Elathy Maricadie

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Everything posted by Elathy Maricadie

  1. Rejecting FC Fit alteration

    Remember there are many ways to achieve the same goal - one is not necessarily better than the other. Tanks checks should be evaluated as a whole, not just on the individual module level, I guess that is my point here.
  2. Rejecting FC Fit alteration

    I know the FCs have the discretion to reject ship fitting that does not meet the requirements set forth in the Rules and Regulations (R&Rs) documentation but I feel, as a member of this community, I have the obligation to reject any FC demaded alterations to a ship's fittings that would, in doing so, cause the ship fit not adhere to the aforementioned R&Rs. Yes, you have theorycrafted ships and fittings for them to set a certain standard that you fully know meet your expectations (as in the R&Rs). Now let me ask you a simple question, which would you rather accept in fleet? 1) a Ship, that's nearly identical to a listed fit, that meets the requirements (R&Rs) or 2) same ship as in 1. but with FC demanded alterations, swapping out 1 module for another, but doing so would cause the ship fit to no longer meet requirements (R&Rs). Exibit A (as in 1. above): Exibit B (as in 2. above):
  3. Rejecting FC Fit alteration

    I appreciate your feedbacks and will probably do as suggested above, getting a 3rd web and swap out the rigs, for now and then upgrade lowslots as I can afford. On a side note, without knowing the process in which FCs/Managers verify ship fittings when people x-up, I would speculate that the FC only took a quick glance over the mid-slot section of the fit and seeing a Shield Amplifier rather than a Shield Hardener and thought that it would "comply" if that was swapped. Not taking into consideration that the Rigs could possibly be different than what it should be.
  4. Rejecting FC Fit alteration

    I was told to swap the EM Shield Amplifier out with a T2 Multispectrum Shield Hardener. I understand that my fit is in a weird "in between" state, even back then it was, and that is something that will change over time. At this time I see no reason to require me to swap out the Rigs just so I can fit a T2 Multispectrum Shield Hardener, that is in my opinion just a waste of ISK and wouldn't change how it performs. I only just returned to the game a couple of days ago and I only have like 6 hours or so registered. I Do have all the Magic 14 skills at 5. I have 158m SP.
  5. Rejecting FC Fit alteration

    Keep in mind that this is based on Optimal Vindicator fit from 3-4 years ago. And a lot of changes have been made to the game since then and WTM community have evolved along with the Incursion Meta.
  6. Rejecting FC Fit alteration

    [Vindicator, Vindicator] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Damage Control II Tracking Enhancer II Tracking Enhancer II Gist X-Type 500MN Microwarpdrive Pithum B-Type Multispectrum Shield Hardener True Sansha Stasis Webifier Pithum A-Type EM Shield Amplifier True Sansha Stasis Webifier Neutron Blaster Cannon II Neutron Blaster Cannon II Neutron Blaster Cannon II Neutron Blaster Cannon II Neutron Blaster Cannon II Neutron Blaster Cannon II Neutron Blaster Cannon II Neutron Blaster Cannon II Large Core Defense Field Extender I Large Thermal Shield Reinforcer II Large Core Defense Field Extender I Ogre II x5 Null L x3459 Void L x3277
  7. Lost badges D:

    A lot of things have happened since last I played but amongst other things, I build a new PC recently and unfortunately during the process of backing up data from my old PC I didn't include anything from the location (%localappdata%/teamspeak 3/) where TeamSpeak keep all its settings saved which includes local identities. I don't recall having the option to "save" identities to the cloud, back then. So, if an officer would be so inclined to offer his or her assistance in recovering the idenitity I used to have or badges that had been awarded, I'd appreciate it.
  8. While this may have been brought up in the past; I do think it has great potential as a viable option to eliminate the biggest vulnerability of Basilisks, the Cap-Chain; just a fair warning there will be a quite a few comparisons between the "normal" 4/2 Basi fit, lets dive into it: Fit changes, compared to the normal 4/2 Basi fit, are as follows: 5x Pithum A-Type Medium Shield Transfers instead of the normal 4x T2 Large Remote Shield Transfer Thukker Large Cap Battery replacing the Faction Remote Sensor Booster True Sansha Capacitor Power Relay (optimal) or just keep the Faction Power Diagnostics Unit (will be cap stable at lower cap levels around 31.9%, instead of the 47.5% with the CPR) Medium Capacitor Control Circuit II for extra Cap Recharge rather then the Medium Ancillary Current Router II The Fits performance/Stats (this is with all skills affecting the fit @ Level V and no implants): This fit is capable of repairing 317.5 Shield HP/s. While the current 4/2 Basilisk is capable of repairing up to 340 Shield HP/s, with all 4 reps running which we all know is rarely the case. In a worst case scenario, the whole cap-chain of 5-6 basilisks breaks and not quick enough to recover in time (especially in TCRCs), it could very like result in the destruction of the entire fleet. So having a fleet of Cap Stable logistics will pretty much eliminate this risk entirely I just want to also throw this into the context; it's also cap stable with 4x Medium A-Type and 1x T2 Large Shield Transfer; yielding repair capability of 339 Shield HP/s.(stable at 34.5% cap). So, I now ask my fellow logi-pilots; What are your thoughts?
  9. Scheduled Triglavian Invasion Science Fleets

    Will you try to get a fleet up during this weekend (22-23 June)?
  10. Triglavian Invasions - The Scoop so Far

    Looks like Phase 2 of the Triglavians' Invasion is finally here: PATCH NOTES FOR EVE ONLINE: INVASION - 2019-06-05.1 RELEASED ON WEDNESDAY, JUNE 3TH 2019 Features & Changes: Missions & NPCs: The Triglavian Collective have escalated their presence within the Hi-Security regions of New Eden. Reports about Abyssal conduits have recently surfaced. The time to fight back is now. Source: https://www.eveonline.com/article/ps0g7i/patch-notes-for-eve-online-invasion I wonder if the "Conduits" has same limitations as the ones you spawn by using Filament(s), that being Fleets of Frigates and/or Cruisers(?)
  11. Triglavian Invasions - The Scoop so Far

    ok that makes more sense.
  12. Triglavian Invasions - The Scoop so Far

    They already do.
  13. Triglavian Invasions - The Scoop so Far

    My recent short lived fight with triglavians, combat log: https://0bin.net/paste/LJRUzkHKQYkm0mxT#tSEWLMBnyc5fd20w+FBmUHrVU9a2LYoEhn07yxLxnG8 My resist profile: 75% 73% 73% 78% Hope it helps
  14. Triglavian Invasions - The Scoop so Far

    My observation on the Triglavian Fleets; is that any form of Remote Assistance or Electronic Warfare generate more threat (agro) than pure damage does, this is why Logi is and will be their primary target, as Zane has explained, this is inevitably exploited to lessen the impact on the fleet's DPS. That being said, this could very well change when we get the other stages of the Invasion, the conduits.
  15. Scheduled Triglavian Invasion Science Fleets

    @Lord Sarevok, You can count me in, well Dyexz that is; I have a few fair options for what I can bring: Basilisk Scorpion Navy Issue - although I found it very inefficient at anything but killing Leshaks. Maybe it's better to use RHML instead? Noctis (T2 65% Accessibility) - Still need to find out the right ratio between Tractors and Salvagers, I'm thinking 4/4. Eagle - so badass at killing Frigates/Destroyers. Tengu As you can see I've build a sizable fleet of ships to use/experiment with. Lastly I've been thinking of getting a few other ships, like the Sleipnir or Vulture and a Nightmare. For a fleet comp I think it could be usefull to have a pair of NMs, especially when running in the Foothold system, to take out those pesky Leshaks that love to sit out at 45-60km ranges.
  16. Here is a complete list for all available pointers, at this point in time. 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<url=helpPointer:neocom.industry>Neocom: Industry</url> <url=helpPointer:neocom.inventory>Neocom: Inventory</url> <url=helpPointer:neocom.journal>Neocom: Journal</url> <url=helpPointer:neocom.log>Neocom: Log and Messages</url> <url=helpPointer:neocom.mail>Neocom: Mail</url> <url=helpPointer:neocom.map_beta>Neocom: Map</url> <url=helpPointer:neocom.ledger>Neocom: Mining Ledger</url> <url=helpPointer:neocom.multibuy>Neocom: Multibuy</url> <url=helpPointer:neocom.aurumStore>Neocom: New Eden Store</url> <url=helpPointer:neocom.notepad>Neocom: Notepad</url> <url=helpPointer:neocom.PLEXvault>Neocom: PLEX Vault</url> <url=helpPointer:neocom.addressbook>Neocom: People & Places</url> <url=helpPointer:neocom.assets>Neocom: Personal Assets</url> <url=helpPointer:neocom.planets>Neocom: Planetary Production</url> <url=helpPointer:neocom.pointerWnd>Neocom: Pointer Window</url> <url=helpPointer:neocom.ProjectDiscovery>Neocom: Project Discovery</url> <url=helpPointer:neocom.redeemItems>Neocom: Redeem 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<url=helpPointer:unique_UI_recruitementTab>Recruitment</url> <url=helpPointer:unique_UI_routeInInfoPanel>Route</url> <url=helpPointer:unique_UI_SafetyButton>Safety</url> <url=helpPointer:unique_UI_fitsInFittingWnd>Saved Fits</url> <url=helpPointer:unique_UI_inFlightScannerBtn>Scanners</url> <url=helpPointer:unique_UI_standingsTabInCharactersheet>Standings</url> <url=helpPointer:unique_UI_lobbyWnd>Station Services</url> <url=helpPointer:unique_UI_StopButton>Stop Ship</url> <url=helpPointer:unique_UI_cameraButtonTactical>Tactical Camera</url> <url=helpPointer:unique_UI_inFlightTacticalBtn>Tactical Overlay</url> <url=helpPointer:unique_UI_targetAnchor>Target Anchor</url> <url=helpPointer:unique_UI_fighterToggle>Toggle Fighters and Modules</url> <url=helpPointer:unique_UI_skillqueue>Training Queue</url> <url=helpPointer:unique_UI_variationTab>Type Variations</url> <url=helpPointer:unique_UI_undockBtn>Undock Button</url> <url=helpPointer:unique_ui_stationSvc_medical>Station Service: Clone Bay</url> <url=helpPointer:unique_ui_stationSvc_insurance>Station Service: Insurance</url> <url=helpPointer:unique_ui_stationSvc_lpstore>Station Service: LP Store</url> <url=helpPointer:unique_ui_stationSvc_navyoffices>Station Service: Militia Office</url> <url=helpPointer:unique_ui_stationSvc_charcustomization>Station Service: Re-customization</url> <url=helpPointer:unique_ui_stationSvc_repairshop>Station Service: Repairshop</url> <url=helpPointer:unique_ui_stationSvc_reprocessingPlant>Station Service: Reprocessing Plant</url> <url=helpPointer:unique_ui_stationSvc_securityoffice>Station Service: Security Office</url>
  17. [Idea] Cap Stable Basilisk; yah or nay?

    One of the last things I wrote in the OP was that It would still be cap stable with 4x A-type Mediums + 1x T2 Large; this setup will give it 399. here is the updated fit
  18. [Idea] Cap Stable Basilisk; yah or nay?

    As you probably didn't read everything, you most likely missed If you adjust for faction module I didn't use/used in my fit there is very little difference: EHP: 37.124 (Opti) vs 35.612 (my fit); so only a measly 4% difference. REP: 340 HP/s (Opti) vs 399 HP/s (my fit); 0.3% difference. Est. Price: 643 mil (Opti) vs 728 mil (my fit); Only 12.5% more expensive (difference). you also mention Signal Amplifier and since it's not part of the official Optimal Basilisk fit your argument for that specific module is just barely valid. Why does it have to be Basilisks that must have a Sensor Booster? could it not just as well be 2 Scimitars that provide the extra Sensor Resolution (2x ReSeBo) for the DDD?, they are providing the bunny with links anyway so that doesn't do any harm and it frees up a lock for the basilisks. I'm aware that CCP has many plans on changing how Remote Assistance work; Remote Repairs are just the first step on that road.
  19. [Idea] Cap Stable Basilisk; yah or nay?

    On the plus side of such a ship, you'd have a fair amount of Neut resistance
  20. [Idea] Cap Stable Basilisk; yah or nay?

    In case of a Tengu fit I imagine that it would look something like this: However it only has an optimal range of 7250m compared to the Basilisk's 32km optimal range; I bet that such a big different makes it ineffecient in a setup where you're spread out as much as you are in Incursion sites. And you don't have "option" to use it for supplying combat cap.
  21. [Idea] Cap Stable Basilisk; yah or nay?

    I have actually considered that, and it's probably just a matter of when; I have years of experience flying Logistic Cruisers (Basilisk, Scimitar, Onieros and Guardian), mostly basilisk, in incursions (VG, AS and HQs). I started out, way back when incursions were first introduced, flying with TVP first as DPS (waiting hours just for small chance to get into fleet annoyed me) then I started flying logi, although it could still be tough at times trying to get into fleet, but flying logistic cruisers grew on me and I kept at it. Things happened in RL and I had to take a passive-break from EVE, kept myself updated and did a few activities here and there whenever I could, when I was able to play on a more regularly basis I looked back into joining an Incursion Community and I did take a look at TVP; to my surprise they were no-longer the community as I remembered/expected them to be, not that I didn't expect them to change, but they had almost become an "Elite" group that would only accept the "elite" among the "elite" (that's how it appeared to me). So I when on to search for a new more relaxed group and I did, OIC (Open Incursion Channel) an Armor Fleet community, I would be hard pressed to find an incursion group that would be that "newbro" friendly, relaxed and being so respecting of its members, sadly that community is dead, WTM does come very close to the spirit that existed in OIC but there are small but subtle differences. Elathy is just one of my characters that I've been flying Incursions with, lately it's been the primary one. Didn't quite intend to spout out my incursion history, oh well There are a few I remember having flown with a lot but they may not quite remember me; niki Lasvegas, boldielocks, Charlemane, McHammer just to mention a few on top of my head
  22. [Idea] Cap Stable Basilisk; yah or nay?

    And what is wrong with option 1 in the poll? It's not like it a "Yes, we'll immediately take it into use", it's meant as "yes, but needs to be tested/investigated more"