Maximus Atreide

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Posts posted by Maximus Atreide


  1. 14 hours ago, Nazeth said:
    1. Vindicator is King under 20km
    2. Nightmare and Machariel looks better above 20km. Still they haven't webs to increase DPS under 20km to dethrone Vindicator.
    3. Rattlesnake looks very universal, but his DPS sources aren't instantly. His real damage dealt going down with increasing distance to the target.
    4. Bhaalgorn looks bad.
    5. Barghest is a shit :D

    Are your calculations on the missile boats also factoring in all implants not just damage.

    6 slot - cm606 td606 (6% damage)

    7 slot - mp706(Missile velocity - reaches target faster)

    8 slot - gp806(i think it decreases explosion radius it says decreases sig factor)

    9 slot - tn906(i think it increases explosion velocity it says decreases target velocity)

    10 slot - rl1006(rof)

     

    As slots 8/9 help with application to smaller ships. Bargs can be very effective if piloted properly, though the only insane barg pilot i knew was @Tyr Saurus.


  2. 13 minutes ago, Nazeth said:

    I saw them. Still for me better on Standard and Improved is to take Gecko, Faction TP and Loading Bay Accelerator, than buy that expensive T2 drone speed rig.

    • Gecko have lower skill requirements compared to T2 Ogres with similar DPS.
    • Gecko is like 2x Ogre II boosted with 2x OTL II and 2x DNC II (or 3x T2 drone speed rigs). Just imagine how much time ogres lost to reach and miss their targets during fight :D Drones do 50% of Rattlesnake DPS. Gecko on Rattlesnake is like F1 bolid with scoped Gauss rifle (Gallente cruiser DPS and EHP) B|
    • That drone rig need extra CPU.
    • Faction TP is nice missile and fleet DPS buff.

    I found that 2x BCS II, 2x DDA II and 1x C3-A BCS is better DPS composition for Standard. Still 3x C3-X BCS, 1x Faction BCS and 1x Faction DDA is the best option.

    Drone Composition should be 1-2x Gecko and 3-5x Ogre II for Standard. Then 2x Gecko and 3x "Augmented" Ogre.

    Logical progression should be even better:

    • DPS rig will be the same.
    • Drones will be similar.
    • TP and 2x DNC will be basic utility modules.
    • 4th and 5th utility slot will be for OTL.
    • TP as his main fleet support module on every fitting stage. 
    • High potential drone DPS from start with Gecko.


    Rattlesnake is 2nd the most popular DPS ship in fleet. He haven't nice sources of DPS, but that can be easy improved by up to 5 utility modules. If Standard Vindi need Faction Stasis Webifier, then Standard Rattlesnake should have Gecko and Faction TP? O.o

    Like I said you can fit it a lot of ways but it is dependent on Caldari BS skill level. The fits are designed not to be dependent on Caldari BS skill level aside from the advanced fit.

    So with rig calibration at 350 the optimal set up like most of our battleships is the T2 weapons ROF rig, and T1 EM rig. Which is why you don't want a T2 Em rig or a T1 loading bay accelerator because they would have to be ripped out to hit the advanced fit.

    So looking at progression it's 2 invuls, passive em mid, t2 thermal rig. Your fit requires caldari bs trained to a minimum of level 4 to hit 69.6% rounded to 70% thermal to meet tank requirements. While the improved fit could go pith c adap and pith c em ward I am unsure as to what my reasoning was for the dual invuln fit vs the single. I think the motive may have been to push pilots towards the advanced fit with the EM rig/t2 loading bay with minimal rig swapping versus having them be complacent with the thermal rig and it has about 5k more EHP.

    The C-3A was not included in any fits due to the fact that it was a limited release item.

    I'm confused by your earlier statement regarding drones the Rattle has 50 bandwidth and can field 1 gecko or 2 ogres. T2 ogres are included in the fit due to the fact they are significantly less expensive then gecko's, not saying you can't use a gecko but we aim out fits for the most part to be cost effective and user friendly.


  3. 3 hours ago, Cpt Tirel said:

    Maximus, thanks for the good data, I would however argue that you are only half right that the ANI has a high level of entry. Its barrier is mostly ISK, not skills.

    [Armageddon Navy Issue, Shield cheap]

    Damage Control II
    Tracking Enhancer II
    Tracking Enhancer II
    Capacitor Power Relay II
    Heat Sink II
    Heat Sink II
    Heat Sink II
    Heat Sink II

    Domination 500MN Microwarpdrive
    Republic Fleet Large Cap Battery
    Pithum B-Type Adaptive Invulnerability Field
    Pithum B-Type EM Ward Amplifier

    Mega Pulse Laser II, Scorch L
    Mega Pulse Laser II, Scorch L
    Mega Pulse Laser II, Scorch L
    Mega Pulse Laser II, Scorch L
    Mega Pulse Laser II, Scorch L
    Mega Pulse Laser II, Scorch L
    Mega Pulse Laser II, Scorch L
    [Empty High slot]

    Large Energy Collision Accelerator II
    Large Anti-Thermal Screen Reinforcer I
    Large Core Defense Field Extender I


    Curator II x5

    This is what i would consider close to a minimum fit. The ship and everything costs 1.3 bill according to Pyfa. This has 70 CPU and 2.5k powergrid to spare. It has pretty much enough cap to swap out the cap power relay with a power diagnostic if it needs more power. The tank is good like this pretty much forever, so all this needs now is more skills and damage upgrades to be close to perfect.

     

    Sentry drones are not allowed in WTM, they were banned over a year ago. It was just brought to my attention this wasn't updated in the rules and regulations, it's something I will address tomorrow.

     

    For the same price you can fly this

    [Nightmare, Nightmare Intermediate]

    Damage Control II
    Capacitor Power Relay II
    Heat Sink II
    Heat Sink II
    Heat Sink II
    Heat Sink II

    Domination 500MN Microwarpdrive
    Pithum B-Type Adaptive Invulnerability Field
    Pithum C-Type EM Ward Amplifier
    Tracking Computer II
    Tracking Computer II
    Tracking Computer II
    Sensor Booster II

    Tachyon Beam Laser II, Gleam L
    Tachyon Beam Laser II, Gleam L
    Tachyon Beam Laser II, Gleam L
    Tachyon Beam Laser II, Gleam L
    Large Remote Capacitor Transmitter II
    Large Remote Capacitor Transmitter II

    Large Core Defense Field Extender I
    Large Capacitor Control Circuit II
    Large Anti-Thermal Screen Reinforcer II


    Acolyte II x5
    Hammerhead II x5


    Gleam L x1
    Imperial Navy Gamma L x1
    Imperial Navy Multifrequency L x1
    Imperial Navy Ultraviolet L x1
    Imperial Navy Xray L x1
    Nanite Repair Paste x50
    ECCM Script x1
    Scan Resolution Script x1
    Optimal Range Script x3
    Tracking Speed Script x3
    Mobile Depot x1
    Small Tractor Beam I x1

    Also the Geddon Navy is like 10k shield EHP less then most other ships.

    With better range and tracking for a sacrifice of 137 gun dps. Drone DPS is inaccurate anyway since it does not count flight time. The only sniper ship which holds a chance against the Nightmare is the Leshak.

     

    As for DPS this Vindi makes that Geddon Navy cry.

     

    [Vindicator, Vindicator Standard]

    Damage Control II
    Tracking Enhancer II
    Tracking Enhancer II
    Magnetic Field Stabilizer II
    Magnetic Field Stabilizer II
    Magnetic Field Stabilizer II
    Magnetic Field Stabilizer II

    500MN Quad LiF Restrained Microwarpdrive
    Adaptive Invulnerability Field II
    Adaptive Invulnerability Field II
    Pithum C-Type EM Ward Amplifier
    True Sansha Stasis Webifier

    Neutron Blaster Cannon II, Null L
    Neutron Blaster Cannon II, Null L
    Neutron Blaster Cannon II, Null L
    Neutron Blaster Cannon II, Null L
    Neutron Blaster Cannon II, Null L
    Neutron Blaster Cannon II, Null L
    Neutron Blaster Cannon II, Null L
    Neutron Blaster Cannon II, Null L

    Large Anti-Thermal Screen Reinforcer II
    Large Core Defense Field Extender I
    Large Core Defense Field Extender I


    Ogre II x5


    Null L x1
    Void L x1
    Nanite Repair Paste x50

    1043 dps so on paper is has 25 less DPS but better application through better range and tracking with 15.1k opti 24.7k falloff with 7.94 tracking and web bonus with potential to do 1460 dps switching to void.


  4. @Cpt Tirel

     

    So lets do a real world comparison here fit wise. The primary issue with the Geddon Navy is it is a pain to fit, our fits are designed so they are not impossible to fly without perfect skills.

    So here would be the comparable fits.

    [Apocalypse Navy Issue, Apocalypse Navy Issue Standard]

    Damage Control II
    Capacitor Power Relay II
    Capacitor Power Relay II
    Capacitor Power Relay II
    Heat Sink II
    Heat Sink II
    Heat Sink II
    Heat Sink II

    Domination 500MN Microwarpdrive
    Adaptive Invulnerability Field II
    Adaptive Invulnerability Field II
    Pithum C-Type EM Ward Amplifier

    Mega Pulse Laser II, Conflagration L
    Mega Pulse Laser II, Conflagration L
    Mega Pulse Laser II, Conflagration L
    Mega Pulse Laser II, Conflagration L
    Mega Pulse Laser II, Conflagration L
    Mega Pulse Laser II, Conflagration L
    Mega Pulse Laser II, Conflagration L
    Mega Pulse Laser II, Conflagration L

    Large Energy Discharge Elutriation II
    Large Anti-Thermal Screen Reinforcer II
    Large Core Defense Field Extender II


    Acolyte II x10
    Hammerhead II x5


    Conflagration L x1
    Scorch L x1
    Nanite Repair Paste x50

     

    [Armageddon Navy Issue, Armageddon Navy Issue fit]

    Damage Control II
    Co-Processor II
    Dark Blood Power Diagnostic System
    Dark Blood Power Diagnostic System
    Heat Sink II
    Heat Sink II
    Heat Sink II
    Heat Sink II

    Domination 500MN Microwarpdrive
    Adaptive Invulnerability Field II
    Adaptive Invulnerability Field II
    Pithum C-Type EM Ward Amplifier

    Mega Pulse Laser II, Conflagration L
    Mega Pulse Laser II, Conflagration L
    Mega Pulse Laser II, Conflagration L
    Mega Pulse Laser II, Conflagration L
    Mega Pulse Laser II, Conflagration L
    Mega Pulse Laser II, Conflagration L
    Mega Pulse Laser II, Conflagration L
    True Sansha Heavy Energy Nosferatu

    Large Energy Discharge Elutriation II
    Large Anti-Thermal Screen Reinforcer II
    Large Capacitor Control Circuit II


    Ogre II x5

     

    [Bhaalgorn, Bhaalgorn Standard]

    Damage Control II
    Tracking Enhancer II
    Tracking Enhancer II
    Heat Sink II
    Heat Sink II
    Heat Sink II
    Heat Sink II

    Domination 500MN Microwarpdrive
    Adaptive Invulnerability Field II
    Adaptive Invulnerability Field II
    Pithum C-Type EM Ward Amplifier
    Stasis Webifier II

    Mega Pulse Laser II, Conflagration L
    Mega Pulse Laser II, Conflagration L
    Mega Pulse Laser II, Conflagration L
    Mega Pulse Laser II, Conflagration L
    True Sansha Heavy Energy Nosferatu
    True Sansha Heavy Energy Nosferatu
    Large Remote Armor Repairer II

    Large Energy Discharge Elutriation II
    Large Anti-Thermal Screen Reinforcer II
    Large Core Defense Field Extender I


    Acolyte II x10
    Ogre II x4


    Conflagration L x1
    Scorch L x1
    Nanite Repair Paste x50

     

    [Paladin, Paladin Minimum]

    Damage Control II
    Tracking Enhancer II
    Tracking Enhancer II
    Heat Sink II
    Heat Sink II
    Heat Sink II
    Heat Sink II

    Domination 500MN Microwarpdrive
    Pithum C-Type Adaptive Invulnerability Field
    Pithum C-Type Adaptive Invulnerability Field
    Large Shield Extender II

    Mega Pulse Laser II, Conflagration L
    Mega Pulse Laser II, Conflagration L
    Mega Pulse Laser II, Conflagration L
    Mega Pulse Laser II, Conflagration L
    Auto Targeting System I
    Large Remote Armor Repairer II
    Heavy Energy Nosferatu II
    Small Tractor Beam I

    Large Energy Burst Aerator II
    Large Anti-EM Screen Reinforcer II


    Acolyte II x5
    Light Armor Maintenance Bot I x5
    Light Hull Maintenance Bot I x5


    Conflagration L x1
    Scorch L x1
    Nanite Repair Paste x50

     

    [Nightmare, Nightmare Standard]

    Damage Control II
    Capacitor Power Relay II
    Heat Sink II
    Heat Sink II
    Heat Sink II
    Heat Sink II

    Domination 500MN Microwarpdrive
    Adaptive Invulnerability Field II
    Adaptive Invulnerability Field II
    Pithum C-Type EM Ward Amplifier
    Tracking Computer II
    Tracking Computer II
    Tracking Computer II

    Tachyon Beam Laser II, Gleam L
    Tachyon Beam Laser II, Gleam L
    Tachyon Beam Laser II, Gleam L
    Tachyon Beam Laser II, Gleam L
    Large Remote Capacitor Transmitter II
    Large Remote Capacitor Transmitter II

    Large Core Defense Field Extender I
    Large Capacitor Control Circuit II
    Large Anti-Thermal Screen Reinforcer II


    Acolyte II x5
    Hammerhead II x5


    Gleam L x1
    Imperial Navy Gamma L x1
    Imperial Navy Multifrequency L x1
    Imperial Navy Ultraviolet L x1
    Imperial Navy Xray L x1
    Nanite Repair Paste x50
    Optimal Range Script x3
    Tracking Speed Script x3
    Mobile Depot x1
    Small Tractor Beam I x1

     

    Laser Boat Comparison

    There is a chart showing the comparison's, to get the Geddon Navy anywhere near the cpu/pg usage % of the other ships it requires the coprocessor and the 2 pds. It suffers in range and tracking for a slight increase in DPS over the Apoc Navy for approx the same price. Are there other ways it could be fit with more bling to reduce CPU usage yes, as for PG with PG management, Advanced weapon upgrades and Energy weapon rigging all to 5 which is unrealistic for an entry level fit.


  5. 3 hours ago, Miranda Barstow said:

    I'm seeing a total of 7 tank mods to be on par with the Vindi, which needs only 4.. That doesn't argue well in favor of the Leshak imo.

    There are no damage rigs for it, nor do I think their will be and we don't run warp speed as a community so there isn't anything else to slap in the rig slots.

    Yes it needs an LSE so do Marauder's unless they are stupid bling fit. Same as any of our t1 battleships. We don't run webs on any ship aside from web bonuses ships. It's tracking exceeds most ships that run tracking computers. Occult range with 3 te's is double void range. Mystic with 3 te's is double null range. Not counting implants or abyssal mods fully spooled mystic does more dps then void at 67k range.

    But I'm not saying treat it like a vindi killer. It falls into a class like marauders and it can easily exceed and better apply sniper dps then either the NM or Mach with only a slight range defecit which doesn't often matter aside from nrf wave 4. I can solo 1-2 ships in a leshaks before 8-12 snipers catch up with me. You have 3-5 leshaks and you will have more ships off the field in the same period of time.

    Don't forget dps isn't equal to applied dps. Leshaks only have optimal range and have really good tracking. Anytime something burns further then 7k away from the dps ball they are no longer hitting it full force while a leshaks can up to 67k.


  6. On 2/2/2019 at 2:29 PM, Toh Kay Manifess said:

    Leadership does not have this mind set at all and if you think that than you're just fooling yourself. We don;t stop anybody form bling fit ships. Most of the commanders and long time line pilots of bling fit and some even to the point of officer. Some of us don't want Leshaks in fleet because a) they're armor ships in a shield fleet and even if it looks like they have decent EHP almost all of it is in the armor b) they really aren't that superior to vindis since vindis can do much more DPS in most circumstance. if anything they would become sniper ships but again the tank just isn't there and we would have people splitting targets which isn't such a great thing either.

     

    There has been much deliberation with the commanders and the community in general about leshaks so we are still on the fence with it and tests are still being done. You don;t have to fly the minimum ships though. Buy a vindi and bling it out. you can start talking about faster site times and what you think is better when you have an optimal fit.

     

    6 hours ago, Karanthos Askiras said:

    Operating a Armor based Leshak in shield fleet would require considerable testing and iterating so see where it would land in the fleet comp. 

    For the amount of time and SP i would invest into flying a Leshak optimally i could have trained an optimal vindi and then maybe moved onto some logi skills as well. 

    Its a snowflake fit for people who what to flex. And thats fine. But as it is now it wont be an optimal fit

     

    On 12/5/2018 at 9:18 AM, Maximus Atreide said:

    Optimal Vindi(dual B types, t2 dcu, t1 EM rig,)

    10.9k shield HP

    19.2k shield EHP invulns off

    52.6k shield EHP invulns on

    20.3k armor EHP

    32.6k hull EHP

     

    Leshak(dual b types, Faction LSE, t2 dcu, t2 EM rig, 2x t2 CDFE's) - you need t2 cdfe's to run dual b type fit

    11.2k shield HP
    20.2k shield EHP invulns off

    54.6k shield EHP invulns on

    22.9k armor EHP

    24.9k hull EHP

     


  7. 4 hours ago, Bioshibby said:

    @Dindil  this is the kind of stuff  I like 

     

    even tho we are new bro friendly does that mean all our fits have to be ….. NO!

    we have fits there for the new bros and if they want to spend their hard earned isk in any way they see fit then so be it

    the srp cover upto 6bn isk so if the fit is below that and that is why WTM don't want it I see no issue

    I have been using this ship in armor fleet with roughly the same damage and close to same ehp as I can push out with my shield fit that I put together and we have not lost a single contest in any of the sites whether it was against WTM or some other skrubs

     

    so what im saying is this ship is viable but would be an elite fit with fit t2 implants etc

    so a SHINEY BUILD for the people who like to min max everything 

    Leshaks are terrible for contests. Things die so fast there would be little to no spool up and it's dps would barely exceed a mach or Hyperion.

    An optimal incursion fleet would decimate a leshaks heavy fleet in a contest.

    Normal fleets you'd benefit from about 3-5 of them.

     


  8. 3 hours ago, Juan Carlos Minjita said:

    Scruffy had a gist a and a pith c plus Republic fleet LSE. Hit low armour in tcrc. Hit armour every tcrc. 

    Doesn't answer the question of rigs. If he is running those invulns and lse a dc2 and t2 rigs 1xEM 2x CDFE he just hits 100k EHP. He still shouldn't be hitting armor unless he doesn't have shield rigs.

    1 hour ago, eFFektz G said:

    This fit can barely survive without influence. Do you really think it would be fine as is under influence?

    The only time a leshak is really going to pull aggro is a TCRC tower bash and we don't do those under high influence anyway and it still has more tank that starter ships that require a LSE at all times and dont change for influence.


  9. 28 minutes ago, niki lasvegas said:

    This is simply not true.

    Ok Niki next time I manage to fly with you as FC i'll bring the leshak and prove you wrong. For tank the numbers don't lie, for damage the numbers can be skewed due to application.

    • Upvote 1

  10. 40 minutes ago, Juan Carlos Minjita said:

    I can only go by Scruffy's B-type fit and that we were unable to keep him out of armor on swtiches between his two toons. 

    He has been playing the game long enough to have very good skills. New players that are grabbing this ship may not. 

    Skills actually have very little to do with HP.

    For shields it's legit 1 skill Shield management which if your training into a ship like the leshak for incursions one would hope you have it trained to V as it's only a 3x skill and you probably don't want it to blow up. Possibly EM shield comp if you are running a passive EM Mid but that's not fittable on the leshak. Hull upgrades for armor HP which for the most part should be trained to 4/5 as 4 is required for a DC2(technically you could bypass this with a storyline 'radical' or faction) and Mechanics for hull HP which require's level 4 for nanite operation. Though being a shield community I really think the different in armor/hull hp is somewhat negligible as we should be trying to keep people in their primary tank not below it.

    When I first flew my leshak(fun fleet) at times it felt slightly squishy but monday it didn't feel squishy at all. Admittedly I have the absolute max possible tank on it without going purple(dual a types, faction dcu, t2 rigs and genos). I really think the determining factor for how squishy something feels is how on point logi are that day.

    I don't know scruffy's fit off hand, but the only variance would be if he was running t1 rigs, or was running weird rigs(does he fly with TDF could he be armor rigged?)


  11. 12 hours ago, eFFektz G said:

    All battleships, other than the Vargur, are required to have a passive EM module or rig. Once you add that to your fit the shield HP goes down to 11.2k. It would also not be possible to tank the Leshak for influence.

    Look at the influence guide 2 invuls + LSE = tanked for influence. Just like starter ships, just like minimum fit marauders.

     

    @Juan Carlos Minjita

    No matter what to attempt to spool they shouldn't fire in order. Which i don't necessarily see as a terrible thing unless it become leshakathon 2019. Yes we shoot in order to DPS tank things, though that still ends up with weapons downtime between targets as all the f1 monkeys scramble to press f1 again, really good dps pilots know to switch targets just before it's dead to not waste time(like the ships somewhere below 30-40% hull you know it's about to pop. Just like staggering reps, staggering DPS works as well.

    Sniper tags was just a thought I had monday after being unable to effectively pull aggro from vindis and crunching some numbers. It seems much more attainable to spool above sniper DPS then Vindi DPS, while still offering the benefit of super tower bashing power.

    Cap stability isn't an issue unless it's running remote reps. 7 minutes cap life with a core x on 61% stable off. If it's viable as a sniper, could it be something to cap buddy with nightmare's sure. We all know nightmare's are always looking for cap buddies.

    Their tank isn't in question. They survive just fine, the numbers don't lie there.
     

    Optimal Vindi

    10.9k shield HP

    19.2k shield EHP invulns off

    52.6k shield EHP invulns on

    20.3k armor EHP

    32.6k hull EHP

     

    Leshak(dual b types t2 dcu, t2 EM rig, 2x t2 CDFE's) - you need t2 cdfe's to run dual b type fit

    11.2k shield HP
    20.2k shield EHP invulns off

    54.6k shield EHP invulns on

    22.9k armor EHP

    24.9k hull EHP


  12. 2 minutes ago, Dindil said:

    That makes sense to me, I just hope that this ship and fit will be given a thorough look at then and be allowed on fleets in the near future.

    While that's still to be determined the main problem I see is if the ship gets treated like a marauder by most people and ends up that someone brings one here or there it wouldn't be an issue, and they can do their snowflake things with it to try and maximize it's effectiveness. But it's CCP's latest and greatest shiny new toy with unheard of potential DPS and everyone will want in on the action at which point spooling will most likely not happen in any reasonable amount and you essentially end up with a bunch of leshaks doing no more damage then Hyperions unless it's a towerbash. Also not to mention the Ammo is expensive 1-2x(depend on ship/ gun count) more expensive then faction hybrid ammo, 7-8x more expensive then T2 hybrid ammo and from all 5 skills it looks like it's going to burn ammo faster as well.


  13. 4 minutes ago, Dindil said:

     

    @Maximus Atreide

    So those concerns are mostly what I am going after. What specifically is causing the Leshak to not be allowed on fleet if on paper it looks fine. All I've heard so far is "you're not allowed to fly it cause leadership says so" and that's not a convincing argument to me. I'm not trying to be disrespectful, I am just genuinely curious as to why this is not allowed to fly.

    Think of it this way. Just like any product rollout there is alpha testing, there is beta testing and there is the release.

     

    In this situation we are essentially in Alpha testing, a select few will run the ship explore it's viability, the data will be reviewed by the rest of the commander community if it looks viable, perhaps then it will move to closed or open beta testing.

     

    Alpha testing is usually done under strict control and always done in house. In this instance in house means part of the WTM command core, the strict control narrows it down to vetted full badge commanders who will explore compile an assess data.

    • Upvote 1

  14. @Dindil

    As of currently no Leshaks are not allowed by anyone aside from 3 people who have the ability to fly whatever they want because they founded the community, that would be Sparta, Canyon and Scruffy. The only one of those three you will ever see in a Leshak is Scruffy or one of his alts.

     

    If there is another pilot in a Leshak it would be a full badge commander who has made a case for their potential viability to our FC Department branch head and they are flying the ship to collect data for hard proof that it's viable. As of right now the only person who falls under that category is me. In the past when Leshaks were first released Celina Knop was also doing some testing, but there were some concerns as to how it would be piloted and the testing was halted.


  15. 53 minutes ago, Dindil said:

    @Charlemagne IIIThis fit absolutely would not be friendly for newer players and I am not saying it should be a standard WTM fit. I am simply asking if this would be allowed at all since the numbers show it can perform equally to a vindicator in terms of tank, its faster in terms of speed (thanks for getting those numbers @Maximus Atreide), and can hit to much farther ranges. I like the idea that it should be a sniper platform with mystic for the main sites that switches to occult for the tower bashes. I talked with scruffy who is allowed to bring leshaks on fleets and he was telling me about 30k damage ticks on towers which seems incredibly useful for TCRCs. Because of the numerous utility highslots it could also fit a tractor for MTAC runs if no machariels or marauders are in a particular fleet. If not running MTAC then it should stay with the snipers for capchaining, again making use of its numerous utility highslots.

    Wrecking shots on towers for those 27-30k hits are very rare. On average hits were 8-13k only once spooled up which is on par with a Vindicator.


  16. 12 minutes ago, niki lasvegas said:

    Several people noticed a strange glitch recently where you get more range and tracking without a reason (probably just a display bug). Its a CCPLZ thing.

    Weird yea tracking was up too, pyfa shows it at like 6.82 ingame i was a little over 11. Though i feel like when i was in station and checking again it was back to normal.

    I don't feel like it was a display glitch cause I started firing at 31k vs 27k and pretty sure I was hitting.


  17. @Miranda Barstow

    Yes the leshak has high paper dps, it's applied dps isn't terrible it's not a max skilled void vindi right out of the gate, but it does have better range, 27k with tracking enhancers and occult, 67k with mystic.

    It has high slot utility like a marauder.

    It isn't slow with a core-x it goes 1360 a core-x vindi goes 1202.

    @Charlemagne III

    While it's slot lay out is set up for armor tank, It's not really any less tanky then a Vindi or Marauder with bling fits. I mean hell technically Gallente ships are Armor tank not shield. The only variance is the Leshak does require a LSE and 2 Core Defense Field extenders to get that shield buffer the Vindi does not. Otherwise the resist profile's are identical and the Leshak can have better EM resists due to having the calibration to run a T2 EM Rig. Because there are not any leshak damage rigs, there isn't really any other great option for rigs aside from tank rigs.

    Vindi(Bling Fit)

    HP 10.9k shield

    EHP 59.2k shield

     

    Leshak(t1 CDFE)

    HP 10.3k shield

    EHP 56.5k shield

     

    Leshak (t2 CDFE)

    HP 11.2k shield

    EHP 61.6k shield

     

    It falls short because you basically need precursor battleship to V and a RF-906 implant to maximize it's spool time to apply damage. Switching targets sucks, getting jammed sucks. If they were an allowed ship do I think we would see a ton of them, maybe maybe not, when they realize their not pulling aggro from vindi's like they thought they would pilots may tire of them. Can it be an issue having to many of them in fleet yes, do I think that will really be an issue, no, it's like how many golems are showing up? 1-2 golems cool for super paints more then that useless.

     

    Juan has given me the ability to test mine that I built for Imelda's fun fleet just to see if it's viable, will only fly it if I'm around amarr as I leave it there. I flew it for a couple sites yesterday and I was sad that I didn't love it as much as I thought I would. I would only pull aggro at the end of TCRC tower bashes, it was essentially useless in a nrf aside from switching to mystic and hitting sniper targets. I don't think it will ever really be viable if it followed DPS tags in order.

     

    I was actually thinking it might be viable as a sniper that switches to occult for tower bashes. Mystic starts at like 740 and ramps up to like 1800. base range is 67k with 3 faction tracking enhancers. Not sure why as I was not getting a link but in fleet yesterday boosts somehow increased my range to 79k though we had a snowflake scout in a claymore giving us other boosts before going in sites, not sure if somehow that was causing it.


  18. 1 hour ago, Timberton said:

    Got it.

     

    Tbh, checking would be rather easy, since the boost% is visible on the burst icon tool-tip (includes implant bonus in it's %), and the boost range can be seen on the tactical overlay when the burst occurs. But I guess there also may be other factors I'm not be aware of, and I respect the decision to keep boosts under tighter control.

     

    Anyways, this stance is good that is mentioned here, since it was not put in the rules section, or in other parts of the site.

     

    o7

     

    Checking is just one part of it. But the booster ship is a sandbag on grid, it doesn't do anything aside from provide boosts. It is the perfect vessel for an FC, gives them time to tag/call waves, watch the fleet, check the waitlist for new x ups, work with new pilots all while not detracting from fleet if they were in a battleship. Unlike the offgrid days where the Machariel was the least involved battleship and most common to find FC's in.

    Very rarely will you find a FC not in a booster ship while FCing. Training FC's are more commonly found with someone else boosting as they may not yet have the required skills but that person 99% of the time is also going to be the full commander who is overseeing them at the time.


  19. 12 hours ago, Xoceac said:

    Perfect. Just came back to EVE and haven't been playing for about a year. Haven't even been in WTM command core for more than that. Even then getting the guides to be changed was a stupidly annoying process. Hopefully they can do something with it, because I can't edit them. There are so many typos, pictures misaligned and not working, misinformation in the guides that I really want to get them updated. Maybe with new Leadership and Officers I can make that happen, don't know.

    Mind you, those guides are over 2.5 years old.

    Short term memory loss? you were playing eve like 4 months ago, you were even a training FC again.