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Everything posted by Blobert

  1. Proposal: Kronos and Vargur Drones

    The reason heavy drones were chosen over mediums was because of surviability. Medium drones can die in TCRCs, and drone dps is so lame and insignificant given how poorly drones apply relative to the main guns dps, that we chose to take the dps penalty for more surviability. Adittionally, the rest of our non marauder optimal fits use heavy drones, and so cross training would be less of an issue. Although marauders are such a high skilled ship anyway that high sp pilots probably also have medium drone operation 5 as well, so this is kinda not as big of an issue.
  2. A fun fleet, of sorts - Come One, Come All

    you do not remember wrong, sweetcheeks
  3. A fun fleet, of sorts - Come One, Come All

    we will blot out the sun with hyperions!!!
  4. Newbro Question: Is this fit acceptable?

    Actually due to the surgical strike change that fit is currently acceptable. Our previous 70/100 rule is now 67/95. Be sure to upgrade your ship as soon as you can and I look forward to seeing you in fleet!
  5. The Tempest Fleet Issue and Apocalypse Navy Issue have been removed from our doctrine. All pilots flying these ships have until 5/24 to switch ships. Fly Safe o7
  6. As outlined in this CCP devblog, with the upcoming structure changes on May 26 unfueled structures will lose their defensive times and will not have asset safety if destroyed. As a result, we will be removing most of our dormant structures in anticipation of the patch. Please take this time to remove all assets from Warp To Structures structures before May 24th. Any ships, modules, etc left in structures at that time will be placed in asset safety and require a fee and wait time to recover. Any pods left in structures at that time will unfortunately be automatically destroyed. When the system warrants it, we will endeavor to online a Warp To Structures structure in the current focus. When online and listed in the WTM Incursions' MOTD, this can be treated as a normal player station with all the same associated risks. After the focus is finished, you will have 72 hours from the time the new focus spawns to remove your assets from the structure before it is taken down. As mentioned above, once deanchored after the 72h grace period, the structure will place ships, modules, etc in asset safety and destroy any remaining pods. We are happy to provide our citadel service free of charge, however we cannot take responsibility for any assets that are forgotten or lost. Warp to Structures is owned and operated with the full endorsement of WTM Incursions. Please feel free to contact Officers or Leadership with any concerns.
  7. Interested in Seeing What Others Play

    @Kimina Tanai I play OSU heh
  8. Upgrade Raffle

    What is this? Upgrade Raffles will be held about every weekend for one of the following ships: Vindicator, Leshak, Nightmare The Raffle will cycle through hulls in the above order. They are FREE to enter. Please read the entire form before submitting it. The winner will be contracted the prize before the next raffle. Unless stated all prizes will be located in Jita 4/4 Can I donate? Yes! If you would like to donate or sell at a discount, please mail Blobert Jenerik in game. Current Raffle (March 5th) Past Raffles
  9. WTM Upgrade Policy

    WTM Upgrade Policy What is the policy and what does this mean for me? WTM Incursions welcomes new pilots to come try out incursions with us, and we have provided several affordable options for entry-level battleships that let you get into fleet without breaking the bank. However, over time we ask that you invest in making yourself and the fleet more effective, which includes getting set up in a ship that is well-suited for incursion running and then upgrading it over time. The Optimal Ships are listed as such on the fitting website. If you aren’t flying an optimal hull yet, then we ask that you upgrade to an optimal hull with a proper fit (which can be found on our fitting website) within 30 in-fleet hours. Based on average fleet earnings, this should give you more than enough income to fit up a ship as well as helping towards covering your monthly Plex costs. After upgrading into an optimal hull, we ask that you begin training into Tech 2 guns for your preferred ship type, as well as purchasing a few upgrades, specifically Optimal Microwarpdrives and Faction equivalent Damage Modules. You will have 90 in-fleet hours to meet this requirement. Based on average fleet earnings this should give you enough time to train the skills naturally or earn enough to purchase skill injectors. For your end-goal, at 125 hours in fleet, you are expected to be in the Optimal doctrine fit. So start planning your upgrades now! If you are already flying an optimal fit, thank you! We recommend that you continue to upgrade your ship with better damage mods, tank mods, and implants. Feel free to ask questions in WTM Incursions on how to become better! Why: We want to run incursion fleets the best we can and in order to that requires investment from you! Many veterans have already invested in themselves and in fleet without this policy, however, some pilots have decided that sandbagging is okay. It’s not! For this reason upgrading is a requirement. This all sounds great but I ___ (been busy) and haven't upgraded yet, can I still join fleet? Yes! You can still x-up with any ship that meets our fitting requirements. However, out of fairness the FC may skip over you if there is limited space in fleet and others waiting in line who are following the policy. We understand that life can take some crazy and unexpected turns so please speak to a member of Command Core if you feel that you have exceptional circumstances. Thanks for improving yourself, improving fleet, and for flying with us! See you in fleet!
  10. Secret Santa I have kept to Commanders since its easier to track people down and we know one another well. We could make one for line pilots too.
  11. yes. i will do another one this year. usually do it mid novemeber (just over a month before christmas)
  12. I sub in forum with the wrong account

    I can change it for you. What would you like your name to be changed to?
  13. Banned from ingame channel

    I cannot find any records of your ban and therefore have no idea why you might have been banned all those years ago. You are unbanned and welcome to come fly with us again. Sorry for the hang up. Hope to see you in fleet!
  14. Starting in Milu, structures will be put up in every subsequent focus for people to dock, and repair in. They will also have a cloning facility that will be online until 24 hours after the focus goes down. If you would like to donate to support this project, send isk to Warp To Me Incursions corp
  15. Fun fleet 2/11/2018

    For anyone American, he means November 3rd, NOT March 11th.
  16. Upwell Structure and Cloning Facilities

    They will be called WTM P5 and in the hq system. Systems will be missed if the community moves early. As of this post Milu and Unel have structures
  17. Scimi V Advanced with 4 Links

    Just a little bit of advice for ya Knight: if you want change (which it seems you do), the best way to do this is not to be abrasive to the people who possibly CAN make change. Even if it is not your intent, the way your wrote your post makes it seem this way. You said that you would not apply as an R badge because you could not fly your 4 link scimi. Some of us are saying that if you apply and get accepted, you might be able to fly your 4 link scimi in the future. Becoming an LM is pretty much our version of advanced-super-awesome-and-amazing logi pilot. Especially as Juan said, we can see that there has been some thought gone into this idea so if you joined the Command Core you might be able to bring more people in on your idea.
  18. Scimi V Advanced with 4 Links

    4 link scimi: 7.6 shield ehp t2 invuln + dc2: 7.55 shield ehp pith c invuln: 7.79 shield ehp So unless i'm just reading the completely wrong numbers, I did take into account shield vs total ehp. And I even acknowledged that what you said about scimis are correct. However, as Knightandday said, this scimi fit would only be for people who actually know what they're doing. So on time broadcasts as well as possibly manual piloting. If your argument is "well my reps don't rep as much because that scimi doesn't have as high resists" then I would just point you in the direction of the LSE scimi. Despite not allowing it in WTM and some people having very strong opinions on it, that scimi fit does work and can tank a site just fine. The main issue with the 4 link is that if it gets super webbed or capped out and basically stops moving then its probably gonna die, just like most of the other scimis. And again, because this fit would be designed for knowledgeable pilots, they shouldn't be getting initial aggro in a tcrc anyway, all the other spawns they should be too far away to get instantly alpha'd or webbed. I am not advocating that this be allowed as a standard fit for us (at least not right now), just saying that this guy has some validity to his ideas.
  19. Scimi V Advanced with 4 Links

    Okay so I just did some fitting things in PYFA. It seems that the main concern with the LSE scimi is that it blooms the sig too much compared to the invuln scimi, and the issue with the 4 link scimi is that its not tanky enough. With genos and a 6 percent 8 slot implant, I made a 3 rep stable 4 link scimi that matches the tank of a scimi that we allow in fleet. It is slightly less tanky than our optimal scimi. Honestly, the only reason I would say that this fit doesn't work in our fleets is becuase staggering reps on this scimi is KEY to its survival. Any other form of repping is going to end up like Imelda said. Also, if you are super confident in your logi skills, I would recommend applying for resident. The application is here. There are some perks to being an LM ya know....