niki lasvegas

Fleet Commander
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Posts posted by niki lasvegas

  1. Site doesnt matter (NRF or TPPH is the perfect time to read the guide and understand it anyway), it also doesnt matter if you think we already have enough ppl for the role or not.
    What matters is this: FC tells you to read a simple guide and perform a simple role, and you dont even want to bother trying then there is no room for you in fleet.
    There are plenty who wants to actually try instead of you, just not enough room for them.

    Truth is, i asked for a 2nd MTAC for quite a while (even before the contest) and specifically asked machs to do it. No one did. After about 15-20 minutes of continuously asking without names.  I decided to start to sort out the situation 1 by 1 , looking at machs. Told you to read the guide and do the MTAC if we get to a TCRC. Not even trying to do this is just not an option in my fleets.

    Its actually really infuriating, when people are not even bothering to actually play the game and the role they are supposed to in a group activity which requires group effort 

    Once again this was nothing personally against you, I did this multiple times in the past and will do it in the future, calling out pilots and asking them to X-up in fleetchat to make sure they are actually listening. It happened before you, it happened after you. You not remembering/hearing/not being there for it doesnt mean it did not happen.

    If you are not able to participate on the level that is expected because of real life or something else going on it is absolutely fine. Just dont expect to get paid like everyone else who are actually trying.

    • Like 3
    • Upvote 1

  2. You are not the first or the last one i asked to leave fleet upon refusing to take a role when asked to do it. After you left i went to the next mach.

    At some point we had 3 MTACs today. And at some point in one of my fleets i told all the machs (5) to perform the MTAC role at the same time. And they did.

    Its a group activity. Mac is for MTAC.

    Ive witnessed FCs shutting down the whole fleet cuz ppl were not willing to do roles. I decided instead of shutting it down i will just remove people who dont want to play.

    If you dont want to participate, you dont want to play, thats completely fine. But then dont be in fleet. 


  3. MJD is not a terrible idea in some cases in incursions. Problem is with the thousands of newbros WTM has its really hard to implement, let alone doctrine it. Also even experienced pilots screw it up sometimes.
    Another thing is that as a shield fleet mid slots are really precious, so need to think about the mod, if its really worth it.

    All in all: yeah MJD is an idea, but i personally dont have a clue how to actually use it for WTM.

  4. Really nice work here, Victor.

    Vylade indeed does not use a propmod. I wanna say if you are a HHH sometimes your priority target will be the Vylade. In that case one web on it doesn't hurt, helps the heavy drones to apply their deeps.

    A Deltole going 14 m/s could be just 1 really strong vindi web ( a 90% fednavy could bring it down to 12 m/s ). I wanna say the overkill 2 webs would be less than 10 /ms.

    A simple ammo change rule i always tell ppl with blasters:
    -if its more than 15 km away, change to long range
    -if its less than 10 km away, change to short range (hopefully this will be the case most of the times)
    -if its between 10 and 15 km just keep shooting with whatever you have loaded currently.
    This is good to follow until you get so experienced that you can figure out the exceptions yourself.

    • Upvote 1

  5. Get the L badge then you can fly non-srpable snowflake fit if the FC allows ;D

    Otherwise bling with items or implants so you can drop the PDS for the sigamp. Careful tho' its a bit addictive.

    Also for the initial problem: if you ever run into it just unlock the the ships who wont die anyway, just has 1 or 2 trolls. Use your best judgement: Usually there are only 3 ships or less that are actually in danger the rest just has 1 or 2 frig or 1 cruiser.

    • Like 1

  6. So this guide is just a little bit outdated now, mainly because of a few changes in EVE or in WTM.

    1. Leshak's tracking is not as good with t2 ammo as it was when i wrote this. Shooting a frig with t2 ammo is actually painful now.
    2. Thankfully there are more Leshaks nowadays in fleet than just 1 or 2. So in NRF you might want to think about split in fleet Leshaks between Yulais and Osties.
    3. Logies are recommended to bring light combat drones now, so at least one armor repper would be pretty cool on each Leshak.

  7. Current rules do not allow it sadly, they restrict launcher to T2 on snake or barghest.

    However in the current form of the game with the same t2 ammo Caldari and Dread Gurrista launchers are doing more DPS even if you level spec up to 5.

    So in a niki fleet they are going to be allowed with that combination.

    Rules should change about it cuz they became outdated after the t2 ammo changes.

    Please forgive the FC's when they are trying to play by the rules, even if the rules are wrong.

    And remember guys, the FC is always right. Even if they are wrong. :) 


  8. Hey Anakin :) Welcome to the Forums!
    Im glad you are enjoying your time in Warp To Me.

    Incursion Sansha is not like any other mobs you see in highsec. Triglavians included. These pesky rats are indeed more tanky than any normal rats out there.
    5 light drones are actually doing very little damage to an Eystur, Renyn or a Schmael. Just gonna throw some numbers at you: im going to be generous and will say you have 100 paper DPS with your 5 light drones, which is a really high number for that. We are talking about 9000 EHP on those frigs. So even if you are not counting regeneration, travel time and damage application (which is a huge mistake xD) 5 light drones will take one and a half minutes just to kill 1 single frigate.

    To be frank light drones are actually pretty useless overall in HQs plus they also die easily if they get any kind of aggro. Very ineffective. If it was me i would suggest that all the battleship should fly heavy drones exclusively in headquarters, using all the bandwidth they have. Some snowflake ships with 50 or less drone bandwidth are exceptions of course.

    Now then what to do to kill frigates faster, right?
    The answer is similar to how to overall upgrade site times, how to be faster, how to have better ISK/h:

    Upgrade. Upgrade hulls and upgrade modules.
    Learning the sites also helps. Taking roles, watching what actually happening not just brainlessly auto-piloting xD

    For the DDD The upgrade part is simpler. When the person has the ISK for it get into an optimal vindicator fit with 2 webs and 2 tracking enhancers (the DDD instead of drone damage amp benefits more from enhancers, so thats different from the rest of the vindis). A vindicator has the potential to tear apart any frigate super-easily even without any lightdrones.

    Now mastering the DDD piloting-wise can be an actual challenge. Takes a fair amount of experience, some hours actually doing the job.
    But if anyone is interested here is some help from yours truly:

    By the way about sites : yesterday we had 2 hours when we had almost 6 sites each hour ( 178 mil/h + LP ) and we had 30 minutes when we reached 226 mil/h + LP which in theory would have been a bit more than 7 sites an hour :D Speaking for myself i had some real fun for sure in those hours.
    As you said it is highly dependable on competition and sites, but it also depends on how newbro the WTM fleet is overall which is really fluctuating. Sometimes can be a really rookie fleet :P sometimes not so much. As long as everybody is trying their best that is just fine.

    • Like 3

  9. Ya thats true, you need to burn around and "ninjasalvage" without moving the yellow wrecks.

    Wont be invited to fleet but as i said you can bookmark and tag beacons for yourself. when the tagged beacon is gone, that means the site is over and you can enter to salvage. Again only true for TPPH and NRF. My recommendation is to not try to salvage TCRC at all. You could be a bit more greedy with some experience under your belt when you get to know sites.

  10. TPPH and NRF are easy to salvage. You can just bookmark and when there is no beacon anymore at the acceleration gate you will know the site doesnt have any sansha rats.

    I would simply not recommend to try to salvage TCRC sites, just cuz you would have to wait a lot for the leftover sansha to despawn after the site and it only has 7 battleship and some frigate wrecks anyway, so high risk low reward.