niki lasvegas

Fleet Commander
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Posts posted by niki lasvegas


  1. 51 minutes ago, Celina Knop said:

    I guess its time to drop the bomb than xD the leshak actually performes only slightly worse than a bling vindi in a nrf and outperformes it in Tpph& Tcrc (total damage dealt during site) tank whise as maximus pointed out it as tanky as a vindi & speed is a non issue since you have a 21km range + you actually are not slower than a vindi ;D just the inertia is big but once it gets going its like a rock rolling down a hill ;P  I jusct couldnt be botherd to actually present the numbers in a nice fasion since 90% of the command core is already against allowing it/ even accepting its small drawback ( has to shoot tags out of order) , so putting the 4h in to compile my numbers didnt seem to be worth it for me ;D if anyone wants to do it pm me, i got logs & stats comparing it to niki & Jdread in a vindi both shooting tags in order & shooting tags optimised ;D

    Heh i can remember my logs compared to you, which you never posted. And i can remember smashing your performance :P


  2. 3 hours ago, Ezra Endashi said:

    How exactly this Q positioning works? I found out yesterday that this kind of feature exist in game. And what's the point of range circle and the number? Number showing km range when ship will stop or?

    The number is the kilometers, yes.
    Its a 3D positioning . You hold down Q , then first click will designate your horizontal movement in 2 Dimension.
    After the first click you can adjust your "altitude". You can elevate or lower your ship in the third dimension.
    The second click will fix your final position in space.

    If you want to just move in 2D (for example when you are aligning down an acceleration gate, you just hold Q , then draw the distance, and quickly doubleclick in space (no altitude change).


  3. Yeah well i dont mind this, honestly proactivity is always good.
    Basis should be always proactively capping.
    With that said, there are other ways to being pro active (for example always prio the hypes and rokhs, or the good vindies you watch burning out like madmen to far away targets, like they are supposed to etcetc.).

    But like Niles already said: we are newbro community.
    So expect ppl needing cap, thats actually unusual. For example Maelstorms/Rattles in a TPPH, or honestly any really newbro pilots with bad skills in a TPPH.
    Other typical example is : when a Nightmare doesnt know they are supposed to cap chain with each other , or just can not actually find a cap buddy even if they are trying.

    And yes. Outuni targets are always 1st on your list, combatcap users, please keep it in mind.

    In any case. Proactivity is always good. Be it collective, or individual. Just be smart about it.


  4. Hmm... That is true.

    However in my opinion __IF__ FC decides to let linemembers go T3 logi (and doesnt count them as real logi), then they should be able to make that decision and just let them fly with it.

    Its not like we are looking at any kind of efficiency with these fun fleets anyway.


  5. Nightmares are more DPS and a little bit more tankier. Also more interactive, so less boring to fly.

    Machariels are faster, more agile (useful for MTAC fleet role) and have a huge alpha hit which is useful in contests. Also slightly less skill intensive.

     

    Overall : Nightmares are a generally better choice if you cant decide between the two. Cuz they are simply the better choice for the fleet.


  6. The Vultures are skirmish and shield boosters.

    Its a pretty good comp for doing static NRFs. Static means you are a bit slower, but thats okay.

    Its a pain in the ass to do tpph, but doable of course.

    You cant do TCRCs with this fleet comps and fits (not to mention only a single person, so gl with those hard switches).


  7. What Bruce said is true. The extra fuel to start is 3 days worth.
    Its never gonna be cost-effective, Paulus, no matter what. This is only Blob and his generousity. Take what you can ppl, and thank him :)

    At this point the focus is almost gone, so i'd say no sense to start the clonebay. So next time probably.


  8. Hello.

    While we dont think its optimal for WTM purposes, WTM currently accepts Paladins that meet all the fitting and tank requirements.
    The hull is in the "Other Accepted Battleships" category.

    Visit the WTM fitting website to learn about those rules and you can even look at a suggested/recommended WTM Paladin fit.

    https://wl.warptome.net/fits/

    (PS.: my personal recommendation would be to use conflag all the time possible, instead of scorch)