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  1. 2 points
    Sorry, these guys have a couple details wrong. Killmail values vary drastically from trade-hub prices, and we do not use them when paying for losses. We will fix the corp MOTD to make this more clear. We calculate the value to be paid from actual market prices. We pay ISK (up to the coverage maximum) for "lost value" meaning stuff that is destroyed or drops that cannot be recovered (lost or stolen). If anything drops, we will try to recover it and give it back to you; something that you dropped and received back was not truly "lost", so we do not pay for those items since you got them back good as new. Anything that is destroyed or lost, we pay back with isk based on the trade hub market price of the destroyed stuff. We pay until we have replaced every item that was destroyed/lost, or you reach the coverage cap that you paid for (2b, etc). We do not subtract the value of drops from your coverage cap. Allow me to give a couple examples. A Basilisk that costs 700m total to purchase in Jita dies and drops 150m in loot. That pilot receives her loot back, and then there is 550m of destroyed/lost value. With free logi SRP of 300m, she receives (in addition to the returned drops) 300m isk, which means she has a 250m shortfall. If she paid for our basic SRP coverage (10m for 2b coverage) then she would have received 550m isk + her drops. Collectively, this completely reimburses her 700m ship. She is not paid more than she lost, but exactly what she needs to, between a trip to Jita and using her returned drops, exactly replace her ship. For another example, a 3b Vindicator dies and drops 750m of loot, having paid for basic coverage. We return the loot and pay him the full 2b, since he effectively lost 2.25b. We do not subtract the value of his loot from the 2b payout, but working backwards from the total value of his entire intact ship. If equations are more your thing, for someone with 2b of coverage, ISK Paid = (Total Cost of entire ship, rigs, mods, charges, etc) - (Value of drops returned), with a max ISK paid of 2b. As a general rule of thumb, about a third of your total ship value will be your hull and rigs, which are always destroyed when you die, and the remaining 2/3 will be mods, which have a 50% chance of dropping, so you want to cover at least 2/3 the value of your ship. Sometimes the loot fairy is nice and other times not so kind, so for safety most pilots prefer to cover the full value. Compared to the site payouts, SRP is pretty affordable.
  2. 1 point
    You should show the rest of that loss mail. One day when I get back to my actual computer, I'll shows you all.
  3. 1 point
    "Its know fact that among faction ones, ogres are best heavy drones for incursions." If we exclude geckos. and maybe subjugated mediums. But questions like are they? when? how much so? buggered me for a while. I'll give you data. Total damage done: +--------------------------+----------+ | Weapon | sum(Dmg) | +--------------------------+----------+ | Republic Fleet Berserker | 3742296 | | Imperial Navy Praetor | 4041019 | | Caldari Navy Wasp | 4214487 | | Federation Navy Ogre | 4416467 | +--------------------------+----------+ Damage to rats: +--------------------------+----------+ | Weapon | sum(Dmg) | +--------------------------+----------+ | Republic Fleet Berserker | 1043728 | | Federation Navy Ogre | 1103895 | | Caldari Navy Wasp | 1108550 | | Imperial Navy Praetor | 1111401 | +--------------------------+----------+ Damage to towers: +--------------------------+----------+ | Weapon | sum(Dmg) | +--------------------------+----------+ | Republic Fleet Berserker | 2698568 | | Imperial Navy Praetor | 2929618 | | Caldari Navy Wasp | 3105937 | | Federation Navy Ogre | 3312572 | +--------------------------+----------+ Damage details: +--------------------------------+--------------------------+----------+ | Target | Weapon | sum(Dmg) | +--------------------------------+--------------------------+----------+ | Antem Neo | Republic Fleet Berserker | 7126 | | Antem Neo | Federation Navy Ogre | 7762 | | Antem Neo | Caldari Navy Wasp | 8308 | | Antem Neo | Imperial Navy Praetor | 8699 | | Arnon Epithalamus | Federation Navy Ogre | 3284 | | Arnon Epithalamus | Republic Fleet Berserker | 3443 | | Arnon Epithalamus | Imperial Navy Praetor | 3672 | | Arnon Epithalamus | Caldari Navy Wasp | 3778 | | Auga Hypophysis | Federation Navy Ogre | 1268 | | Auga Hypophysis | Caldari Navy Wasp | 1812 | | Auga Hypophysis | Imperial Navy Praetor | 2191 | | Auga Hypophysis | Republic Fleet Berserker | 2198 | | Citizen Astur | Republic Fleet Berserker | 309 | | Citizen Astur | Imperial Navy Praetor | 391 | | Citizen Astur | Caldari Navy Wasp | 455 | | Citizen Astur | Federation Navy Ogre | 491 | | Deltole Tegmentum | Federation Navy Ogre | 32659 | | Deltole Tegmentum | Republic Fleet Berserker | 32967 | | Deltole Tegmentum | Imperial Navy Praetor | 33575 | | Deltole Tegmentum | Caldari Navy Wasp | 34454 | | Eystur Rhomben | Federation Navy Ogre | 277 | | Eystur Rhomben | Imperial Navy Praetor | 571 | | Eystur Rhomben | Republic Fleet Berserker | 726 | | Eystur Rhomben | Caldari Navy Wasp | 748 | | Intaki Colliculus | Republic Fleet Berserker | 28355 | | Intaki Colliculus | Imperial Navy Praetor | 31244 | | Intaki Colliculus | Caldari Navy Wasp | 32569 | | Intaki Colliculus | Federation Navy Ogre | 35594 | | Mara Paleo | Federation Navy Ogre | 1894 | | Mara Paleo | Caldari Navy Wasp | 1953 | | Mara Paleo | Republic Fleet Berserker | 2042 | | Mara Paleo | Imperial Navy Praetor | 2049 | | Niarja Myelen | Federation Navy Ogre | 244 | | Niarja Myelen | Republic Fleet Berserker | 511 | | Niarja Myelen | Caldari Navy Wasp | 554 | | Niarja Myelen | Imperial Navy Praetor | 679 | | Ostingele Tectum | Republic Fleet Berserker | 320781 | | Ostingele Tectum | Caldari Navy Wasp | 338394 | | Ostingele Tectum | Imperial Navy Praetor | 340332 | | Ostingele Tectum | Federation Navy Ogre | 345494 | | Outuni Mesen | Republic Fleet Berserker | 72915 | | Outuni Mesen | Caldari Navy Wasp | 77170 | | Outuni Mesen | Imperial Navy Praetor | 79985 | | Outuni Mesen | Federation Navy Ogre | 80009 | | Renyn Meten | Caldari Navy Wasp | 439 | | Renyn Meten | Imperial Navy Praetor | 566 | | Renyn Meten | Federation Navy Ogre | 812 | | Renyn Meten | Republic Fleet Berserker | 1040 | | Romi Thalamus | Federation Navy Ogre | 400406 | | Romi Thalamus | Republic Fleet Berserker | 407222 | | Romi Thalamus | Caldari Navy Wasp | 417722 | | Romi Thalamus | Imperial Navy Praetor | 421970 | | Sansha Battletower | Republic Fleet Berserker | 545896 | | Sansha Battletower | Imperial Navy Praetor | 587441 | | Sansha Battletower | Caldari Navy Wasp | 626089 | | Sansha Battletower | Federation Navy Ogre | 666370 | | Schmaeel Medulla | Federation Navy Ogre | 2795 | | Schmaeel Medulla | Republic Fleet Berserker | 3339 | | Schmaeel Medulla | Caldari Navy Wasp | 3583 | | Schmaeel Medulla | Imperial Navy Praetor | 3977 | | Slave 32152 | Imperial Navy Praetor | 645 | | Slave 32152 | Republic Fleet Berserker | 689 | | Slave 32152 | Caldari Navy Wasp | 718 | | Slave 32152 | Federation Navy Ogre | 792 | | Slave Endoma01 | Republic Fleet Berserker | 1156 | | Slave Endoma01 | Caldari Navy Wasp | 1211 | | Slave Endoma01 | Imperial Navy Praetor | 1414 | | Slave Endoma01 | Federation Navy Ogre | 1492 | | Slave Heavenbound02 | Imperial Navy Praetor | 1794 | | Slave Heavenbound02 | Republic Fleet Berserker | 1881 | | Slave Heavenbound02 | Federation Navy Ogre | 2004 | | Slave Heavenbound02 | Caldari Navy Wasp | 2188 | | Slave Tama01 | Republic Fleet Berserker | 1341 | | Slave Tama01 | Imperial Navy Praetor | 1350 | | Slave Tama01 | Caldari Navy Wasp | 1432 | | Slave Tama01 | Federation Navy Ogre | 1849 | | Tama Cerebellum | Republic Fleet Berserker | 6675 | | Tama Cerebellum | Federation Navy Ogre | 6792 | | Tama Cerebellum | Caldari Navy Wasp | 8376 | | Tama Cerebellum | Imperial Navy Praetor | 8807 | | True Power Mobile Headquarters | Republic Fleet Berserker | 2152672 | | True Power Mobile Headquarters | Imperial Navy Praetor | 2342177 | | True Power Mobile Headquarters | Caldari Navy Wasp | 2479848 | | True Power Mobile Headquarters | Federation Navy Ogre | 2646202 | | Uitra Telen | Republic Fleet Berserker | 23364 | | Uitra Telen | Federation Navy Ogre | 24986 | | Uitra Telen | Caldari Navy Wasp | 25302 | | Uitra Telen | Imperial Navy Praetor | 26146 | | Vylade Dien | Republic Fleet Berserker | 109865 | | Vylade Dien | Imperial Navy Praetor | 121244 | | Vylade Dien | Caldari Navy Wasp | 127607 | | Vylade Dien | Federation Navy Ogre | 133699 | | Yulai Crus Cerebi | Republic Fleet Berserker | 15783 | | Yulai Crus Cerebi | Federation Navy Ogre | 19292 | | Yulai Crus Cerebi | Caldari Navy Wasp | 19777 | | Yulai Crus Cerebi | Imperial Navy Praetor | 20100 | +--------------------------------+--------------------------+----------+ Drones were flown always in pack of 4, one of each. Assigned to HHH,VVV or manually to same target, in case of drone aggro or death, all were recalled until dead had been replaced. If some droned were overflow, all 4 were reassigned (to VVV or manually). Errors were made, like every pilot make, but I took care for there not to be much. Just to note, total damage cannot be equaled to site times, because almost everything apply worse on rats then tower, and thus rats damage influence time a little more. But how much so, is beyound this research. If anyone wants to expand or verify this on other drones, PM me for the code. Its done in Perl+grep+MySQL, very simple. Also I think there is still not enough raw data for faction heavies research to be reliable. Database now contains 108450 connected shots, but just a several days ago Wasps were leading in rat damage.
  4. 1 point
    Implant Guide This guide will go over the Implant's we suggest at Warp To Me for the ships we use. It will go over Implant's for Skill Hardwiring(slots 6-10) which are most important for optimizing your clone and Attribute Enhancing(slots 1-5) which will add utility over regular learning Implants. Cybernetics You need this skill to use any of the implants below. We suggest training Cybernetics to V, this allows you to use 6% implants which can be purchased with the Concord LP we earn from running Incursions. These implants are purchased for 250m ISK and 250k LP at Concord Stations. Tips If you fly several ships, like a DPS and a Logistics ship, try getting implants that help both fits, such as Capacitor, Shield or Ship speed implants. Getting a whole set of attribute enhancing implants(slots 1-5) is worth more than just get 1 or 2 as the effects stack. If you are just starting with WTM and are short on ISK we suggest purchasing 3% implants as they only run about 20m ISK each at the major trade hubs, after running Incursions for a while you should have earned enough ISK and LP to purchase 6% implants at Concord LP stores. Attribute Enhancing Implant Sets We at WTM are a new bro friendly community and do not require specific Implant sets to meet doctrines. We do however suggest these implant sets as they greatly help out on fleet performance. High-Grade Ascendancy Set This set of implants is great of making you more ISK! You warp in site faster, you warp to structures faster, you warp from site to site faster, and you move focii faster. Getting these help you train skills faster as well as make ISK faster. The best investment you'll ever make. SLOT 1: High-grade Ascendancy Alpha Primary Effect: Boosts perception by 4. Secondary Effect: Gives a +1% Warp Speed bonus, 15% bonus for set SLOT 2: High-grade Ascendancy Beta Primary Effect: Boosts memory by 4. Secondary Effect: Gives a +2% Warp Speed bonus, 15% bonus for set SLOT 3: High-grade Ascendancy Gamma Primary Effect: Boosts willpower by 4. Secondary Effect: Gives a +3% Warp Speed bonus, 15% bonus for set SLOT 4: High-grade Ascendancy Delta Primary Effect: Boosts intelligence by 4. Secondary Effect: Gives a +4% Warp Speed bonus, 15% bonus for set SLOT 5: High-grade Ascendancy Epsilon Primary Effect: Boosts intelligence by 4. Secondary Effect: Gives a +5% Warp Speed bonus, 15% bonus for set SLOT 6: Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 Effect: Gives a +18% Warp Speed bonus Genolution Set If you are a Logi only person and you really don't want to buy the above-mentioned set, then this is the implant set for you! Also even though each Implant has a different bonus, they do have a stacking bonus and running a full set boosts all bonus's to 4.25%. SLOT 1: Genolution Core Augmentation CA-1 Primary Effect: Boosts perception by 3. Secondary Effect: Gives a +1.5% powergrid and capacitor bonus, 50% bonus for set SLOT 2: Genolution Core Augmentation CA-4 Primary Effect: Boosts memory by 3. Secondary Effect: Gives a +1.5% ship agility and armor hit points bonus, 20% bonus for set SLOT 3: Genolution Core Augmentation CA-3 Primary Effect: Boosts willpower by 3. Secondary Effect: Gives a +1.5% ship velocity and shield capacity bonus, 30% bonus for set SLOT 4: Genolution Core Augmentation CA-2 Primary Effect: Boosts intelligence by 3. Secondary Effect: Gives a +1.5% CPU and capacitor recharge bonus, 40% bonus for set Skill Hardwiring Implants Hybrid ship Implants These are the Implants we suggest you run for a Hybrid ship or a lesser % equivalent you can afford. SLOT 7: Ogdin's Eye Coordination Enhancer Gives an increase to turret tracking speed of 6% SLOT 8: Inherent Implants 'Squire' Capacitor Management EM-806 Gives a capacitor capacity boost of 6% SLOT 9: Eifyr and Co. 'Gunslinger' Surgical Strike SS-906 Gives a boost to all turret damage by 6% Alternative: Inherent Implants 'Lancer' Gunnery RF-906 Gives a boost to all turret rate of fire by 6%(Higher DPS at the cost of increased capacitor and ammo usage) Bling: Pashan's Turret Customization Mindlink Est. Price 3-4B isk Gives a boost to all turret rate of fire by 7%(Higher DPS at the cost of increased capacitor and ammo usage) SLOT 10: Zainou 'Deadeye' Large Hybrid Turret LH-1006 Gives a boost to large hybrid turret damage by 6% Laser ship Implants These are the Implants we suggest you run for a Laser ship or a lesser % equivalent that you can afford. SLOT 7: Ogdin's Eye Coordination Enhancer Gives an increase to turret tracking speed of 6% SLOT 8: Inherent Implants 'Squire' Capacitor Management EM-806 Gives a capacitor capacity boost of 6% SLOT 9: Eifyr and Co. 'Gunslinger' Surgical Strike SS-906 Gives a boost to all turret damage by 6% Alternative: Inherent Implants 'Lancer' Gunnery RF-906 Gives a boost to all turret rate of fire by 6%(Higher DPS at the cost of increased capacitor and ammo usage) Bling: Pashan's Turret Customization Mindlink Est. Price 3-4B ISK Gives a boost to all turret rate of fire by 7%(Higher DPS at the cost of increased capacitor and ammo usage) SLOT 10: Inherent Implants 'Lancer' Large Energy Turret LE-1006 Gives a boost to large energy turret damage by 6% Bling: Pashan's Turret Handling Mindlink Est. Price 2b ISK Gives a boost to large energy turret damage by 7% Projectile ship Implants These are the Implants we suggest you run for a Projectile ship or a lesser % equivalent that you can afford. SLOT 7: Ogdin's Eye Coordination Enhancer Gives an increase to turret tracking speed of 6% SLOT 8: Inherent Implants 'Squire' Capacitor Management EM-806 Gives a capacitor capacity boost of 6% Alternative: Zor's Custom Navigation Hyper-Link Gives an increase to Afterburner & Microwarpdrive speed by +5% SLOT 9: Eifyr and Co. 'Gunslinger' Surgical Strike SS-906 Gives a boost to all turret damage by 6% Alternative: Inherent Implants 'Lancer' Gunnery RF-906 Gives a boost to all turret rate of fire by 6%(Higher DPS at the cost of increased ammo usage) Bling: Pashan's Turret Customization Mindlink Est. Price 3-4B isk Gives a boost to all turret rate of fire by 7%(Higher DPS at the cost of increased ammo usage) SLOT 10: Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1006 Gives a boost to large projectile turret damage by 6% Logistic ship Implants These are some of the implants logistic pilots should use. Primarily slot 8 capacitor implants as most logistics pilots will also be flying damage dealing ships which will benefit from increased capacitor stability. While scan resolution and shield capacity can also benefit a damage dealing ship, they are typically better off using a tracking implant. As for slots 9 & 10 you are better suited getting Implants that will bonus your damage dealing ship as there are no specific Implants that directly improve Logistic ships. - ALL BASILISKS SHOULD GET CAPACITOR IMPLANTS - Scimitars have the option to go for the alternative implants if they can maintain capacitor stability while running 3 reps, prop mod and tank modules. SLOT 7: Zainou 'Gypsy' Signature Analysis SA-706 Gives an increase to scan resolution by 6% Alternative: Zainou 'Gnome' Shield Management SM-706 Gives an increase to shield capacity by 6% Basilisk only Pilots: Inherent Implants 'Squire' Capacitor Emission Systems ES-706 Gives a 6% reduction in need of capacitor for modules that require the Capacitor Emission Systems skills SLOT 8: Inherent Implants 'Squire' Capacitor Management EM-806 Gives a capacitor capacity boost of 6% Alternative: Zor's Custom Navigation Hyper-Link Gives an increase to Afterburner & Microwarpdrive speed by +5% SLOT 9: SLOT 10: