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    Upgrade Guide This is a WIP, but I can't edit it. F in the chat. Upgrading your ship and modules is probably one of the most important things, if not the most important thing in Incursions. Warp To Me already has an upgrade policy in place to get you into an optimal hull, but where do you go from there? I’m here to explain to you what module is best to upgrade first, which modules you should be getting and what implants are great to get. The amount of ISK these modules cost is fluctuating and won’t be mentioned in this guide as much, maybe as a rough estimate. Rough upgrade progression I wish I was good with Photoshop and I could make a cool progression picture, but I am not and will try to do my best doing a rough upgrade progression. I say rough because sometimes you need something before your next actual upgrade. Say you are new and you want to fly with Warp To Me, but can't fit something or you aren't cap stable and you need an implant for that to work or would rather buy Omega before going towards an optimal ship. That's why this is a rough upgrade progression and there are plenty of places and people to help you make these decissions, other than this guide. Starter Battleship Pilot > Skill for a preferred starter Battleship > Optimal Hull > Skill towards an Optimal Fit > Buy Omega > Skill level Vs > Buy Optimal Fit > Buy Implant Set (Ascendancy is preferred) > Buy the Slot 6 to slot 10 implants > Abyssals Starter Logistic Pilot > Skill for a Minimum Logistics ship > Starter Basilik/Scimitar > Buy Omega > Skill for Logistics Cruiser V > Buy the Optimal version > Skill level Vs > Get an Implant set > Buy the Slot 6 to slot 10 implants > Abyssals Optimal Hulls It’s best to plan ahead. There are some things that work for both battleships and logistics and some that are very specific. For example, there is only one real implant set that works for battleships and that is the Ascendency set. This is not such a smart idea on logistics, though it is still worth it if you fly both. Make sure you don’t land on grid first when entering a site or TPPH room, you should be ok otherwise. For ships and most importantly modules, a logistics pilot is done sooner than a DPS or Sniper. If you are planning on only flying logistic ships, you aren’t spending as much ISK as a battleship. Therefore it’s good to plan which ship you want to fly. My personal recommendation is to do both and get an ascendancy set. The set is not only useful for incursions themselves, but also moving between a focus. Some focusses have more than 45 jumps and can cut your moving time by a lot. I wouldn’t personally suggest that you should buy what you can fly. I thought about it, but Incursions are endgame content. If you have a lot of experience in PVP fleets, doing missions or flying logistics ships, you are more than welcome, but it’s better to fly something cheaper and steadily upgrade. Most pilots new to Incursions die on their first day or week of flying, mostly leroying the wrong gate, because they didn’t properly warped to their Fleet Commander and checked for gate status. Entry/Starter Ships and Logistics More information: WTM Fittings (Other Accepted Battleships >) Hyperion > Vindicator > Nightmare/Leshak (Other Accepted Battleships >) Bhaalgorn > Nightmare > Vindicator/Leshak Logisics Cruiser IV > Starter Basilisk > Logisics Cruiser V > Optimal Basilisk > Loki Logisics Cruiser IV > Starter Scimitar > Logisics Cruiser V > Optimal Basilisk > Loki A hull upgrade is your first priority. For Logistic pilots it’s Logistics Cruiser V. Both of these options offer the best increase of optimal. Opinion: I would love to see only Logi Level V, but that's a bit controversial. Implants More information: Implant Guide Pricecheck: EVE Praisal Market: Fuzzwork Market Browser Before I start talking about module upgrades, as they are a little bit more straightforward, I would like to talk about implants. Buy implants with LP, it’s simple. Each site gives you 7k Concord LP and every incursion focus should atleast net you about 50k to 2m Concord LP, depending on how many sites you run. I earn on average 400k to 1m Concord LP. You are perfectly able to buy implants for that. Battleships Ascendancy Set There is just no better set than the Ascendancy set. They are beneficial for all incursion sites (Headquarter, Assaults and Vanguards, especially Vanguards). The set overall is just great, it will get you into sites faster, bounce faster and move faster between focusses. Nirvanas I already hear some of you Veterans thinking, Nirvanas? What? Yes, you could buy these. I would still recommend the Ascendancy set over these 99% of the time, but if you want to drop a defensive mid slot for more utility, tinker around with these. Maybe for an alt? Logistics These sets are specifically picked for logistic pilots. Even the Genolution set is for beginners and mainly Logistic pilots. I would even recommend never getting them, you will get too comfortable without having fitting issues. This sounds nice, but you can perfectly get cap stable (within the fleet) and fit optimal fits without the Genolution set and get another set of implants. Savior Set Only get these if you are exclusively flying logistic ships, both the Scimitar and the Basilisk and never think about getting into a Battleship. You rep more, what is there not to like Genolution Set Are you new to EVE or have low skills on your pilot? Get this set. It makes fitting things a lot easier without some CPU, powergrid and cap requirements. Halo/Snakes Both of these aren’t specifically to Logistics exactly, but I still want to mention these sets. It’s like an honorable mention. All logistic fits have some defensive modules, but they mostly sig and speed tanked. These sets help with either of those things. Again, Ascendancy, Genos or even Saviors are better than these for Incursions, but not bad options, they are still viable. Modules Module priority is important. There are plenty of modules that are more important than others and I will go over every single one of them. Most upgrades for modules only cost a very low amount of ISK and it's good to get them sure, but it's better to safe up ISK and get the more important ones first. The famous X-type MWD Quaf-Lif > Domination > X-type Probably the best upgrade you can buy. Definitely one of the first upgrades you should get. Personally I would skip the Domation and go straight to the X-type. The reason toget it is that it has no negative capacitor capacity bonus. That means even when you have it fitted, there is no penalty to your capacitor, only when activating it. This counts for both the Gist X-type and the Core X-type. At the moment of writing this, I am going to mention that the Gist X-type is now only 200m cheaper than the Core X-type, sitting at 500m. The difference is that huge and for an earlier upgrade, it's better to get the Gist X-type at the moment. Damage mods While an A-type Multispectrum sounds nice after a new shiny MWD, get damage mods first. They are far cheaper and buying 4 of them, skyrockets your DPS on your ship. When it comes to these Faction modules, buy the cheapest, they are all the same. They as in: Federation Navy Magnetic Field Stabilizer or the Shadow Serpentis Magnetic Field Stabilizer Ammatar, Dark Blood, Federation Navy, Imperial Navy, Shadow Serpentis or True Sansha Heat Sink. I could be going over Leshak damage mods, but just get Abyssals, preferably T2 rolled better than faction ones. Pithum A-type Multispectrum Shield Hardener Yes, ok? Finally, you can get your speciul hardener. For both the Vindicator and the Nightmare there are fits where you can fit an extra module, the double web Vindicator and the Sebo Nightmare with just 1 Pithum A-type. It's good to get that single A-type and buy the extra module. Get this module as a faction upgrade, this is very important. Both of these extra modules can be paid within 1 hour of incursions. Utility Before buying your second Pithum A-type, focus a bit more on utility. As I mentioned these Improved fits for the optimal hulls, they also contain other modules you should be getting Faction Webifier Get the Federation Navy Stasis Webifier for less range, more negative speed velocity bonus. Get the Dark Blood Stasis Webifier for more range, less negative speed velocity bonus. (Preferred) Faction Tracking Computers Federation Navy Tracking Computers Faction Sensor Boosters Federation Navy Sensor Booster Faction Drone Damage Amplifier Whichever is cheapest Dread Guristas, Federation Navy, Imperial Navy, Sentient Drone Damage Amplifier Faction Damage Control Personally I did very long without it, that's also because these were introduced not so long ago. It's only a 200 to 250m upgrade, your choice, get the cheapest one. Sentient, Shadow Serpentis, Syndicate Damage Control. Your 2nd Pithum A-type Multispectrum Shield Hardener Yes, it's finally time for that double A-type fit, the Optimal fit. Once you have upgraded the other most important modules on your ship, you can finally look at upgrading those rigs. For both the Vindicator and the Nightmare it's the famous Burst Aerator Rig II and this will add roughly 100 more DPS to your fit. Abyssals Market: Multiplasmid.space You are here now, you have the optimal fit and are trying to min-max your fit. After getting all of your Faction and Deadspace modules and your implants, all that is left is to buy your abyssal modules. These modules can get a tad bit expensive, but I recently bought some myself and they aren't as expensive as you think. You can get some great modules from T2 roled moduled that are sometimes better than the faction ones. Remember one thing though, penalties. They still apply on Abyssal mods and getting 4 god tier abyssals isn't really going to help you much, contrary to popular believe. Other than damage mods, this is where I leave you. You can abyssal almost all modules on your fit to your liking. I could give some recommendations: Abysal Damage Mods > Abyssal Utility > Abyssal Tank (Damage Control)(If you go abyssal dcu, aim for a faction one, but usually these are unnecessary) Credits to @Bear Ursa Get 1 with excellent ROF Get 1 with excellent Damage Get 1 with good ROF and ok damage Get 1 with good damage and ok ROF This should give you the best modifiers. Also keep the numbers from faction damage modules in the back of your head: Damage Modifier: 1.12 x Rate of Fire Bonus: 11% All of your Abyssal modules don't have to be above these numbers. Your excellent ROF and excellent Damage abyssals can have both worse damage and ROF respectively. That's all in favour of the stacking penalties.