Maximus Atreide

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Everything posted by Maximus Atreide

  1. The secret, hidden, superior Incursion ship! :D

    Are your calculations on the missile boats also factoring in all implants not just damage. 6 slot - cm606 td606 (6% damage) 7 slot - mp706(Missile velocity - reaches target faster) 8 slot - gp806(i think it decreases explosion radius it says decreases sig factor) 9 slot - tn906(i think it increases explosion velocity it says decreases target velocity) 10 slot - rl1006(rof) As slots 8/9 help with application to smaller ships. Bargs can be very effective if piloted properly, though the only insane barg pilot i knew was @Tyr Saurus.
  2. The secret, hidden, superior Incursion ship! :D

    so 6% rof or 7% rof for turrets? being that the 7% costs like 4b right now.
  3. The secret, hidden, superior Incursion ship! :D

    Max skills, faction weapons upgrades and it possibly looks like with implants? I would assume RF-906 to match RL-1006 and their respective 10th slot or cm-606 or td-606.
  4. The secret, hidden, superior Incursion ship! :D

    I think your rattle dps is wrong, looks like it's including drone dps. Also missile damage has the variable of missing the target if it dies while in flight.
  5. Standard Rattlesnake - Alternative

    Oh and it is by far not the second most popular DPS ship. Looking at the past 30 days dps ship x ups it goes Vindi Hype Rokh Napoc Rattle RNI Domi Bhaal Barg
  6. Standard Rattlesnake - Alternative

    Like I said you can fit it a lot of ways but it is dependent on Caldari BS skill level. The fits are designed not to be dependent on Caldari BS skill level aside from the advanced fit. So with rig calibration at 350 the optimal set up like most of our battleships is the T2 weapons ROF rig, and T1 EM rig. Which is why you don't want a T2 Em rig or a T1 loading bay accelerator because they would have to be ripped out to hit the advanced fit. So looking at progression it's 2 invuls, passive em mid, t2 thermal rig. Your fit requires caldari bs trained to a minimum of level 4 to hit 69.6% rounded to 70% thermal to meet tank requirements. While the improved fit could go pith c adap and pith c em ward I am unsure as to what my reasoning was for the dual invuln fit vs the single. I think the motive may have been to push pilots towards the advanced fit with the EM rig/t2 loading bay with minimal rig swapping versus having them be complacent with the thermal rig and it has about 5k more EHP. The C-3A was not included in any fits due to the fact that it was a limited release item. I'm confused by your earlier statement regarding drones the Rattle has 50 bandwidth and can field 1 gecko or 2 ogres. T2 ogres are included in the fit due to the fact they are significantly less expensive then gecko's, not saying you can't use a gecko but we aim out fits for the most part to be cost effective and user friendly.
  7. Standard Rattlesnake - Alternative

    @Nazeth If you look at the fitting website the progression of the Rattlesnake fits are designed to not have skill requirements aside from the advanced fit. There are lots of ways you can fit the rattlesnake, I attempted to create a cost effective logical progression.
  8. The secret, hidden, superior Incursion ship! :D

    Sentry drones are not allowed in WTM, they were banned over a year ago. It was just brought to my attention this wasn't updated in the rules and regulations, it's something I will address tomorrow. For the same price you can fly this [Nightmare, Nightmare Intermediate] Damage Control II Capacitor Power Relay II Heat Sink II Heat Sink II Heat Sink II Heat Sink II Domination 500MN Microwarpdrive Pithum B-Type Adaptive Invulnerability Field Pithum C-Type EM Ward Amplifier Tracking Computer II Tracking Computer II Tracking Computer II Sensor Booster II Tachyon Beam Laser II, Gleam L Tachyon Beam Laser II, Gleam L Tachyon Beam Laser II, Gleam L Tachyon Beam Laser II, Gleam L Large Remote Capacitor Transmitter II Large Remote Capacitor Transmitter II Large Core Defense Field Extender I Large Capacitor Control Circuit II Large Anti-Thermal Screen Reinforcer II Acolyte II x5 Hammerhead II x5 Gleam L x1 Imperial Navy Gamma L x1 Imperial Navy Multifrequency L x1 Imperial Navy Ultraviolet L x1 Imperial Navy Xray L x1 Nanite Repair Paste x50 ECCM Script x1 Scan Resolution Script x1 Optimal Range Script x3 Tracking Speed Script x3 Mobile Depot x1 Small Tractor Beam I x1 Also the Geddon Navy is like 10k shield EHP less then most other ships. With better range and tracking for a sacrifice of 137 gun dps. Drone DPS is inaccurate anyway since it does not count flight time. The only sniper ship which holds a chance against the Nightmare is the Leshak. As for DPS this Vindi makes that Geddon Navy cry. [Vindicator, Vindicator Standard] Damage Control II Tracking Enhancer II Tracking Enhancer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II 500MN Quad LiF Restrained Microwarpdrive Adaptive Invulnerability Field II Adaptive Invulnerability Field II Pithum C-Type EM Ward Amplifier True Sansha Stasis Webifier Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Large Anti-Thermal Screen Reinforcer II Large Core Defense Field Extender I Large Core Defense Field Extender I Ogre II x5 Null L x1 Void L x1 Nanite Repair Paste x50 1043 dps so on paper is has 25 less DPS but better application through better range and tracking with 15.1k opti 24.7k falloff with 7.94 tracking and web bonus with potential to do 1460 dps switching to void.
  9. The secret, hidden, superior Incursion ship! :D

    @Cpt Tirel So lets do a real world comparison here fit wise. The primary issue with the Geddon Navy is it is a pain to fit, our fits are designed so they are not impossible to fly without perfect skills. So here would be the comparable fits. [Apocalypse Navy Issue, Apocalypse Navy Issue Standard] Damage Control II Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II Heat Sink II Heat Sink II Heat Sink II Heat Sink II Domination 500MN Microwarpdrive Adaptive Invulnerability Field II Adaptive Invulnerability Field II Pithum C-Type EM Ward Amplifier Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Large Energy Discharge Elutriation II Large Anti-Thermal Screen Reinforcer II Large Core Defense Field Extender II Acolyte II x10 Hammerhead II x5 Conflagration L x1 Scorch L x1 Nanite Repair Paste x50 [Armageddon Navy Issue, Armageddon Navy Issue fit] Damage Control II Co-Processor II Dark Blood Power Diagnostic System Dark Blood Power Diagnostic System Heat Sink II Heat Sink II Heat Sink II Heat Sink II Domination 500MN Microwarpdrive Adaptive Invulnerability Field II Adaptive Invulnerability Field II Pithum C-Type EM Ward Amplifier Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L True Sansha Heavy Energy Nosferatu Large Energy Discharge Elutriation II Large Anti-Thermal Screen Reinforcer II Large Capacitor Control Circuit II Ogre II x5 [Bhaalgorn, Bhaalgorn Standard] Damage Control II Tracking Enhancer II Tracking Enhancer II Heat Sink II Heat Sink II Heat Sink II Heat Sink II Domination 500MN Microwarpdrive Adaptive Invulnerability Field II Adaptive Invulnerability Field II Pithum C-Type EM Ward Amplifier Stasis Webifier II Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L True Sansha Heavy Energy Nosferatu True Sansha Heavy Energy Nosferatu Large Remote Armor Repairer II Large Energy Discharge Elutriation II Large Anti-Thermal Screen Reinforcer II Large Core Defense Field Extender I Acolyte II x10 Ogre II x4 Conflagration L x1 Scorch L x1 Nanite Repair Paste x50 [Paladin, Paladin Minimum] Damage Control II Tracking Enhancer II Tracking Enhancer II Heat Sink II Heat Sink II Heat Sink II Heat Sink II Domination 500MN Microwarpdrive Pithum C-Type Adaptive Invulnerability Field Pithum C-Type Adaptive Invulnerability Field Large Shield Extender II Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Auto Targeting System I Large Remote Armor Repairer II Heavy Energy Nosferatu II Small Tractor Beam I Large Energy Burst Aerator II Large Anti-EM Screen Reinforcer II Acolyte II x5 Light Armor Maintenance Bot I x5 Light Hull Maintenance Bot I x5 Conflagration L x1 Scorch L x1 Nanite Repair Paste x50 [Nightmare, Nightmare Standard] Damage Control II Capacitor Power Relay II Heat Sink II Heat Sink II Heat Sink II Heat Sink II Domination 500MN Microwarpdrive Adaptive Invulnerability Field II Adaptive Invulnerability Field II Pithum C-Type EM Ward Amplifier Tracking Computer II Tracking Computer II Tracking Computer II Tachyon Beam Laser II, Gleam L Tachyon Beam Laser II, Gleam L Tachyon Beam Laser II, Gleam L Tachyon Beam Laser II, Gleam L Large Remote Capacitor Transmitter II Large Remote Capacitor Transmitter II Large Core Defense Field Extender I Large Capacitor Control Circuit II Large Anti-Thermal Screen Reinforcer II Acolyte II x5 Hammerhead II x5 Gleam L x1 Imperial Navy Gamma L x1 Imperial Navy Multifrequency L x1 Imperial Navy Ultraviolet L x1 Imperial Navy Xray L x1 Nanite Repair Paste x50 Optimal Range Script x3 Tracking Speed Script x3 Mobile Depot x1 Small Tractor Beam I x1 Laser Boat Comparison There is a chart showing the comparison's, to get the Geddon Navy anywhere near the cpu/pg usage % of the other ships it requires the coprocessor and the 2 pds. It suffers in range and tracking for a slight increase in DPS over the Apoc Navy for approx the same price. Are there other ways it could be fit with more bling to reduce CPU usage yes, as for PG with PG management, Advanced weapon upgrades and Energy weapon rigging all to 5 which is unrealistic for an entry level fit.
  10. Incursion Leshak

    There are no damage rigs for it, nor do I think their will be and we don't run warp speed as a community so there isn't anything else to slap in the rig slots. Yes it needs an LSE so do Marauder's unless they are stupid bling fit. Same as any of our t1 battleships. We don't run webs on any ship aside from web bonuses ships. It's tracking exceeds most ships that run tracking computers. Occult range with 3 te's is double void range. Mystic with 3 te's is double null range. Not counting implants or abyssal mods fully spooled mystic does more dps then void at 67k range. But I'm not saying treat it like a vindi killer. It falls into a class like marauders and it can easily exceed and better apply sniper dps then either the NM or Mach with only a slight range defecit which doesn't often matter aside from nrf wave 4. I can solo 1-2 ships in a leshaks before 8-12 snipers catch up with me. You have 3-5 leshaks and you will have more ships off the field in the same period of time. Don't forget dps isn't equal to applied dps. Leshaks only have optimal range and have really good tracking. Anytime something burns further then 7k away from the dps ball they are no longer hitting it full force while a leshaks can up to 67k.
  11. Incursion Leshak

  12. Incursion Leshak

    Leshaks are terrible for contests. Things die so fast there would be little to no spool up and it's dps would barely exceed a mach or Hyperion. An optimal incursion fleet would decimate a leshaks heavy fleet in a contest. Normal fleets you'd benefit from about 3-5 of them.
  13. Rules & Regulations

    Rules & Regulations
  14. Incursion Leshak

    Doesn't answer the question of rigs. If he is running those invulns and lse a dc2 and t2 rigs 1xEM 2x CDFE he just hits 100k EHP. He still shouldn't be hitting armor unless he doesn't have shield rigs. The only time a leshak is really going to pull aggro is a TCRC tower bash and we don't do those under high influence anyway and it still has more tank that starter ships that require a LSE at all times and dont change for influence.
  15. Incursion Leshak

    Ok Niki next time I manage to fly with you as FC i'll bring the leshak and prove you wrong. For tank the numbers don't lie, for damage the numbers can be skewed due to application.
  16. Incursion Leshak

    Skills actually have very little to do with HP. For shields it's legit 1 skill Shield management which if your training into a ship like the leshak for incursions one would hope you have it trained to V as it's only a 3x skill and you probably don't want it to blow up. Possibly EM shield comp if you are running a passive EM Mid but that's not fittable on the leshak. Hull upgrades for armor HP which for the most part should be trained to 4/5 as 4 is required for a DC2(technically you could bypass this with a storyline 'radical' or faction) and Mechanics for hull HP which require's level 4 for nanite operation. Though being a shield community I really think the different in armor/hull hp is somewhat negligible as we should be trying to keep people in their primary tank not below it. When I first flew my leshak(fun fleet) at times it felt slightly squishy but monday it didn't feel squishy at all. Admittedly I have the absolute max possible tank on it without going purple(dual a types, faction dcu, t2 rigs and genos). I really think the determining factor for how squishy something feels is how on point logi are that day. I don't know scruffy's fit off hand, but the only variance would be if he was running t1 rigs, or was running weird rigs(does he fly with TDF could he be armor rigged?)
  17. Incursion Leshak

    Look at the influence guide 2 invuls + LSE = tanked for influence. Just like starter ships, just like minimum fit marauders. @Juan Carlos Minjita No matter what to attempt to spool they shouldn't fire in order. Which i don't necessarily see as a terrible thing unless it become leshakathon 2019. Yes we shoot in order to DPS tank things, though that still ends up with weapons downtime between targets as all the f1 monkeys scramble to press f1 again, really good dps pilots know to switch targets just before it's dead to not waste time(like the ships somewhere below 30-40% hull you know it's about to pop. Just like staggering reps, staggering DPS works as well. Sniper tags was just a thought I had monday after being unable to effectively pull aggro from vindis and crunching some numbers. It seems much more attainable to spool above sniper DPS then Vindi DPS, while still offering the benefit of super tower bashing power. Cap stability isn't an issue unless it's running remote reps. 7 minutes cap life with a core x on 61% stable off. If it's viable as a sniper, could it be something to cap buddy with nightmare's sure. We all know nightmare's are always looking for cap buddies. Their tank isn't in question. They survive just fine, the numbers don't lie there. Optimal Vindi 10.9k shield HP 19.2k shield EHP invulns off 52.6k shield EHP invulns on 20.3k armor EHP 32.6k hull EHP Leshak(dual b types t2 dcu, t2 EM rig, 2x t2 CDFE's) - you need t2 cdfe's to run dual b type fit 11.2k shield HP 20.2k shield EHP invulns off 54.6k shield EHP invulns on 22.9k armor EHP 24.9k hull EHP
  18. Incursion Leshak

    While that's still to be determined the main problem I see is if the ship gets treated like a marauder by most people and ends up that someone brings one here or there it wouldn't be an issue, and they can do their snowflake things with it to try and maximize it's effectiveness. But it's CCP's latest and greatest shiny new toy with unheard of potential DPS and everyone will want in on the action at which point spooling will most likely not happen in any reasonable amount and you essentially end up with a bunch of leshaks doing no more damage then Hyperions unless it's a towerbash. Also not to mention the Ammo is expensive 1-2x(depend on ship/ gun count) more expensive then faction hybrid ammo, 7-8x more expensive then T2 hybrid ammo and from all 5 skills it looks like it's going to burn ammo faster as well.
  19. Incursion Leshak

    Think of it this way. Just like any product rollout there is alpha testing, there is beta testing and there is the release. In this situation we are essentially in Alpha testing, a select few will run the ship explore it's viability, the data will be reviewed by the rest of the commander community if it looks viable, perhaps then it will move to closed or open beta testing. Alpha testing is usually done under strict control and always done in house. In this instance in house means part of the WTM command core, the strict control narrows it down to vetted full badge commanders who will explore compile an assess data.
  20. Incursion Leshak

    @Dindil As of currently no Leshaks are not allowed by anyone aside from 3 people who have the ability to fly whatever they want because they founded the community, that would be Sparta, Canyon and Scruffy. The only one of those three you will ever see in a Leshak is Scruffy or one of his alts. If there is another pilot in a Leshak it would be a full badge commander who has made a case for their potential viability to our FC Department branch head and they are flying the ship to collect data for hard proof that it's viable. As of right now the only person who falls under that category is me. In the past when Leshaks were first released Celina Knop was also doing some testing, but there were some concerns as to how it would be piloted and the testing was halted.
  21. Incursion Leshak

    Wrecking shots on towers for those 27-30k hits are very rare. On average hits were 8-13k only once spooled up which is on par with a Vindicator.
  22. Incursion Leshak

    Weird yea tracking was up too, pyfa shows it at like 6.82 ingame i was a little over 11. Though i feel like when i was in station and checking again it was back to normal. I don't feel like it was a display glitch cause I started firing at 31k vs 27k and pretty sure I was hitting.
  23. Incursion Leshak

    @Miranda Barstow Yes the leshak has high paper dps, it's applied dps isn't terrible it's not a max skilled void vindi right out of the gate, but it does have better range, 27k with tracking enhancers and occult, 67k with mystic. It has high slot utility like a marauder. It isn't slow with a core-x it goes 1360 a core-x vindi goes 1202. @Charlemagne III While it's slot lay out is set up for armor tank, It's not really any less tanky then a Vindi or Marauder with bling fits. I mean hell technically Gallente ships are Armor tank not shield. The only variance is the Leshak does require a LSE and 2 Core Defense Field extenders to get that shield buffer the Vindi does not. Otherwise the resist profile's are identical and the Leshak can have better EM resists due to having the calibration to run a T2 EM Rig. Because there are not any leshak damage rigs, there isn't really any other great option for rigs aside from tank rigs. Vindi(Bling Fit) HP 10.9k shield EHP 59.2k shield Leshak(t1 CDFE) HP 10.3k shield EHP 56.5k shield Leshak (t2 CDFE) HP 11.2k shield EHP 61.6k shield It falls short because you basically need precursor battleship to V and a RF-906 implant to maximize it's spool time to apply damage. Switching targets sucks, getting jammed sucks. If they were an allowed ship do I think we would see a ton of them, maybe maybe not, when they realize their not pulling aggro from vindi's like they thought they would pilots may tire of them. Can it be an issue having to many of them in fleet yes, do I think that will really be an issue, no, it's like how many golems are showing up? 1-2 golems cool for super paints more then that useless. Juan has given me the ability to test mine that I built for Imelda's fun fleet just to see if it's viable, will only fly it if I'm around amarr as I leave it there. I flew it for a couple sites yesterday and I was sad that I didn't love it as much as I thought I would. I would only pull aggro at the end of TCRC tower bashes, it was essentially useless in a nrf aside from switching to mystic and hitting sniper targets. I don't think it will ever really be viable if it followed DPS tags in order. I was actually thinking it might be viable as a sniper that switches to occult for tower bashes. Mystic starts at like 740 and ramps up to like 1800. base range is 67k with 3 faction tracking enhancers. Not sure why as I was not getting a link but in fleet yesterday boosts somehow increased my range to 79k though we had a snowflake scout in a claymore giving us other boosts before going in sites, not sure if somehow that was causing it.
  24. Booster fits

    Checking is just one part of it. But the booster ship is a sandbag on grid, it doesn't do anything aside from provide boosts. It is the perfect vessel for an FC, gives them time to tag/call waves, watch the fleet, check the waitlist for new x ups, work with new pilots all while not detracting from fleet if they were in a battleship. Unlike the offgrid days where the Machariel was the least involved battleship and most common to find FC's in. Very rarely will you find a FC not in a booster ship while FCing. Training FC's are more commonly found with someone else boosting as they may not yet have the required skills but that person 99% of the time is also going to be the full commander who is overseeing them at the time.
  25. WTM Minimum - Maelstrom - Alpha skill guide

    Short term memory loss? you were playing eve like 4 months ago, you were even a training FC again.