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Showing content with the highest reputation on 04/29/2021 in all areas

  1. 1 point
    Hey Guys. This one has been a long time coming guide, with many requests. Finally it is time. What is a Capsprey? A Capsprey is a cheap Osprey focusing on helping out a WTM fleet and its great cap-hungriness, following them around and servicing capacitor on-grid, while not in fleet. Ideally this character is an alt of someone who is already in fleet and getting paid for site-completion. How to safely do this without blowing up? You have to play by a couple of really simple rules and you will most likely (99.99% chance) not going to get targeted at all, unless our CCP Overlords will decide otherwise (the 0.01% why you cant say something like "impossible or always/never" in EVE). Rules: 1. As always you have to listen to the FC. Nothing new here. 2. Unless you have an explicit permission from the FC you are not going into a TCRC. Only NRF and TPPH. To be fair TPPH is by far the most cap-hungry site anyway, and thats where you are needed the most. In TCRC there are a couple of frigs and cruisers who are not playing by the usual aggro rules, and sometimes its messy enough even without a Capsprey. Feel free to ask permission, but dont get grumpy if FC says no tho'. 3. In NRF and TPPH when fleet takes a gate you have to be a 100% sure that the initial aggro already happened (somebody is already getting shot), after that you have to take the gate really quickly, because you have to keep up with the fleet, and not be out of position when the next wave spawns! How to confirm aggro? Either check it with your in-fleet character, or if you dont have that wait 15 seconds after fleet took the gate, then catch up fast! 4. Anchoring: DO NOT ORBIT! You have to reach your anchor position before the next wave spawns, this is super important! When you are there then obviously you can turn off your prop-mod. I'll give you two options how to anchor yourself: a) In case you can move in 3D (Q+doubleclick) and have the capacity to choose a safe spot: anchor yourself! This is probably safer than relying on a booster that sometimes can be slightly out of position. -TPPH: last room 30 km left from the tower, 80 km from the beacon, your altitude (important) should be the top of the very highest spike of the tower. -NRF: 50 km right from the tower, 80 km from the beacon, your altitude (important) should be the top of the very highest spike of the tower. -TCRC: does not matter even if the FC lets you in, there are no waves after Outuni spawn, so you should be fine anywhere. b) In case you can not anchor yourself: You will anchor on the primary booster. You burn to it really close, keep-at-range 1000 meters. If the booster is not out of position you probably (99.99%) wont take new wave initial aggro. Okay, you survived. Nice. But how to effectively use a Capsprey, what is the job? It is rather simple because you should focus on your in-fleet character mostly anyway. You should service cap for the most cap-hungry boats in the fleet. Who are these guys? Blaster boats. Typically: all the Hyperions are cap hungry all the time. Vindicators who are burning around like madmen. Vindicators who are doing crazy DPS, pulling damage aggro. Hope they are not in fleet, but alas if they are: Rokhs. Honestly, all the blaster boats will be grateful for your deed. Some rare times if they notice you they might just tip some ISK as well for your service. I know i do. ;3 So you put 1 cap transfer on each of these guys (5 at a time), and you basically are good for at least 1 wave. I would recommend to maximize your focus on your in-fleet character. And only switch cap targets with the Capsrey if you still have spare time, which sometimes you probably wont have at all. Depends on the fleets nature, really. I would also recommend to just keep capping Hyperions (Rokhs...) all the time and never let them go. You can shuffle around the rest of your cap transfers on Vindicators if you want tho', cuz most typically they wont need them all the time, just a refuel every now and then. It is completely fine to just choose 5 ships and cap them for a whole site and to not pay attention to your Capsprey at all after you started capping and reached your anchor. What to do if you screwed up and failed to play by the rules or CCP decided you will be unlucky? AKA: if you are targeted by sansha. The tanky fit that i listed below most likely will hold and not blow up, if the in-fleet logi can catch you on time. If possible then you should voice it on comms, even target broadcast your own alt quickly. Overheat the tank, the prop-mod and try to burn away. Hopefully the commanders and logies are on the lookout on their own as well and will try to save you. Do not warp out with the tanky fit, please even if you are able to. It will just cause split aggro, which can easily result in losing some drones, and of course grumpy logi. Most likely you will survive, but even if you die, it is a cheap loss and a good lesson what not to do with the next Capsprey. If you are in the greedy fit then feel free to warp out, cuz you are not going to survive a full wave aggro. But that fit is only recommended for veteran pilots who are experienced multiboxers and confident enough that they wont screw up ever. Recommended tanky fit for everyone: Not recommended greedy fit for veterans who are experienced multiboxers and really confident: Why Small Cap Transfers? Small Cap Transfers will give enough cap for your targets, but they will not pull enough aggro to be targeted by the sansha. It is the perfect solution and these small Corpii A-Types are also really cost-effective. Alright thats enough to start. Not sure if i want to expand more on the why's and how's and make this another "book" of mine. I will update if there is something that i feel important enough. Off you go, and cap some mighty Vindicators!
  2. 1 point
    The cap broadcast is still true tho :smirk_cat:
  3. 1 point
    Effective Communication with hearing impaired pilots: A guide for WTM hearing impaired line pilots As a warp to me line pilot, you can expect to receive a non-discriminatory experience where possible. Disabilities can to some degree be overcome with a few adaptations from both pilot and commanders. This guide aims to direct and facilitate the integration of hearing impaired pilots and to maximise their efficiency and enjoyment while in warp to me fleets. X-ing up When X-ing up for a wtm fleet, your first point of contact will be the FC or commander running the fleet composition. Request a conversation with the FC from WTM local or a duty command core member. The FC/duty command core will facilitate a suitable communication relay for you. Keep the chat window visible at all times. Only the fleet sanctioned relay and the hearing impaired pilot maybe a part of this conversation or in this chat room to keep miscommunication to a minimum. WTM Waitlist The Fc or fleet composition’s identity can be found on the waitlist X-up page under the heading ‘Fleet Manager’ Please note that on occasions other people maybe in the conversation to hand over or teach another member of command or if a Backseat wishes to observe.* Safety An in-game private chat is to be the primary form of command/communication. No other pilots may give any command to the pilot(s) in the support conversation, Fleet Chat or in WTM Local. The fleet will be instructed to follow the rules or be withheld from fleet. Duty Core command will be expected to keep hearing impaired pilots on their watchlist if it is felt necessary for safety. Duty Core command will be expected to keep hearing impaired pilots on their watchlist if it is felt necessary for safety. Pilots that X on the waitlist are required to please join TeamSpeak[comms] even though you cannot partake in conversation, this is to ensure fleet safety in the event of a Disconnect of your character, as it will allow the Composition Commander / Fleet Commander or Relay to keep a conversation open with you in the case the DC was at the end of a TCRC or exit from any site. Teamspeak Chat/Poke is to be used only in the case of a Pilot DC and only then. Commands and abbreviations It is advisable to get into the habit of using abbreviations as the primary format for command relay. This is because by doing this it speeds up the process which can take time to type out in sentences. Of course, typed conversation is not discouraged as we also like to provide an inclusive warp to me experience. *The pilot(s) and Relay may come up with their own shorthand if they so choose.The Communications Department has come up with this shorthand version of commands to easily identify each other in a fleet setting.* Tags when and if tags are called differently than tagged. Due to a Contest or Emergency Evacuation. Comp/FC will type the correct Number in chat to focus on. E.g 1,2,3,a,b,c,x