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Showing content with the highest reputation on 05/14/2021 in all areas

  1. 1 point
    Hey Logibros, I've been experimenting with a proactive Cap Transfer to reduce cap calls in NRF and TPPH sites, this should not be worried about in a TCRC. So far it seems to be very successful, at keeping the fleet moving, and I'd like to get feedback from others on their experiences with it. The process is pretty simple: LC assigns as equal a distribution of DPS ships as possible to each basi pilot in fleet. If there are 10 DPS and 4 basi's, assign 3 dps to 2 basi's, and 2 DPS to the last 2 Basi's. The LC should always take a lesser number if there is one as he has other responsibilities. The Basi pilots add those DPS ships to their watch list at the very bottom. When no outuni are present on grid lock one of the DPS ships, cap 3-4 cycles, then unlock that one and lock the next one on your list, and rotate through. Explanation of Purpose: First, reduce fleet need to call for cap, increasing efficiency. Second, how often do you see someone request cap just seconds before an Outuni spawn? If that person pulls the Outuni aggro how much does their risk increase because of their already low capacitor? If they don't pull the aggro, then how much of their DPS can they apply to the Outuni extending the duration the Outuni is on grid? Third, how often do we see 3 or 4 broadcasts for cap at the same time or within seconds of each other? If one of those broadcasts gets missed DPS drops and fleet slows down. Before people try to defend the standard way, I too occasionally don't feel like this is necessary. If you're the LC ask your basi's if they're willing to do this in Basi chat, if they aren't skip over them, if they are balance the DPS with them as much as possible. The added advantage of this is often you can catch a switch much faster because you can see it on the watch list as it happens. I know a lot of people say they don't want to be slaves to poor cap skills, but remember this is a new bro community a lot of new players pushed skills hard to get into the minimum fits to be able to join fleets. Final Note: All cap requests take precedence over this as it is just a method of reducing the flood of demand. Just a thought I've been exploring and thought I would share it with you guys.
  2. 1 point
    Command Structure Badges Grand Poobah - Special Founder Badge for Sparta93 Canyon's Badge - Special Founder Badge for Canyon Vjourytant Leadership - Elected Leaders of WTM incursions and part of Commander Council. Officer - Selected assistants to leadership and part of Commander Council. Certified Trainer - Certified Trainer Training CT - Certified Trainer in Training Fleet Commander - WTM Fleet Commander. The Fleet Commander commands the fleet by doing the Voice, Fleet Composition and Tagging. Training Fleet Commander - WTM Fleet Commander in training. They are also Line Commanders as a prerequisite. Line Commander - WTM Line Commander. They are the masters of standard incursion mechanics and all individual ships on grid (meaning Battleships, Boosters, and Logistics). They are here to watch the fleet for safety, perform any necessary roles, and train everyone that needs it, especially Line Commanders in training, which are the Residents (supersedes Trusted Logi). Resident - WTM Line Commander in training Ship/Fitting Badges Clyde - Earned by Flying an Optimal Nightmare or Optimal Machariel in Fleet. Must be currently in fleet in the ship to get the badge. WEBS - Earned by Flying an Optimal Vindicator in Fleet. Must be currently in fleet in the ship to get the badge. Field Medic - Earned by having both an Optimal Scimitar and Basilisk available for Fleet (X-up with both). Must be currently flying one of them in fleet to get the badge. Flush - Collective Badge for earning each Progress Ship Badge (WEBS, Clyde, Field Medic) Bastion - Earned by Completing the Bastion Training Program (Never Overridden) MASSIVE DPS - Earned by flying a Kronos with 4100 DPS Gun damage (cold/sober). Fitting Window Screenshot Required. Must be currently in fleet in the ship to get the badge. BRRRRRRT - Earned by flying a Vargur with 3350 DPS Gun damage (cold/sober). Fitting Window Screenshot Required. Must be currently in fleet in the ship to get the badge. DISCO - Earned by flying a Paladin with 3350 DPS Gun Damage (cold/sober). Fitting Window Screenshot Required. Must be currently in fleet in the ship to get the badge. 3 of a Kind - Collective Badge for earning each Marauder Ship Badge (Massive DPS, BRRRRRRT, DISCO). All of the Cards - Collective Badge for earning all Ship related Badges (Flush, 3 of a Kind) Ability/Skill/Implant Badges Dual Logi - Earned by Completing the Dual Logi Program (Never Overridden). Trusted Logi - Earned by demonstrating Exceptional Logi ability. Must regularly lock all shield broadcasts and rep appropriately, catch pilots who are out of position, catch pilots who broadcast late or don't have hardeners on (TL is required to fly the Lokis and 4-Link Scimitar fits). Trusted Logi may box 1 Logi and 1 non-Logi (e.g. Battleships). Logi always comes first. (Only overridden by Dual Logi) Hunting Rabbits - Earned by demonstrating Exceptional DDD Ability. Fleet must have 15+ Marauders during observation. JumpTAC - Earned by demonstrating Exceptional MTAC Ability. Minimum 3x Correct MJD Jumps and Getting MTAC before others. Ascendancy - Earned by flying a clone in fleet that contains Slot 1-5 High-Grade Ascendancies and WS-618 or High Grade Ascendancy Omega for slot 6. Screenshot required. Fun Badges Under the Influence - Earned by joining the first WTM fleet that is formed during the influence grind and remaining in a WTM fleet until influence reaches 0% or a WTM HQ Fleet is formed. Wall of Shame - Earned by getting the bonus LP payout in a focus. Must show Journal Screenshot. One of the Few - Earned by submitting a Top 5 Leaderboard Hit in the Discord channel Island Vacation - Earned by flying in a WTM fleet on a High Security Island. Get Them All - Collective Badge for earning all other non-commander badges (All Badges on this list except those listed as Command Structure).