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Showing content with the highest reputation on 06/02/2020 in all areas

  1. 1 point
    @Victor Victor Veritas coming from you, that is high praise indeed! All I did was give the vindi pilots some in the moment advice and encouragement. Hopefully some of it stuck and we all get better. See you all in fleet real soon I'm sure
  2. 1 point
    Description of the Drone Bunny Role (DDD) The DDD is the person responsible for killing all the frigates on the field. As soon as you land, people assign drones to you up to a maximum of 50 drones. Most of these drones are light drones, which are fast and able to reach any target you attack quickly. Your objective is to kill the frigates as fast as you can, especially those frigates that do bad things to the fleet, namely ECM, Points (Scrams) and Webs. To help you with your task, your fleet members will provide you with Remote Sensor Boosters ("resebos") to increase your lock speed and remote tracking computers ("links") to boost your gun tracking and range. You cannot directly instruct the 50 assigned drones to attack a particular target, but instead they follow your shots and attack what you attack. They will follow whatever aggressive module you last activated on a target (this includes your guns, webs, or paints) and attack that same target. Initial tips: Strategically time and minimize your ship movements to optimize your tracking against frigates as they are small targets. It is better to pick a few places to stop and shoot from rather than try to chase down each target individually. Sitting still while shooting frigates is ideal, ie the faster you are moving the more you are working against your own tracking. Be where you need to be sooner rather than later so you can be sitting still where it matters. Always follow directions from your FC. In particular, during contests, the command "Full fleet shoot the XXX" includes you, the Drone Bunny, unless otherwise directed. In most fleets there will be two DDDs assigned, your job is the same in both cases. Frigates will chase after their aggro targets closely, you can try predetermining where they may go and place yourself in their path to catch them. After a minute they will reagress the next target, be ready for where they are going. And remember! Its better to be in position for the next wave than chasing after remnants. You likely have only 7 (or fewer) max locks to work with, make sure you keep locking up more frigates as you kill them. If you are not receiving remote sensor boosters, ask the FC if they are available for you. You should at the very least be receiving one as DDD to reduce your lock speed significantly. Spread your webs amongst frigates, while you are shooting one, the next frigate is already slowed down for you to apply on. As frigates die, move that web to the next one, while you shoot the pre-webbed frigates. The preferred ammo for DDD is Null and Antimatter (Void is only good if you have enough links/skills to support its lack of range and tracking) Vindicator is the Optimal DDD ship, due to its web and tracking bonuses. Vindicators with 3 webs are preferred, but 2 webs can do the job. DDDs can refit their DDAs for tracking enhancer for better application. What kind of enemies do I primarily shoot? Schmaeel Nasty little frigates, they point and web. Usually your first target in most of the HQ sites. Killing these quickly removes scrams and helps to get your fellow fleet members safely to the next gate and not being slowed down. Tama Tamas deal high DPS and also point. Try not to let too many of these stack up, especially in a TPPH. Eystur Normal Frigate. Renyn Normal Frigate. Has webs. Niarja Niarjas are only present in TCRCs. They are your primary target at all times when they are present. The Niarja neuts and jams pilots. Mara These are small, fast Sansha cruisers with the signature of a frigate that act as Logi ships for the Sansha fleet. These are most often Sniper targets, but in some circumstances the FC will tell you to specifically go after these. Specifically in the NRF 3rd wave, you will want to grab Mara first before the few Tama that spawn. (Lastly, if you have cleared all of the necessary frigates, you will usually move on to help the HHH with the Uitra and Romi cruisers in reverse tag order and then with the remaining DPS targets.) For each site, what should I do, where do I go, what do I kill? In general, the DDD should try to be at the VVV anchor spot at the start of each new wave spawn to be close to the new targets. During the wave, you may have to pick a second or third position to stop and shoot from. In the TCRC, there is a special job to be done described in more detail below. TPPH Room 1 Schmaeel Tamas Renyns Room 2 Schmaeels Renyns Romis (reverse order of tags) Room 3 Special note: in the 3rd room, you will be working hard to clear a large number of frigates. Towards the end of each wave, you need to stop shooting these frigates and attack the last Ostingele Tectum, as this helps reduce the risk of drones being shot on each new wave spawn. Listen for the FC to call this swap but try to anticipate it for yourself. Wave 1 Eysturs Tamas Romis or Last Tagged Osti Wave 2 Schmaeels Tamas Romis or Last Tagged Osti Wave 3 Schmaeels Leftover frigates Vylade NRF Wave 1 Schmaeels Renyns Uitra Romis Wave 2 Schmaeels Tamas Ostingele Wave 3 Mara Tamas Vylade Wave 4 Eysturs Romis Vylade TCRC The most important site as a drone bunny. This is the only site where the Niarja spawns. The Niarja jams and neuts people and is your highest priority target. If the Niarja attacks a Logistics pilot, they are unable to lock the person who has the aggro and their cap gets drained. Primary Objective Kill all the Niarjas on the field. This is your #1 job without delay. There are two Niarjas when we start the site. Once killed, one will respawn behind the Shield Transfer tower every 30 seconds or so. Position yourself directly between the Sansha Battletower and the Shield Transfer array (9 bubbles) to be in optimal position to kill the Niarja every time as soon as it respawns. You will get multiple remote sensor boosters and tracking links to help with this task and make this a near-instant kill if done correctly. Secondary Objective Kill Schmaeels Between killing Niarjas, you should work on killing the untagged Schmaeels. Two Schmaeels near the MTAC factory will respawn if killed, which the FC should tag X or J; do not kill these. In the case FC forgets to tag the trigger they may ask you to clear all the tagged schmaels and leave the ones left till after the tower is down. Once the tower is destroyed, no Sansha will respawn. Align to the FC's broadcast and help killing the remaining Schmaeels and the Auga. Warp off grid when the FC says "DPS/Snipers/Battleships Warp!". Good job!
  3. 1 point
    Anchoring Guide Anchors are special positions a person is heading towards or following. Each person should anchor themselves. The MJD portions have instructions for how to make use of the module for anchoring. These anchoring spots have been tested several times, and are designed to get the best performance out of your ships. Follow them and you will have no trouble anchoring on all three sites. For all anchoring use q double click to go to your spot. You do this by holding the q button down, finding your horizontal anchor point, clicking once, then using the mouse pointer to go up or down to find your vertical point. (A Note for Non-MJD Snipers, keep at range 5km from the Booster until you can make use of one) TPPH Room 1 and 2 Short Range should be burning towards targets and then getting to the outgate before it spawns. Snipers will burn directly for outgate. For the final room, see below. Room 3 HHH (DPS): 1. Burn halfway towards the initial spawn (as shown in the picture) so everyone can web and shoot the Romis as they burn into range. 2. Burn towards the first anchoring spot, while shooting Ostis. (2nd wave) Height should be just above the tower. 95km from the beacon. About 30 km off the tower. 3. Keep at range the tower 20km for the last anchor spot. (85km from the beacon) MJD (Sniper): 1. Angle slightly up and left of the tower (about 15 degrees left if looking with Tactical Overlay) and jump. 2. Jump and burn back 1-2 prop mod cycle back towards the beacon. 3. Height should be well above the tower and the VVV/DPS group. 4. Approximately 80km from the beacon and 20-25KM off the tower. (After Jumping: Make sure you are not too low, or too far from the group, as you could pull aggro unintentionally!) NRF 1. Burn towards the initial spawn, for about 30km. 2. Burn slightly right of the tower, between the mushroom (Sansha Deadspace Outpost) and the smaller sansha tower (Sansha Starbase Control Tower). (60km off the beacon, 20 off the tower) 3 After the 2nd wave is almost killed, go towards the 3rd wave. (85km off the beacon, 20km off the tower) 4. After the 3rd wave is almost killed, go towards the 4th wave. (80km off the beacon, 45km off the tower) MJD (Sniper): 1. Jump straight ahead from the initial warp in, angled slightly upwards (in level with the spawn), burn 1 prop mod cycle back towards beacon. 2. Approximately 90KM from the beacon, 40km right of the tower, elevated just above the top of the spikes on the tower. (Shown in the smaller picture) 2. (4th Wave) After the new wave spawns, angle yourself towards the Antem/Yulai spawn. And Jump directly on top of them. (Wait till after the new wave aggro is settled before activating the MJD!) TCRC MJD: When FC calls, spool jump, just left of the tower. (Be careful not to move too far forward before jumping as it may put you on the far side of the tower) Non-MJD: When FC calls, Burn straight towards the tower, keeping it in your optimal range. MTAC: Jump directly to the MTAC Factory on landing. MTAC Guide DDD: Burn towards the Drone Bunny spot. DDD Guide