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  1. 1 point
    Really, the *next* thing to do is to get really good at the ship you're trained for. Vindicators do a lot of stuff: 1) Memorize the target priorities for the rooms & sites, so that you can start burning and web down the correct thing as soon as you land, even if FC hasn't tagged yet. Also, *calling* those webs, so that you can coordinate with others.Getting the Ostingeles webbed next to each other so that you can burn 'em all down at once is a fun little mini-game 2) VVV! Learn where the anchor spots are. Learn how to powerslide to a stop 5km *beyond* the anchor spots, so that all those people following you at 5km end up sitting RIGHT in the middle of the next spawn. A good VVV is the difference between a DPS squad that fires at max damage and one that fires at half damage. 3) HHH. Same general idea. Be the guy who sends drones 5km to their next target, not the one who makes them run 50km across the field. 4) DDD. You know the trick where you can make drones chew on a Renyn over there, while webbing & pounding on Schmaeels over here? Can you end a TCRC with a pile of dead Niarjas sitting right at your feet? This stuff matters. Once you've got all that down... usually if somebody is looking for a second ship type, they'll go for logi. It's a longish train, about ten weeks if you're starting from just the battleship skills, but that just means you've got time to practice that DDD trick
  2. 1 point
    The Skill Guide Hello fellow pilots! This guide will be walking you through all the skills that you could train to optimize the use of your ship, either an Optimal Battleship or a Logistics ship. This guide is more of a suggestion, however, as you might find other skills more necessary to train first, some that might have been left out, or skills that you feel are not needed for you. These skill plans are designed to be used one after the other, start at minimum and work your way up to optimal! You can click the "spoiler" and copy and paste those skills directly into the EVE training queue window. Here's how: 1. Copy any of the spoilered skill list to your Clipboard (Select and then CTRL+C) 2. Then select 'Add skills listed in clipboard to end of queue' shown here: 3. The new queue will be loaded and give you a confirmation message Good luck training the skills! If you have any questions, please contact any of our Commanders (FCs or LCs) or Council (Leadership and Officers) 1. Vindicator Guns: Hybrids - Large Neutron Blasters Battleship Bonus: Gallente/Minmatar WTM Minimum - Hyperion (Affordable Stepping Stone) WTM Minimum - Vindicator WTM Optimal - Vindicator 2. Nightmare Guns: Lasers - Large Tachyon Beam / Large Mega Pulse (T2 Only) Battleship Bonus: Amarr/Caldari WTM Minimum - Bhaalgorn (Affordable Stepping Stone) WTM Minimum - Nightmare WTM Optimal - Nightmare 3. Logistic Ships Please look at our other guides for more information about logistics, capacitor management and implants. Rookie Logi Guide Implant Guide Cap Management Guide Advanced Incursion Tips Guide Basilisk Role: Support - Remote Repair + Remote Cap and Sensor Boost (Signature Radius, faster lock speed for the drone bunny or your up cap) Caldari Cruiser skill bonus WTM Minimum - Basilisk WTM Optimal - Basilisk Scimitar Role: Support - Remote Repair and Tracking Links (Tracking Speed and Optimal Range) Minmatar Cruiser skill bonus WTM Minimum - Scimitar WTM Optimal - Scimitar Loki Role: Support - Remote Repair Minmatar Strategic Cruiser skill bonus and Subsystems (Please note the Loki has other requirements, refer to this post for details) Further Reading EVE Uni Magic 14 Skills and Learning Support Skills