hulls etc.  As a Scimi, Vindi, & Leshak, pilot i'm interested here, All 3 hulls could do with a bit more shield layer.  That may well free up some Logi ( saving the next man ).

    But...

    Ditanian Leshaks can sit next to sniper targets, at VERY long range from their Logi, and top each other up if needed using Leshak Reps.

    We can't.

    Now factor in the Nestor.  Mega-reps in the DPS pile.

    Bling won't fix this. Not this time if I am right.  Ditanian have the tools, & we don't ( yet ).

    And that means dodging. Which is why I was interested in this old thread.



     


  17. 2 hours ago, Ergon said:

    Dafuq is this? I get that you have alot of whacky ideas for VGs. Love VGs aswell! But after seeing this i just can't stay quiet..

    This, this right here, is not how you do it..
    Wait for the eysters to spawn and you won't loose the hack/drop ever.

    But please, for the love of (insert diety), don't do this..

    Worked fine in Null *shrugs*


  18. 830dps on a Harbie Navy with Max Skills:

     

    [Harbinger Navy Issue, VG Frigate-popper]
    Damage Control II
    Dark Blood Capacitor Power Relay
    Heat Sink II
    Heat Sink II
    Heat Sink II
    Heat Sink II

    Gistum A-Type 50MN Microwarpdrive
    Adaptive Invulnerability Field II
    Adaptive Invulnerability Field II
    Thukker Large Shield Extender
    Domination Stasis Webifier

    Heavy Pulse Laser II
    Heavy Pulse Laser II
    Heavy Pulse Laser II
    Heavy Pulse Laser II
    Heavy Pulse Laser II
    Heavy Pulse Laser II
    Skirmish Command Burst II

    Medium Core Defense Field Extender I
    Medium Anti-EM Screen Reinforcer I
    Medium Processor Overclocking Unit II

    Hobgoblin II x15

    Conflagration M x6
    Interdiction Maneuvers Charge x300

    .

    Pulse the mwd to get close to your target frigate, web them, then pew-pew!


  19. This is also a piece of tech we used out in Null.

    As I'm sure you know the venture used as a dropper can be killed, and that then messes up the drop ( & ore supply ).

    So...

    If the Hacker is also a Sniper it can help.  You can keep the dropper off-grid, and then sneak the dropper in at the end of the NMC.

    So you don't have to risk said dropper in the OTA's.

    This is a Data-mare.

     

    [Nightmare, WTM 'mare - VG Data]
    Damage Control II
    Capacitor Power Relay II
    Tracking Enhancer II
    Heat Sink II
    Heat Sink II
    Heat Sink II

    100MN Afterburner II
    Adaptive Invulnerability Field II
    Adaptive Invulnerability Field II
    Tracking Computer II
    Tracking Computer II
    Data Analyzer II
    Data Analyzer II

    Mega Pulse Laser II
    Mega Pulse Laser II
    Mega Pulse Laser II
    Mega Pulse Laser II
    Pithum A-Type Medium Remote Shield Booster
    Pithum A-Type Medium Remote Shield Booster

    Large Anti-EM Screen Reinforcer I
    Large Capacitor Control Circuit I
    Large Capacitor Control Circuit I

    Berserker II x3

    Conflagration L x4
    Tracking Speed Script x2
    Scorch L x4
    Imperial Navy Multifrequency L x4


    .

    It has Battle-reps, has enough Cap to just keep firing ( Conflag on the Deltoles, Multifreq on the Romi's orbiting at 20km, and Scorch on the Mara ), and it can also do the hack.

    When you land in an OTA the Data-mare flies out to do the hack. Then comes back to fleet.  It has enough tank to do the job.  Mixed with Vindis & other Pulse-fit Nightmares the OTA will just melt.


    1. Battleship Tank Exceptions for Vanguard Fleets

      1. All Battleships must meet or exceed 60% in all shield resistances without Command Bursts.

      2. All Battleships must be capable of reaching 80,000 Effective Hit Points (EHP) without Command Bursts.

    • Calculated via Fitting tool with Omni-incoming damage profile and character with all Lvl 5 -skills.



      From 'Rules & Regulations' here.  



      I'd like to fix the original post, but can't get access.  So...

      Have I missed any regs?  And if so please list them so I can make a new post ( deleting this one ).


  20. After a fun fleet this morning with LJ.   We didn't have the numbers for anything else.

     

    Using an HQ Hull at VG level ( at your own risk.  No SRP, as these are not official fleets ):

    All battleships can lose 1 Invuln and the prop-module. Leave your rigs.  70-80k ehp is fine.

    You're looking at 10k shield layer minimum, with resistances above 55% ( some may want 60% )

    Logi as is.  No need to change.  HQ fits are fine.  2 of.

    Command Booster.  If you're using your HQ Hulls you won't need much Shield Boost.  This means you can boost for web range and sensor lock-on.   This helps fleet.

    Nightmares:  Pulse fit. 1 Faction Web, Loads of tracking.  Can hit most targets on the grid, from 60km down to point-blank.  Cruisers, Frigates, the nightmare can do it all.  A VERY versatile hull.

    Vindi.  Just as is.  Vindi love is Vindi love.  Blasters & Webz trash the frigates.

    Mach.  2 options.  800mm with a Faction web.  Or 1200's with decent Sensor Boosting to allow you to lock on fast & kill the Niarjas. 1400's can work, but it's not that great for VG's. 1200's or 800's do better. 1400's are for towers & contests ( armor shots ).

    Heavy Drones:  Assign to a Vindi.  Berserkers do better than Ogres.  Without a Vindi web or 2 our conventional Ogres will just miss frigates.

    Bhaalgorn:  You only need 1 per fleet to mess up the Romis, as said Romis orbit at 20km out ( Vindis won't be able to web them ).  1 Bhaalgorn is opti for the fleet.  Can also support snipers by slowing down sniper targets when they reach 30km out & closing ( when they start to get into their orbits ).  Can also cap-buddy logi, and carry some battle-reps.


    Drone-boats.  As I said, Berserkers.  Sentries require 2 target painters on the primary to apply properly ( Gardes ).  Bouncers can hit the Mara.  A Potato would have a set of Bouncers & a set of Berserkers. Plus a faction web.

     

    Webs & Painters:  You can never have enough Faction webs.  You only need 1 Bhaalgorn to be opti though.  2 painters is enough across the whole fleet. Double-paint primary, & hey-presto.  Drones love a painter too, in case there is a 3rd.




    Frigate-poppers.

    You only need one per VG fleet, but here are your options.

    These will only work in VG.  They'll never be useful for HQ's unless it's an LM fit ( to my knowledge ).

     

    Cruisers:  A 900dps Legion in Armor can do A LOT to frigate waves.  So use that as your base-line.  Vigilants can really hurt frigates, as an example.  Work out your tank, & there you go.  Generally speaking Cruisers have to stay moving.  They have speed & sig as part of their tank.. Tank like a Basi to play safe.  'Tasms can be nasty if you have good skills.  Cruisers are less DPS, but more accuracy.  Application.  It's all about that tracking.

     

    Battlecruisers with T2 Medium Lasers can be recreated in Shield Fleets.  Like the Harbinger Navy Issue, as an example.  The Harb can hit out to 60km ( the Mara ) with beams, or it can fit Pulse & whack frigates.  Battlecruisers you tank like Battleships.  It's near enough with the signature.

    Spare Command Battlecruisers.  Tank like a BS, Max the DPS, and the tracking should look after itself.

    .

    Reminder:   NO SRP.  This is purely for ze poops und ze giggles.


    Fleet comp:  1 command booster, 2 logi, 10 battleships. Swap out a battleship for a specialist like a Bhaalgorn or Frigate-popper.  I like Resistances at shield layer around the 60% marker in High-sec. 55% of the damage you take will be torps ( & they are 50% kinetic 50% explosive ).  So shield fleets do have an edge at VG.


    Fun for when fleet is down :)