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Showing content with the highest reputation on 06/06/2016 in all areas

  1. 1 point
    Share your stories about why you love WTM and why you fly with us! I'll start: I was a few months into the game and one day I logged in to a new chat channel saying some scary stuff about how CONCORD can't protect me. Being the good capsuleer that I am, I offered my (mostly) T1 fit scythe for the good of the cause. Instead of being laughed at someone from WTM helped me refit my mission ship (a Maelstrom) and get into fleet. Everyone was super helpful explaining the acronyms and that I was supposed to be shooting letter tags instead of numbers. I made a boatload of ISK and it was the largest fleet I had ever been a part of. I was hooked! Fast forward a bit and now I'm an FC inviting new folks from local and helping them out. I have the skills and shiny to fly with pretty much any community I please, but I stick with WTM because of the PILOTS and the atmosphere. I'm here to help new folks and have a fun fleet and I plan on sticking around for a while! What's your story? Rykki (The bestest FC ever.... just don't tell the others, they'll get jealous)
  2. 1 point
    One benefit of the manager is not having to stare at WTM Local waiting for a line. When I flew a sniper boat, I left my fit pasted and ready to X whenever the line came up. I hardly talked in there, just in case I missed the chance to X first. You would get 20 people Xing up in every possible ship type when the FC asked for a single thing. This contributed to fatigue and burnout on both fleet member and FC sides. I spent multiple hours getting poached when slots opened up, because somebody was faster to hit enter than me. The WL manager is intended to prevent this frankly awful experience. In the new system, I can X-up, then hop on Netflix or do some work until my place is ready. With proper use, pilots not ready to go when their number is called get bumped in favor of those who are ready to go. It is true that this has the side effect of longer lines, as people do not need to suffer the grind of being first to X under the line. Good news on that front, as others have said, is we run more fleets now than ever before, thanks to more numbers. I consider the current iteration already a success, but be assured the FC core is happy to make adjustments as good ideas come in. (a repeating 10 minute captcha sounds like an awful grind to me) Edit: almost missed this: " Rewarding an AFK play style is just as bad as only picking people with the shiniest fits, let's fix this. " I strongly disagree with the equality suggested here. There is no reward given for being AFK vs waiting to be ready; indeed, if you leave for too long you get dumped.
  3. 1 point
    You can close your current corp and form a new one immediately, with no regard to being wardecced. If you ever get a war, just close corp, make a new one with a different name, and off you go again perfectly safe.
  4. 1 point
    I've had my "1-man" corp (quotes because it's actually 10 toons... 10 of my toons) for over 5 years and have only been wardec'd once... for a day... because it was a mistake. As long as you're not pissing off people, you're likely to never get wardec'd as a 1-man corp. If you do, just do what boldie said and dodge it.
  5. 1 point
    https://community.eveonline.com/news/patch-notes/patch-notes-for-eve-online-citadel Devs added the ability to move to a point in space. Hold Q and click in space to do this.
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  7. 1 point
    If you have ever played any of the Homeworld games it's just like movement in that.